Wikifang:Telefang 1 Translation Patch/Bank map: Difference between revisions
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m (Text replacement - "Toronko Village" to "Tronco Village") |
||
(33 intermediate revisions by 5 users not shown) | |||
Line 10: | Line 10: | ||
! width="5%" | Bank | ! width="5%" | Bank | ||
! width="10%" | ROM address | ! width="10%" | ROM address | ||
! width=" | ! width="10%" | Free regions | ||
! width=" | ! width="37%" | Data | ||
! width="38%" | Patch changes | |||
|- | |- | ||
|0x0 | |0x0 | ||
|0x0 | |0x0 | ||
| | | | ||
|<span class=asm>$HOME, headers, bankswitch routines, Map/Status Text Routine (0x3A91), </span><span class=graphics>Compressed graphics pointer table (0x1DE1, only pointers, no banks)</span> | |||
|<span class=asm>+ extra jump into reset vector for some reason (0x63)</span><br/><span class=text>+ "Denjuua" (0x66)</span><br /><span class=asm>+ Generic Limit Break x2 (0x6E-77)<br />+ Map/Status Text advice (0x77-96)<br />+ Shop Item Limit Break Bankjump (0x96-9E)<br />+ Denjuu Name Relocator (0x9E-AF)</span> | |||
|- | |- | ||
|0x1 | |0x1 | ||
|0x4000 | |0x4000 | ||
| | |||
|Blank | |Blank | ||
| | |<span class=asm>+ Some ASM (andwhyisit)</span> | ||
|- | |- | ||
|0x2 | |0x2 | ||
|0x8000 | |0x8000 | ||
| | |0x95E0-0xC000 | ||
|<span class=asm>Opening logos and titlescreen (System State 0, 0x9300. Is itself a state machine.)</span> | |||
| | | | ||
|- | |- | ||
|0x3 | |0x3 | ||
|0xC000 | |0xC000 | ||
|<span class=graphics>C388: SGB borders in | | | ||
|<span class=asm>Super Gameboy detection/support routines (disabled normally due to improper header setting)</span>, <span class=graphics>C388: SGB borders in SNES tile format</span> | |||
| | | | ||
|- | |- | ||
Line 36: | Line 41: | ||
|0x10000 | |0x10000 | ||
| | | | ||
|<span class=asm>D-shot text entry code</span>, <span class=misc>D-shot character mapping</span> | |||
| | | | ||
|- | |- | ||
|0x5 | |0x5 | ||
|0x14000 | |0x14000 | ||
| | |||
|<span class=asm>ASM: Battle?</span> | |<span class=asm>ASM: Battle?</span> | ||
| | | | ||
Line 46: | Line 53: | ||
|0x18000 | |0x18000 | ||
| | | | ||
|<span class=misc>Compressed graphics supertable</span>, ? | |||
| | | | ||
|- | |- | ||
Line 51: | Line 59: | ||
|0x1C000 | |0x1C000 | ||
| | | | ||
|<span class=graphics>Nearly every background palette set in the game (references bank D for actual color data)</span> | |||
| | | | ||
|- | |- | ||
Line 56: | Line 65: | ||
|0x20000 | |0x20000 | ||
| | | | ||
|<span class=misc>Compressed attributemaps table</span> | |||
| | | | ||
|- | |- | ||
Line 61: | Line 71: | ||
|0x24000 | |0x24000 | ||
| | | | ||
|<span class=misc>Compressed attributemaps table, part 2</span> | |||
| | | | ||
|- | |- | ||
|0xa | |0xa | ||
|0x28000 | |0x28000 | ||
| | |||
| | | | ||
| | | | ||
Line 70: | Line 82: | ||
|0xb | |0xb | ||
|0x2C000 | |0x2C000 | ||
|<span class=graphics>Font</span>, <span class=asm>text-related code</span>, <span class=text>item names</span> | |0x2F9BA - 0x30000 | ||
| +VWF code | |<span class=graphics>Font (0x2D229)</span>, <span class=asm>Main script interpreter state machine (0x2C100), Font drawing (0x2CE29), text-related code</span>, <span class=misc>(0x2C94F: dialogue super pointer table)</span>, <span class=text>item names</span> | ||
|<span class=asm>+ VWF code</span> <br><span class=text>- Item names (moved to 0x78)</span> | |||
|- | |- | ||
|0xc | |0xc | ||
|0x30000 | |0x30000 | ||
| | |||
| | | | ||
| | | | ||
Line 80: | Line 94: | ||
|0xd | |0xd | ||
|0x34000 | |0x34000 | ||
|<span class=graphics>Nearly every color palette in the game</span> | | | ||
