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Waixing is notorious for producing a myriad of bootleg Famicom games, often based off of Game Boy and Game Boy Color games, one of these being a pirated version of [[Telefang 1]] named [[Kou Dai Jing Ling - Fei Cui]].  
Waixing is notorious for producing a myriad of bootleg Famicom games, often based off of Game Boy and Game Boy Color games, one of these being a pirated version of [[Telefang 1]] named [[Kou Dai Jing Ling - Fei Cui]].  


From the 1980s to 2000s, the People's Republic of China held a costly 130% tariff on hardware and game imports, effectively removing video games from the Chinese market.<ref name="china history">[http://www.com.cuhk.edu.hk/images/content_people/publication/sara-journal-2016-japanese.pdf Japanese Console Games Popularization in China: Governance, Copycats, and Gamers]</ref> This prompted a significant grey import market for video games, most notably "Famiclones", to soak up the resultant demand from a lack of foreign participation, though these were oftentimes of dubious quality. This was also supported by the country having exceedingly poor copyright controls compared to other countries, which further drove away foreign investment. Worse still, in the 2000s, a nationwide ban on video games was instated that would only be lifted in 2014<ref name="reuters ban 1">[https://www.reuters.com/article/us-china-gamesconsoles/china-suspends-ban-on-video-game-consoles-after-more-than-a-decade-idUSBREA0606C20140107 Reuters Article on the Chinese game console ban being lifted]</ref> Prior to the ban being lifted, it was common for bootleggers to translate video games into Chinese and produce bootleg cartridges; some of these bootlegs would attempt to market themselves as franchises they're not, most commonly Super Mario, Sonic the Hedgehog, and Pokemon, attempting to take advantage of a lack of video game magazines, which were also banned. All in all, grey import companies ended up making lucrative sums in lieu of official competition, in part thanks to the ever-growing Chinese population producing a large consumer-base.
From the 1980s to 2000s, China held a costly 130% tariff on hardware and game imports, effectively removing video games from the Chinese market.<ref name="china history">[http://www.com.cuhk.edu.hk/images/content_people/publication/sara-journal-2016-japanese.pdf Japanese Console Games Popularization in China: Governance, Copycats, and Gamers]</ref> This prompted a significant grey import market for video games, most notably "Famiclones", to soak up the resultant demand from a lack of foreign participation, though these were oftentimes of dubious quality. This was also supported by the country having exceedingly poor copyright controls compared to other countries, which further drove away foreign investment. Worse still, in the 2000s, a nationwide ban on video games was instated that would only be lifted in 2014<ref name="reuters ban 1">[https://www.reuters.com/article/us-china-gamesconsoles/china-suspends-ban-on-video-game-consoles-after-more-than-a-decade-idUSBREA0606C20140107 Reuters Article on the Chinese game console ban being lifted]</ref> Prior to the ban being lifted, it was common for bootleggers to translate video games into Chinese and produce bootleg cartridges; some of these bootlegs would attempt to market themselves as franchises they're not, most commonly Super Mario, Sonic the Hedgehog, and Pokemon, attempting to take advantage of a lack of video game magazines, which were also banned. All in all, grey import companies ended up making lucrative sums in lieu of official competition, in part thanks to the ever-growing Chinese population producing a large consumer-base.  


==External links==
==External links==
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