Editing Glitches
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This glitch forces Denjuu with specific personalities to misbehave. | This glitch forces Denjuu with specific personalities to misbehave. | ||
* One should get a Denjuu with either a [[File:T1- | * One should get a Denjuu with either a [[File:T1-p08.gif]] Irritable personality (おこりんぼ), a [[File:T1-p09.gif]] Hotheaded personality (ちょーおこりんぼ) (both of which cause the Denjuu to sometimes use the first move automatically), a [[File:T1-p04.gif]] Stubborn personality (わがまま), or a [[File:T1-p05.gif]] Selfish personality (ちょーわがまま) (both of which cause the Denjuu to sometimes not attack at all). | ||
* The player should select "Fight." | * The player should select "Fight." | ||
* Next, the player should press B to return to the Fight/Flee screen. Each time this is done, there is a chance that the Denjuu will attack on its own (if it has a [[File:T1- | * Next, the player should press B to return to the Fight/Flee screen. Each time this is done, there is a chance that the Denjuu will attack on its own (if it has a [[File:T1-p08.gif]] Irritable/ [[File:T1-p09.gif]] Hotheaded personality) or not attack at all (if it has a [[File:T1-p04.gif]] Stubborn/ [[File:T1-p05.gif]] Selfish personality). | ||
* If this doesn't happen, then the player should repeat the above two steps until it does. | * If this doesn't happen, then the player should repeat the above two steps until it does. | ||
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If the Field Guide is completed when playing on a monochrome Game Boy, the graphics are garbled when the game attempts to congratulate the player. This is because the game does not check if it is being played on a monochrome Game Boy or not, so it tries to set attributes (i.e. color palettes of each tile) by writing to a RAM bank that does not exist on the original Game Boy, and ends up overwriting the tile map instead. [https://twitter.com/obskyr/status/1139534782424125441] | If the Field Guide is completed when playing on a monochrome Game Boy, the graphics are garbled when the game attempts to congratulate the player. This is because the game does not check if it is being played on a monochrome Game Boy or not, so it tries to set attributes (i.e. color palettes of each tile) by writing to a RAM bank that does not exist on the original Game Boy, and ends up overwriting the tile map instead. [https://twitter.com/obskyr/status/1139534782424125441] | ||
=== 99 items glitch === | === 99 items glitch === | ||
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File:Telefang VS Disconnected.png | File:Telefang VS Disconnected.png | ||
</gallery> | </gallery> | ||