|<span class=graphics>Nearly every background ($4000) and object ($5D80) color palette in the game</span> | |||
| | | | ||
|- | |- | ||
Line 86: | Line 101: | ||
|0x38000 | |0x38000 | ||
| | | | ||
|<span class=graphics>Nearly every object color palette configuration in the game (actual color data lives in bank D)</span><span class=misc>Stuff</span>, <span class=text>credits</span>, <span class=misc>other stuff??</span> | |||
| | | | ||
|- | |- | ||
|0xf | |0xf | ||
|0x3C000 | |0x3C000 | ||
| | |||
|<span class=misc>Maps for wild Denjuu, other unknown things???</span> | |<span class=misc>Maps for wild Denjuu, other unknown things???</span> | ||
| | | | ||
Line 95: | Line 112: | ||
|0x10 | |0x10 | ||
|0x40000 | |0x40000 | ||
| | |||
|<span class=text>Denjuu description text</span> | |<span class=text>Denjuu description text</span> | ||
| | | | ||
Line 100: | Line 118: | ||
|0x11 | |0x11 | ||
|0x44000 | |0x44000 | ||
| | |||
| | | | ||
| | | | ||
Line 105: | Line 124: | ||
|0x12 | |0x12 | ||
|0x48000 | |0x48000 | ||
| | |||
| | | | ||
| | | | ||
Line 110: | Line 130: | ||
|0x13 | |0x13 | ||
|0x4C000 | |0x4C000 | ||
| | |||
| | | | ||
| | | | ||
Line 115: | Line 136: | ||
|0x14 | |0x14 | ||
|0x50000 | |0x50000 | ||
| | |||
| | | | ||
| | | | ||
Line 120: | Line 142: | ||
|0x15 | |0x15 | ||
|0x54000 | |0x54000 | ||
| | |||
| | | | ||
| | | | ||
Line 125: | Line 148: | ||
|0x16 | |0x16 | ||
|0x58000 | |0x58000 | ||
| | |||
| | | | ||
| | | | ||
Line 130: | Line 154: | ||
|0x17 | |0x17 | ||
|0x5C000 | |0x5C000 | ||
| | |||
| | | | ||
| | | | ||
Line 135: | Line 160: | ||
|0x18 | |0x18 | ||
|0x60000 | |0x60000 | ||
| | |||
| | | | ||
| | | | ||
Line 140: | Line 166: | ||
|0x19 | |0x19 | ||
|0x64000 | |0x64000 | ||
| | |||
| | | | ||
| | | | ||
Line 145: | Line 172: | ||
|0x1a | |0x1a | ||
|0x68000 | |0x68000 | ||
| | |||
| | | | ||
| | | | ||
Line 150: | Line 178: | ||
|0x1b | |0x1b | ||
|0x6C000 | |0x6C000 | ||
| | |||
| | | | ||
| | | | ||
Line 155: | Line 184: | ||
|0x1c | |0x1c | ||
|0x70000 | |0x70000 | ||
| | |||
| | | | ||
| | | | ||
Line 160: | Line 190: | ||
|0x1d | |0x1d | ||
|0x74000 | |0x74000 | ||
| | |||
| | | | ||
| | | | ||
Line 165: | Line 196: | ||
|0x1e | |0x1e | ||
|0x78000 | |0x78000 | ||
| | |||
|Blank | |Blank | ||
| | |<span class=text>String overflow bank (opcode EC)</span> | ||
|- | |- | ||
|0x1f | |0x1f | ||
|0x7C000 | |0x7C000 | ||
| | |||
| | | | ||
| | | | ||
Line 175: | Line 208: | ||
|0x20 | |0x20 | ||
|0x80000 | |0x80000 | ||
| | |||
| | | | ||
| | | | ||
Line 180: | Line 214: | ||
|0x21 | |0x21 | ||
|0x84000 | |0x84000 | ||
| | |||
| | | | ||
| | | | ||
Line 185: | Line 220: | ||
|0x22 | |0x22 | ||
|0x88000 | |0x88000 | ||
| | |||
| | | | ||
| | | | ||
Line 190: | Line 226: | ||
|0x23 | |0x23 | ||
|0x8C000 | |0x8C000 | ||
| | |||
| | | | ||
| | | | ||
Line 195: | Line 232: | ||
|0x24 | |0x24 | ||
|0x90000 | |0x90000 | ||
| | |||
| | | | ||
| | | | ||
Line 200: | Line 238: | ||
|0x25 | |0x25 | ||
|0x94000 | |0x94000 | ||
| | |||
|Blank | |Blank | ||
| | |<span class=text>+ Phone question text 6 (moved from 0x26)</span> | ||
|- | |- | ||
|0x26 | |0x26 | ||
|0x98000 | |0x98000 | ||
| | | | ||
|<span class=asm>Phone call-related code?</span> <br><span class=text>Phone question text</span> | |||
|<span class=text>- Phone question text 6 (moved to 0x25)</span> | |||
|- | |- | ||
|0x27 | |0x27 | ||
|0x9C000 | |0x9C000 | ||
| | |||
| | | | ||
| | | | ||
Line 215: | Line 256: | ||
|0x28 | |0x28 | ||
|0xA0000 | |0xA0000 | ||
| | |||
|<span class=graphics>Map room tiles</span> | |<span class=graphics>Map room tiles</span> | ||
| | | | ||
Line 220: | Line 262: | ||
|0x29 | |0x29 | ||
|0xA4000 | |0xA4000 | ||
|0xA786A-0xA8000 | |||
|<span class=graphics>FD numbers, compressed stuff?</span>, <span class=asm>code?</span> | |<span class=graphics>FD numbers, compressed stuff?</span>, <span class=asm>code?</span> | ||
| | | | ||
Line 225: | Line 268: | ||
|0x2a | |0x2a | ||
|0xA8000 | |0xA8000 | ||
|<span class=asm>ASM: Map screen</span>, <span class=graphics>item icons</span> | | | ||
|<span class=asm>ASM: Map screen</span>, <span class=text>map names</span>, <span class=graphics>item icons</span> | |||
| | | | ||
|- | |- | ||
|0x2b | |0x2b | ||
|0xAC000 | |0xAC000 | ||
| | |||
|<span class=graphics>Item graphics</span> | |<span class=graphics>Item graphics</span> | ||
| | | | ||
Line 235: | Line 280: | ||
|0x2c | |0x2c | ||
|0xB0000 | |0xB0000 | ||
| | |||
|<span class=graphics>Item graphics 2</span> | |<span class=graphics>Item graphics 2</span> | ||
| | | | ||
Line 240: | Line 286: | ||
|0x2d | |0x2d | ||
|0xB4000 | |0xB4000 | ||
| | |||
|Blank | |Blank | ||
| | | | ||
Line 245: | Line 292: | ||
|0x2e | |0x2e | ||
|0xB8000 | |0xB8000 | ||
| | |||
|<span class=graphics>Overworld sprites</span> | |<span class=graphics>Overworld sprites</span> | ||
| | | | ||
Line 250: | Line 298: | ||
|0x2f | |0x2f | ||
|0xBC000 | |0xBC000 | ||
| | |||
|<span class=graphics>Overworld sprites 2</span> | |<span class=graphics>Overworld sprites 2</span> | ||
| | | | ||
Line 255: | Line 304: | ||
|0x30 | |0x30 | ||
|0xC0000 | |0xC0000 | ||
| | |||
|<span class=graphics>Overworld sprites 3</span> | |<span class=graphics>Overworld sprites 3</span> | ||
| | | | ||
Line 260: | Line 310: | ||
|0x31 | |0x31 | ||
|0xC4000 | |0xC4000 | ||
| | |||
|<span class=graphics>Overworld sprites 4</span> | |<span class=graphics>Overworld sprites 4</span> | ||
| | | | ||
Line 265: | Line 316: | ||
|0x32 | |0x32 | ||
|0xC8000 | |0xC8000 | ||
| | |||
| | | | ||
| | | | ||
Line 270: | Line 322: | ||
|0x33 | |0x33 | ||
|0xCC000 | |0xCC000 | ||
| | |||
| | | | ||
| | | | ||
Line 275: | Line 328: | ||
|0x34 | |0x34 | ||
|0xD0000 | |0xD0000 | ||
| | |||
|Blank | |Blank | ||
|Denjuu names | |<span class=text>+ Denjuu names (moved from 0x75)</span>, <span class=asm>Modified version of a function that attempts to center strings with spaces (0xD3F40, "StringTable_ADVICE_PadCopyBuffer" in disasm)</span> | ||
|- | |- | ||
|0x35 | |0x35 | ||
|0xD4000 | |0xD4000 | ||
| | | | ||
|<span class=graphics>Compressed GB menu tilesets</span> | |||
| | | | ||
|- | |- | ||
Line 286: | Line 341: | ||
|0xD8000 | |0xD8000 | ||
| | | | ||
|<span class=graphics>Compressed graphics</span> | |||
| | | | ||
|- | |- | ||
|0x37 | |0x37 | ||
|0xDC000 | |0xDC000 | ||
|<span class=graphics> | | | ||
|<span class=graphics>Compressed ?, D-shot borders/versions, "You Have _ messages", PUSH START sprites</span> | |||
| | | | ||
|- | |- | ||
|0x38 | |0x38 | ||
|0xE0000 | |0xE0000 | ||
| | |||
|<span class=graphics>Various sprites, overworld graphics, map tiles and sprites, numbers </span> | |<span class=graphics>Various sprites, overworld graphics, map tiles and sprites, numbers </span> | ||
| | | | ||
Line 301: | Line 359: | ||
|0xE4000 | |0xE4000 | ||
| | | | ||
|<span class=graphics>Compressed intro and cutscene graphics</span> | |||
| | | | ||
|- | |- | ||
Line 306: | Line 365: | ||
|0xE8000 | |0xE8000 | ||
| | | | ||
|<span class=graphics>Compressed intro sprites, link graphics, game over</span> | |||
| | | | ||
|- | |- | ||
|0x3b | |0x3b | ||
|0xEC000 | |0xEC000 | ||
| | | | ||
|<span class=graphics>Title Menu, Pause Menu, & Battle Menu Graphics</span> | |||
| | | | ||
|- | |- | ||
|0x3c | |0x3c | ||
|0xF0000 | |0xF0000 | ||
| | |||
|Blank | |Blank | ||
| | | | ||
Line 320: | Line 382: | ||
|0x3d | |0x3d | ||
|0xF4000 | |0xF4000 | ||
| | |||
|Blank | |Blank | ||
| | | | ||
Line 326: | Line 389: | ||
|0xF8000 | |0xF8000 | ||
| | | | ||
|<span class=misc>All compressed tilemaps read by HOME A2A</span> | |||
| | | | ||
|- | |- | ||
|0x3f | |0x3f | ||
|0xFC000 | |0xFC000 | ||
|<span class=graphics> | | | ||
|<span class=misc>All compressed attribmaps read by HOME A34</span>, <span class=graphics>Some uncompressed graphics ???</span> | |||
| | | | ||
|- | |- | ||
|0x40 | |0x40 | ||
|0x100000 | |0x100000 | ||
| | |||
|<span class=text>Some post-game NPC text</span> | |<span class=text>Some post-game NPC text</span> | ||
| | | | ||
Line 340: | Line 406: | ||
|0x41 | |0x41 | ||
|0x104000 | |0x104000 | ||
| | |||
|<span class=graphics>Move animation graphics</span> | |<span class=graphics>Move animation graphics</span> | ||
| | | | ||
Line 345: | Line 412: | ||
|0x42 | |0x42 | ||
|0x108000 | |0x108000 | ||
| | |||
| | | | ||
| | | | ||
Line 350: | Line 418: | ||
|0x43 | |0x43 | ||
|0x10C000 | |0x10C000 | ||
| | |||
|Blank | |Blank | ||
| | |<span class=text>+ Event text 5 (moved from 0x4a)</span> | ||
|- | |- | ||
|0x44 | |0x44 | ||
|0x110000 | |0x110000 | ||
| | |||
|Blank | |Blank | ||
| | |<span class=text>+ Phone question text 3 (moved from 0x45)</span> | ||
|- | |- | ||
|0x45 | |0x45 | ||
|0x114000 | |0x114000 | ||
| | | | ||
|<span class=text>Text for battles and other general stuff <br>Phone question text 3</span> | |||
|<span class=text>- Phone question text 3 (moved to 0x44)</span> | |||
|- | |- | ||
|0x46 | |0x46 | ||
|0x118000 | |0x118000 | ||
| | |||
|<span class=text>Text messages and secret Denjuu call text</span> | |<span class=text>Text messages and secret Denjuu call text</span> | ||
| | | | ||
Line 370: | Line 442: | ||
|0x47 | |0x47 | ||
|0x11C000 | |0x11C000 | ||
|<span class=text>NPC text | | | ||
|<span class=text>NPC text 1</span> | |||
| | | | ||
|- | |- | ||
|0x48 | |0x48 | ||
|0x120000 | |0x120000 | ||
|<span class=text> | | | ||
|<span class=text>Event text 1</span> | |||
| | | | ||
|- | |- | ||
|0x49 | |0x49 | ||
|0x124000 | |0x124000 | ||
|<span class=text>NPC text | | | ||
|<span class=text>NPC text 2</span> | |||
| | | | ||
|- | |- | ||
|0x4a | |0x4a | ||
|0x128000 | |0x128000 | ||
| | | | ||
|<span class=text>Some NPC text <br>Event text 5</span> | |||
|<span class=text>- Event text 5 (moved to 0x43)</span> | |||
|- | |- | ||
|0x4b | |0x4b | ||
|0x12C000 | |0x12C000 | ||
|<span class=text> | | | ||
|<span class=text>Event text 2</span> | |||
| | | | ||
|- | |- | ||
|0x4c | |0x4c | ||
|0x130000 | |0x130000 | ||
|<span class=text>Phone question text</span> | | | ||
|<span class=text>Phone question text 1</span> | |||
| | | | ||
|- | |- | ||
|0x4d | |0x4d | ||
|0x134000 | |0x134000 | ||
| | | | ||
|<span class=text>Phone question text 2</span> <br><span class=graphics>Compressed evolution graphics</span> | |||
|Graphics moved to 0x61 | |||
|- | |- | ||
|0x4e | |0x4e | ||
|0x138000 | |0x138000 | ||
|<span class=text> | | | ||
|<span class=text>Event text 3</span> | |||
| | | | ||
|- | |- | ||
|0x4f | |0x4f | ||
|0x13C000 | |0x13C000 | ||
|<span class=text>NPC text | | | ||
|<span class=text>NPC text 3</span> | |||
| | | | ||
|- | |- | ||
|0x50 | |0x50 | ||
|0x140000 | |0x140000 | ||
|<span class=text> | | | ||
|<span class=text>Event text 4</span> | |||
| | | | ||
|- | |- | ||
|0x51 | |0x51 | ||
|0x144000 | |0x144000 | ||
| | | | ||
|<span class=text>Phone question text 4 <br> Phone question text 5</span> | |||
|<span class=text>- Phone question text 5 (moved to 0x58)</span> | |||
|- | |- | ||
|0x52 | |0x52 | ||
|0x148000 | |0x148000 | ||
| | |||
| | | | ||
| | | | ||
Line 430: | Line 514: | ||
|0x53 | |0x53 | ||
|0x14C000 | |0x14C000 | ||
| | |||
| | | | ||
| | | | ||
Line 435: | Line 520: | ||
|0x54 | |0x54 | ||
|0x150000 | |0x150000 | ||
| | |||
| | | | ||
| | | | ||
Line 440: | Line 526: | ||
|0x55 | |0x55 | ||
|0x154000 | |0x154000 | ||
| | |||
| | | | ||
| | | | ||
Line 445: | Line 532: | ||
|0x56 | |0x56 | ||
|0x158000 | |0x158000 | ||
| | |||
|<span class=text>Phone text (Plot-related)</span> | |<span class=text>Phone text (Plot-related)</span> | ||
| | | | ||
Line 450: | Line 538: | ||
|0x57 | |0x57 | ||
|0x15C000 | |0x15C000 | ||
| | |||
|<span class=text>Phone text (Experience item-related)</span> | |<span class=text>Phone text (Experience item-related)</span> | ||
| | | | ||
Line 455: | Line 544: | ||
|0x58 | |0x58 | ||
|0x160000 | |0x160000 | ||
| | |||
|Blank | |Blank | ||
| | |<span class=text>+ Phone question text 5 (moved from 0x51)</span> | ||
|- | |- | ||
|0x59 | |0x59 | ||
|0x164000 | |0x164000 | ||
| | | | ||
|<span class=graphics>Compressed overworld tilesets</span> | |||
| | | | ||
|- | |- | ||
|0x5a | |0x5a | ||
|0x168000 | |0x168000 | ||
| | |||
|Blank | |Blank | ||
| | | | ||
Line 470: | Line 562: | ||
|0x5b | |0x5b | ||
|0x16C000 | |0x16C000 | ||
| | |||
|Blank | |Blank | ||
| | | | ||
Line 475: | Line 568: | ||
|0x5c | |0x5c | ||
|0x170000 | |0x170000 | ||
| | |||
|Blank | |Blank | ||
| | | | ||
Line 480: | Line 574: | ||
|0x5d | |0x5d | ||
|0x174000 | |0x174000 | ||
| | |||
|Blank | |Blank | ||
| | | | ||
Line 485: | Line 580: | ||
|0x5e | |0x5e | ||
|0x178000 | |0x178000 | ||
| | |||
| | | | ||
| | | | ||
Line 490: | Line 586: | ||
|0x5f | |0x5f | ||
|0x17C000 | |0x17C000 | ||
| | |||
|<span class=graphics>Unused cutscene tilemaps/palettes (?)</span> | |<span class=graphics>Unused cutscene tilemaps/palettes (?)</span> | ||
| | | | ||
Line 495: | Line 592: | ||
|0x60 | |0x60 | ||
|0x180000 | |0x180000 | ||
| | |||
|<span class=graphics>Unused cutscene graphics</span> | |<span class=graphics>Unused cutscene graphics</span> | ||
| | | | ||
Line 500: | Line 598: | ||
|0x61 | |0x61 | ||
|0x184000 | |0x184000 | ||
| | |||
|Blank | |Blank | ||
| | |Evolution graphics (refer to v89) | ||
|- | |- | ||
|0x62 | |0x62 | ||
|0x188000 | |0x188000 | ||
| | |||
|Blank | |Blank | ||
| | | | ||
Line 510: | Line 610: | ||
|0x63 | |0x63 | ||
|0x18C000 | |0x18C000 | ||
| | |||
|<span class=misc>Acre data for Sanaeba Research Center</span> | |<span class=misc>Acre data for Sanaeba Research Center</span> | ||
| | | | ||
Line 515: | Line 616: | ||
|0x64 | |0x64 | ||
|0x190000 | |0x190000 | ||
|<span class=misc>Acre data for Marts & Houses, | | | ||
|<span class=misc>Acre data for Marts & Houses, Bryon Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room</span> | |||
| | | | ||
|- | |- | ||
|0x65 | |0x65 | ||
|0x194000 | |0x194000 | ||
|<span class=misc>Acre data for | | | ||
|<span class=misc>Acre data for Bryon Ruins: Floors 1-6</span> | |||
| | | | ||
|- | |- | ||
|0x66 | |0x66 | ||
|0x198000 | |0x198000 | ||
| | |||
|<span class=misc>Acre data for Cactos Ruins</span> | |<span class=misc>Acre data for Cactos Ruins</span> | ||
| | | | ||
Line 530: | Line 634: | ||
|0x67 | |0x67 | ||
|0x19C000 | |0x19C000 | ||
| | |||
|<span class=misc>Game maps, warps, treasure chest contents</span> | |<span class=misc>Game maps, warps, treasure chest contents</span> | ||
| | | | ||
Line 535: | Line 640: | ||
|0x68 | |0x68 | ||
|0x1A0000 | |0x1A0000 | ||
|<span class=misc>Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna | | | ||
|<span class=misc>Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna Trees (same quadrants) </span> | |||
| | | | ||
|- | |- | ||
|0x69 | |0x69 | ||
|0x1A4000 | |0x1A4000 | ||
|<span class=misc>Acre data for Overworld Map (Bottom-right quadrant), Antenna | | | ||
|<span class=misc>Acre data for Overworld Map (Bottom-right quadrant), Antenna Trees (Bottom-right quadrant), Tronco Village Spring, Northeast Cavern, Craft Research Center, Dimenza's Mansion</span> | |||
| | | | ||
|- | |- | ||
|0x6a | |0x6a | ||
|0x1A8000 | |0x1A8000 | ||
|<span class=misc>Acre data for | | | ||
|<span class=misc>Acre data for Toulipa Antenna Tree Cave, Peperi Mountains</span> | |||
| | | | ||
|- | |- | ||
|0x6b | |0x6b | ||
|0x1AC000 | |0x1AC000 | ||
| | |||
|<span class=graphics>Sprites for Denjuu #1-18</span> | |<span class=graphics>Sprites for Denjuu #1-18</span> | ||
| | | | ||
Line 555: | Line 664: | ||
|0x6c | |0x6c | ||
|0x1B0000 | |0x1B0000 | ||
| | |||
|<span class=graphics>Sprites for Denjuu #19-36</span> | |<span class=graphics>Sprites for Denjuu #19-36</span> | ||
| | | | ||
Line 560: | Line 670: | ||
|0x6d | |0x6d | ||
|0x1B4000 | |0x1B4000 | ||
| | |||
|<span class=graphics>Sprites for Denjuu #37-54</span> | |<span class=graphics>Sprites for Denjuu #37-54</span> | ||
| | | | ||
Line 565: | Line 676: | ||
|0x6e | |0x6e | ||
|0x1B8000 | |0x1B8000 | ||
| | |||
|<span class=graphics>Sprites for Denjuu #55-72</span> | |<span class=graphics>Sprites for Denjuu #55-72</span> | ||
| | | | ||
Line 570: | Line 682: | ||
|0x6f | |0x6f | ||
|0x1BC000 | |0x1BC000 | ||
| | |||
|<span class=graphics>Sprites for Denjuu #73-90</span> | |<span class=graphics>Sprites for Denjuu #73-90</span> | ||
| | | | ||
Line 575: | Line 688: | ||
|0x70 | |0x70 | ||
|0x1C0000 | |0x1C0000 | ||
| | |||
|<span class=graphics>Sprites for Denjuu #91-108</span> | |<span class=graphics>Sprites for Denjuu #91-108</span> | ||
| | | | ||
Line 580: | Line 694: | ||
|0x71 | |0x71 | ||
|0x1C4000 | |0x1C4000 | ||
| | |||
|<span class=graphics>Sprites for Denjuu #109-126</span> | |<span class=graphics>Sprites for Denjuu #109-126</span> | ||
| | | | ||
Line 585: | Line 700: | ||
|0x72 | |0x72 | ||
|0x1C8000 | |0x1C8000 | ||
| | |||
|<span class=graphics>Sprites for Denjuu #127-144</span> | |<span class=graphics>Sprites for Denjuu #127-144</span> | ||
| | | | ||
Line 590: | Line 706: | ||
|0x73 | |0x73 | ||
|0x1CC000 | |0x1CC000 | ||
| | |||
|<span class=graphics>Sprites for Denjuu #145-162</span> | |<span class=graphics>Sprites for Denjuu #145-162</span> | ||
| | | | ||
Line 595: | Line 712: | ||
|0x74 | |0x74 | ||
|0x1D0000 | |0x1D0000 | ||
| | |||
|<span class=graphics>Sprites for Denjuu #163-174</span> | |<span class=graphics>Sprites for Denjuu #163-174</span> | ||
| | | | ||
Line 600: | Line 718: | ||
|0x75 | |0x75 | ||
|0x1D4000 | |0x1D4000 | ||
| | | | ||
|<span class=text>Various lists: Denjuu names, T-Fanger names, attack names, types, phrases, etc.</span><br /><span class=misc>Wild Denjuu species/level data, other unknown things???</span> | |||
|<span class=text>- Denjuu names (moved to 0x34)<br>- Battle phrases (moved to 0x78)</span> | |||
|- | |- | ||
|0x76 | |0x76 | ||
|0x1D8000 | |0x1D8000 | ||
| | |||
|<span class=graphics>Encounter/phonecall backgrounds</span> | |<span class=graphics>Encounter/phonecall backgrounds</span> | ||
| | | | ||
Line 610: | Line 730: | ||
|0x77 | |0x77 | ||
|0x1DC000 | |0x1DC000 | ||
| | |||
|Blank | |Blank | ||
| | | | ||
Line 615: | Line 736: | ||
|0x78 | |0x78 | ||
|0x1E0000 | |0x1E0000 | ||
| | |||
|Blank | |Blank | ||
| | |<span class=text>+ Battle phrases (moved from 0x75)<br>+ Item names (moved from 0xb, 0x1E2B80)</span> <br><span class=asm>+ ASM advice to print items in shops (0x1E2FD0)</span> | ||
|- | |- | ||
|0x79 | |0x79 | ||
|0x1E4000 | |0x1E4000 | ||
| | |||
|<span class=graphics>D-Shot buttons, windows CGB</span> | |<span class=graphics>D-Shot buttons, windows CGB</span> | ||
| | | | ||
Line 625: | Line 748: | ||
|0x7a | |0x7a | ||
|0x1E8000 | |0x1E8000 | ||
| | |||
|<span class=graphics>D-Shot buttons </span> | |<span class=graphics>D-Shot buttons </span> | ||
| | | | ||
Line 630: | Line 754: | ||
|0x7b | |0x7b | ||
|0x1EC000 | |0x1EC000 | ||
| | |||
|<span class=graphics>D-Shot buttons, windows GB</span> | |<span class=graphics>D-Shot buttons, windows GB</span> | ||
| | | | ||
Line 636: | Line 761: | ||
|0x1F0000 | |0x1F0000 | ||
| | | | ||
|<span class=misc>Home screen voice sample</span> | |||
| | | | ||
|- | |- | ||
|0x7d | |0x7d | ||
|0x1F4000 | |0x1F4000 | ||
| | |||
|<span class=graphics>T-Fanger sprites, Denjuu groups, personality icons</span> | |<span class=graphics>T-Fanger sprites, Denjuu groups, personality icons</span> | ||
| | | | ||
Line 645: | Line 772: | ||
|0x7e | |0x7e | ||
|0x1F8000 | |0x1F8000 | ||
| | |||
|<span class=graphics>T-Fanger sprites</span> | |<span class=graphics>T-Fanger sprites</span> | ||
| | | | ||
Line 650: | Line 778: | ||
|0x7f | |0x7f | ||
|0x1FC000 | |0x1FC000 | ||
| | |||
|<span class=graphics>T-Fanger sprites</span> | |<span class=graphics>T-Fanger sprites</span> | ||
| | | | ||
|- | |- | ||
|} | |} |
Latest revision as of 21:53, 2 February 2018
Legend:
- Red - Assembly code
- Blue - Text/text pointers
- Purple - Graphics
- Green - Other data
Bank | ROM address | Free regions | Data | Patch changes |
---|---|---|---|---|
0x0 | 0x0 | $HOME, headers, bankswitch routines, Map/Status Text Routine (0x3A91), Compressed graphics pointer table (0x1DE1, only pointers, no banks) | + extra jump into reset vector for some reason (0x63) + "Denjuua" (0x66) + Generic Limit Break x2 (0x6E-77) + Map/Status Text advice (0x77-96) + Shop Item Limit Break Bankjump (0x96-9E) + Denjuu Name Relocator (0x9E-AF) | |
0x1 | 0x4000 | Blank | + Some ASM (andwhyisit) | |
0x2 | 0x8000 | 0x95E0-0xC000 | Opening logos and titlescreen (System State 0, 0x9300. Is itself a state machine.) | |
0x3 | 0xC000 | Super Gameboy detection/support routines (disabled normally due to improper header setting), C388: SGB borders in SNES tile format | ||
0x4 | 0x10000 | D-shot text entry code, D-shot character mapping | ||
0x5 | 0x14000 | ASM: Battle? | ||
0x6 | 0x18000 | Compressed graphics supertable, ? | ||
0x7 | 0x1C000 | Nearly every background palette set in the game (references bank D for actual color data) | ||
0x8 | 0x20000 | Compressed attributemaps table | ||
0x9 | 0x24000 | Compressed attributemaps table, part 2 | ||
0xa | 0x28000 | |||
0xb | 0x2C000 | 0x2F9BA - 0x30000 | Font (0x2D229), Main script interpreter state machine (0x2C100), Font drawing (0x2CE29), text-related code, (0x2C94F: dialogue super pointer table), item names | + VWF code - Item names (moved to 0x78) |
0xc | 0x30000 | |||
0xd | 0x34000 | Nearly every background ($4000) and object ($5D80) color palette in the game | ||
0xe | 0x38000 | Nearly every object color palette configuration in the game (actual color data lives in bank D)Stuff, credits, other stuff?? | ||
0xf | 0x3C000 | Maps for wild Denjuu, other unknown things??? | ||
0x10 | 0x40000 | Denjuu description text | ||
0x11 | 0x44000 | |||
0x12 | 0x48000 | |||
0x13 | 0x4C000 | |||
0x14 | 0x50000 | |||
