User:Sanky/Scripting: Difference between revisions
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Dumping the stuff I have figured out. | Dumping the stuff I have figured out. | ||
<pre> | <pre> | ||
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44 [id] - sound effect | 44 [id] - sound effect | ||
45 [id] - change music | 45 [id] - change music | ||
4d [id] [??]? - cutscene | |||
00 = opens menu (like select) | 00 = opens menu (like select) | ||
01 = opens evolution screen | 01 = opens evolution screen | ||
02 = | 02 = flying baseball | ||
03 = looking up the antenna tree | 03 = looking up the antenna tree | ||
04 = Kai cutscene: This guy is one of my "soldiers". | 04 = Kai cutscene: This guy is one of my "soldiers". | ||
05 = [http://img7.imagebanana.com/img/o40vfohg/20120612T214317bgbTELEFANGPWBXTJ.png UNUSED CUTSCENE] (wrong text) | 05 = [http://img7.imagebanana.com/img/o40vfohg/20120612T214317bgbTELEFANGPWBXTJ.png UNUSED CUTSCENE] (wrong text) | ||
07 = Possibly a nuked cutscene. Loads GB menu graphics into memory (they probably used to be something else), shows a nearly blank screen with a blue palette, after a few seconds, then continues * | 07 = Possibly a nuked cutscene. Loads GB menu graphics into memory (they probably used to be something else), shows a nearly blank screen with a blue palette, after a few seconds, then continues * | ||
there definitely WAS something here, but it's probably gone. | there definitely WAS something here, but it's probably gone. | ||
09 = Index full! | |||
0a = finally, we're connected & falling | 0a = finally, we're connected & falling | ||
14 = Full image 1 (Sanaeba & Yarrow) [DISABLED] | |||
15 = Full image 2 (Shigeki) [DISABLED] | |||
16 = Full image 3 (Shigeki x Doomsday) [DISABLED] | |||
64 = shigeki drop on head | |||
65 = get key | |||
66 = anjios flying? | |||
67 = something? | |||
68 = create glowy glowy ring/teleporter? | |||
96 = Crypto GET | |||
</pre> | </pre> | ||
The first T-Fanger script (inside the spring) begins at 0x150c38. The script dissected: | |||
<pre> | <pre> | ||
04 04 - sleep 4 frames | 04 04 - sleep 4 frames | ||
Line 83: | Line 83: | ||
</pre> | </pre> | ||
intro starts somewhere long above 0x150962 (this exact address is for its cutscene param) |
Latest revision as of 12:16, 21 February 2013
Dumping the stuff I have figured out.
00 - end script (return to control to the player) 01 [bank] [id] - display text (not sure about bank mappings) 02 ? - also text 03 - nothing? 04 [frames] - sleep. this is used very often 05 - wait for A 06 - nothing? 07 [map?] [position?] - change map/warp 08 [map?] [position?] - warp antenna tree? (tries to open a small box with position) 09 ? - another warp 0a ? - another warp 0b ? - another warp 0c [direction] - turn Shigeki 0d [direction] - turn Shigeki (this one seems to be used) 0e - *hop* Shigeki 0f [direction] - *hop* Shigeki one space away 23 [npc] [xy] [speed] - make an npc move 25 [npc] - hide sprite 27 [npc] - *hop* this NPC 28 [npc] - *hop* this NPC 2c [direction] - *hop* partner Denjuu one space away 31 [party id] [t-fanger class] [enemy type] - battle! enemy type can be 0 (wild denjuu), 1 (t-fanger) or 2 (solo denjuu)? 32 same as above? 33 same as above? 44 [id] - sound effect 45 [id] - change music 4d [id] [??]? - cutscene 00 = opens menu (like select) 01 = opens evolution screen 02 = flying baseball 03 = looking up the antenna tree 04 = Kai cutscene: This guy is one of my "soldiers". 05 = [http://img7.imagebanana.com/img/o40vfohg/20120612T214317bgbTELEFANGPWBXTJ.png UNUSED CUTSCENE] (wrong text) 07 = Possibly a nuked cutscene. Loads GB menu graphics into memory (they probably used to be something else), shows a nearly blank screen with a blue palette, after a few seconds, then continues * there definitely WAS something here, but it's probably gone. 09 = Index full! 0a = finally, we're connected & falling 14 = Full image 1 (Sanaeba & Yarrow) [DISABLED] 15 = Full image 2 (Shigeki) [DISABLED] 16 = Full image 3 (Shigeki x Doomsday) [DISABLED] 64 = shigeki drop on head 65 = get key 66 = anjios flying? 67 = something? 68 = create glowy glowy ring/teleporter? 96 = Crypto GET
The first T-Fanger script (inside the spring) begins at 0x150c38. The script dissected:
04 04 - sleep 4 frames 45 26 - change music 01 03 aa - print text (Phew, it's hot outside…) 0d 03 04 0a 0d 01 04 0a 0d 03 04 0a 0d 01 04 0a 0d 02 - this is Shigeki's "turn body from side to side to display negation" 04 28 - sleep 01 03 ab - text - "Yeah, that's too bad…" 04 32 - sleep 33 00 27 01 - battle, t-fanger, class 27, party id 0 04 32 - sleep 28 00 - *hop* 04 32 - sleep 01 03 ac - text "S-strong…" 23 00 11 78 - move npc 0 in 1, 1 speed 78 57 00 - I don't know 23 00 13 78 - move 57 00 - ? 23 00 03 78 - move 57 00 - ??? 25 00 - hide npc sprite 14 06 0d - this might be setting a flag so the npc doesn't appear any more 00 - end script
intro starts somewhere long above 0x150962 (this exact address is for its cutscene param)