Editing Kou Dai Jing Ling - Fei Cui

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[[File:T1nes_title.png|thumb|200px|Title screen]]
[[File:T1nes_title.png|thumb|200px|Title screen]]
'''Kou Dai Jing Ling - Fei Cui''' (Chinese: 口袋精灵 - 翡翠 ''Kǒudài Jīnglíng - Fěicuì'', ''Pocket Monsters - Jade'') is a bootleg NES port of [[Wikipedia:Keitai Denjū Telefang|''Keitai Denjū Telefang'']] made by [[Waixing]].
'''Kou Dai Jing Ling - Fei Cui''' (Chinese: 口袋精灵 - 翡翠 ''Kǒudài Jīnglíng - Fěicuì'', ''Pocket Monsters - Jade'') is a bootleg NES port of [[Wikipedia:Keitai Denjū Telefang|''Keitai Denjū Telefang'']] made by [[Fuzhou Waixing Computer Science & Technology Co.,LTD|Waixing]].


== Overview ==
== Overview ==
[[File:KouDaiJingLingFeiCuiMap.png|thumb|200px|Overworld]]
[[File:KouDaiJingLingFeiCuiMap.png|thumb|200px|Overworld]]
While the general plot is still the same, with the same objectives and bosses, there are some drastically altered elements. The starter [[Denjuu]] is [[Oshe]], as opposed to [[Crypto]] (in Power version) or [[Fungus]] (in Speed version). Wild evolved Denjuu are more frequent than in the original games. The maps are changed as well: While the general layout is the same, the acres are far larger: instead of them being 160x128 (the size of a Game Boy Color screen minus the 16-pixel high status bar), they are 256x240 (the size of a PAL NES screen), and everything is adjusted accordingly. Shops are completely different, offering many items at a time, as opposed to just four, and are often very expensive. The clock is completely non-existent. All of the Denjuu are given random Pokémon names (sometimes misspelled). Like all Waixing pirates, the text is in Chinese, rather than Japanese. The first eleven monsters from the third generation of ''Pokémon'' games are present too, thus dating the pirate to 2002 or later. The music in this game is recycled from several other Waixing games; for example, the battle theme is from Waixing's port of ''[[Biohazard]]''.
While the general plot is still the same, with the same objectives and bosses, there are some drastically altered elements. The starter [[Denjuu]] is [[Oshe]], as opposed to [[Crypto]] (in Power version) or [[Fungus]] (in Speed version). Wild evolved Denjuu are more frequent than in the original games. The maps are changed as well: While the general layout is the same, the acres are far larger: instead of them being 160x128 (the size of a Game Boy Color screen minus the 16-pixel high status bar), they are 256x240 (the size of a PAL NES screen), and everything is adjusted accordingly. Shops are completely different, offering many items at a time, as opposed to just four, and are often very expensive. The clock is completely non-existent, and the battle system is very different. All of the Denjuu are given random Pokémon names (sometimes misspelled). Like all Waixing pirates, the text is in Chinese, rather than Japanese. The first eleven monsters from the third generation of ''Pokémon'' games are present too, thus dating the pirate to 2002 or later.


== Battle system ==
Like the original game, the player can select up to three Denjuu to battle at a time, but the battle system is completely different otherwise. Although the Denjuu select screen says they will arrive in 6 turns (which is unlike the original game), they always seem to arrive instantly. Where there are 3-on-3 battles, only one Denjuu will battle on a side at a time; however, they can be switched freely, and doing so will not cost a turn. Each Denjuu has four attacks. The attacks all have PP, which is a feature from Pokémon and not ''Keitai Denjū Telefang''. The PP (and HP) restores after a battle ends. The more powerful Denma attacks, which took several turns to charge up and ran off a separate attack stat, are absent.
The battle system in Kou Dai Jing Ling - Fei Cui is much like Waixing's Famicom ports of Pokémon Red and Yellow, and uses some move animations from them, which were taken from Pokémon Gold/Silver/Crystal.


Like Telefang 1, the player can select up to three Denjuu to battle at a time. Although the Denjuu select screen says they will arrive in 6 turns (which is unlike the original game), they always seem to arrive instantly. Whereas there are 3-on-3 battles, only one Denjuu will battle on a side at a time; however, they can be switched freely, and doing so will not cost a turn. Each Denjuu has four attacks. The attacks all have PP, which is a feature from Pokémon and not ''Keitai Denjū Telefang''. The HP and PP restores after a battle ends. The more powerful Denma attacks, which took several turns to charge up and ran off a separate attack stat, are absent.
In the original game, each Denjuu had a habitat type that affects how it battles against other habitat types. The type matchups were a simple 6-way rock-paper-scissors chain: Forest -> Aquatic -> Desert -> Grassland -> Mountain -> Sky -> Forest. However, they seem to be non-existent here.


In the original game, each Denjuu had a habitat type that affects how it battles against other habitat types. The type matchups were a simple 6-way rock-paper-scissors chain: Forest -> Aquatic -> Desert -> Grassland -> Mountain -> Sky -> Forest. However, they seem to be non-existent here.
The battle animations are recycled from Waixing's Pokémon Red pirate, some of which are from the legit Pokémon Red/Blue/Yellow. The music in this game is recycled from several other Waixing games. The battle theme is from Waixing's port of ''[[Biohazard]]''.


== Trivia ==
== Trivia ==
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