0x15 | 0x54000 | |||
0x16 | 0x58000 | |||
0x17 | 0x5C000 | |||
0x18 | 0x60000 | |||
0x19 | 0x64000 | |||
0x1a | 0x68000 | |||
0x1b | 0x6C000 | |||
0x1c | 0x70000 | |||
0x1d | 0x74000 | |||
0x1e | 0x78000 | Blank | String overflow bank (opcode EC) | |
0x1f | 0x7C000 | |||
0x20 | 0x80000 | |||
0x21 | 0x84000 | |||
0x22 | 0x88000 | |||
0x23 | 0x8C000 | |||
0x24 | 0x90000 | |||
0x25 | 0x94000 | Blank | + Phone question text 6 (moved from 0x26) | |
0x26 | 0x98000 | Phone call-related code? Phone question text |
- Phone question text 6 (moved to 0x25) | |
0x27 | 0x9C000 | |||
0x28 | 0xA0000 | Map room tiles | ||
0x29 | 0xA4000 | 0xA786A-0xA8000 | FD numbers, compressed stuff?, code? | |
0x2a | 0xA8000 | ASM: Map screen, map names, item icons | ||
0x2b | 0xAC000 | Item graphics | ||
0x2c | 0xB0000 | Item graphics 2 | ||
0x2d | 0xB4000 | Blank | ||
0x2e | 0xB8000 | Overworld sprites | ||
0x2f | 0xBC000 | Overworld sprites 2 | ||
0x30 | 0xC0000 | Overworld sprites 3 | ||
0x31 | 0xC4000 | Overworld sprites 4 | ||
0x32 | 0xC8000 | |||
0x33 | 0xCC000 | |||
0x34 | 0xD0000 | Blank | + Denjuu names (moved from 0x75), Modified version of a function that attempts to center strings with spaces (0xD3F40, "StringTable_ADVICE_PadCopyBuffer" in disasm) | |
0x35 | 0xD4000 | Compressed GB menu tilesets | ||
0x36 | 0xD8000 | Compressed graphics | ||
0x37 | 0xDC000 | Compressed ?, D-shot borders/versions, "You Have _ messages", PUSH START sprites | ||
0x38 | 0xE0000 | Various sprites, overworld graphics, map tiles and sprites, numbers | ||
0x39 | 0xE4000 | Compressed intro and cutscene graphics | ||
0x3a | 0xE8000 | Compressed intro sprites, link graphics, game over | ||
0x3b | 0xEC000 | Title Menu, Pause Menu, & Battle Menu Graphics | ||
0x3c | 0xF0000 | Blank | ||
0x3d | 0xF4000 | Blank | ||
0x3e | 0xF8000 | All compressed tilemaps read by HOME A2A | ||
0x3f | 0xFC000 | All compressed attribmaps read by HOME A34, Some uncompressed graphics ??? | ||
0x40 | 0x100000 | Some post-game NPC text | ||
0x41 | 0x104000 | Move animation graphics | ||
0x42 | 0x108000 | |||
0x43 | 0x10C000 | Blank | + Event text 5 (moved from 0x4a) | |
0x44 | 0x110000 | Blank | + Phone question text 3 (moved from 0x45) | |
0x45 | 0x114000 | Text for battles and other general stuff Phone question text 3 |
- Phone question text 3 (moved to 0x44) | |
0x46 | 0x118000 | Text messages and secret Denjuu call text | ||
0x47 | 0x11C000 | NPC text 1 | ||
0x48 | 0x120000 | Event text 1 | ||
0x49 | 0x124000 | NPC text 2 | ||
0x4a | 0x128000 | Some NPC text Event text 5 |
- Event text 5 (moved to 0x43) | |
0x4b | 0x12C000 | Event text 2 | ||
0x4c | 0x130000 | Phone question text 1 | ||
0x4d | 0x134000 | Phone question text 2 Compressed evolution graphics |
Graphics moved to 0x61 | |
0x4e | 0x138000 | Event text 3 | ||
0x4f | 0x13C000 | NPC text 3 | ||
0x50 | 0x140000 | Event text 4 | ||
0x51 | 0x144000 | Phone question text 4 Phone question text 5 |
- Phone question text 5 (moved to 0x58) | |
0x52 | 0x148000 | |||
0x53 | 0x14C000 | |||
0x54 | 0x150000 | |||
0x55 | 0x154000 | |||
0x56 | 0x158000 | Phone text (Plot-related) | ||
0x57 | 0x15C000 | Phone text (Experience item-related) | ||
0x58 | 0x160000 | Blank | + Phone question text 5 (moved from 0x51) | |
0x59 | 0x164000 | Compressed overworld tilesets | ||
0x5a | 0x168000 | Blank | ||
0x5b | 0x16C000 | Blank | ||
0x5c | 0x170000 | Blank | ||
0x5d | 0x174000 | Blank | ||
0x5e | 0x178000 | |||
0x5f | 0x17C000 | Unused cutscene tilemaps/palettes (?) | ||
0x60 | 0x180000 | Unused cutscene graphics | ||
0x61 | 0x184000 | Blank | Evolution graphics (refer to v89) | |
0x62 | 0x188000 | