Talk:Antenna Tree (Toulipa): Difference between revisions

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m (Text replacement - "Toronko Village" to "Tronco Village")
 
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== Some problems with the encounter template... ==
== Some problems with the encounter template... ==


<ol><li>It doesn't display the 5th floor for some reason, even though I put that in. Maybe the template was only designed for four? But it's going to need up to 9, since Burion Ruins has 9 floors in it!</li>
<ol><li>It doesn't display the 5th floor for some reason, even though I put that in. Maybe the template was only designed for four? But it's going to need up to 9, since Bryon Ruins has 9 floors in it!</li>
<li>Since Tripa Antenna Tree, like many other maps in the game, actually happens to have the same Denjuu data in every acre within a floor, dividing it up into groups isn't necessary. Thus, shouldn't the headers say "Floor 1"/"Floor 2"/"Floor 3"/etc. in this case (instead of "Group 1"/"Group 2"/"Group 3"/etc.)? Here are all the maps in the game where the Denjuu encounter rates only vary from floor to floor (as opposed to acre to acre):</li>
<li>Since Tripa Antenna Tree, like many other maps in the game, actually happens to have the same Denjuu data in every acre within a floor, dividing it up into groups isn't necessary. Thus, shouldn't the headers say "Floor 1"/"Floor 2"/"Floor 3"/etc. in this case (instead of "Group 1"/"Group 2"/"Group 3"/etc.)? Here are all the maps in the game where the Denjuu encounter rates only vary from floor to floor (as opposed to acre to acre):</li>
<ul><li>[[Northeast Cavern]]</li>
<ul><li>[[Northeast Cavern]]</li>
<li>[[Tripa Antenna Tree (dungeon)]]</li>
<li>[[Tripa Antenna Tree (dungeon)]]</li>
<li>[[Pepperi Mountain]]</li>
<li>[[Peperi Mountain]]</li>
<li>[[Cactos Ruins]]</li>
<li>[[Cactos Ruins]]</li>
<li>[[Burion Ruins]]</li>
<li>[[Bryon Ruins]]</li>
<li>[[Sanaeba Research Center]]</li></ul>
<li>[[Sanaeba Research Center]]</li></ul>
All other maps differ from acre to acre, including:
All other maps differ from acre to acre, including:
<ul><li>Overworld</li>
<ul><li>Overworld</li>
<li>[[Toronko Village Spring]]</li>
<li>[[Tronco Village Spring]]</li>
<li>[[Craft Research Center]]</li>
<li>[[Craft Research Center]]</li>
<li>[[Dimenza's Mansion]]</li></ul></ol>
<li>[[Dimenza's Mansion]]</li></ul></ol>

Latest revision as of 20:54, 2 February 2018

Some problems with the encounter template...[edit]

  1. It doesn't display the 5th floor for some reason, even though I put that in. Maybe the template was only designed for four? But it's going to need up to 9, since Bryon Ruins has 9 floors in it!
  2. Since Tripa Antenna Tree, like many other maps in the game, actually happens to have the same Denjuu data in every acre within a floor, dividing it up into groups isn't necessary. Thus, shouldn't the headers say "Floor 1"/"Floor 2"/"Floor 3"/etc. in this case (instead of "Group 1"/"Group 2"/"Group 3"/etc.)? Here are all the maps in the game where the Denjuu encounter rates only vary from floor to floor (as opposed to acre to acre):
  3. All other maps differ from acre to acre, including:

Just a heads up.

Hmm, yeah I only created four because I thought it would be more than enough. However, because the template was made to show the different Denjuu groups per acre (therefore being named acretable), I feel that a different template should be used in this case - this isn't an encounter template but instead an acretable template. So, maybe I'll create that other template some time in the future (or you can go ahead if you want), like showing this image depicts this floor and so on. And same goes for the encounter information (acretable-info) template. ~Milnivri~ 13:00, October 6, 2009 (UTC)
Well, I made a template for floor-based encounter data. You can use that if you want. Blaziken257 20:15, October 8, 2009 (UTC)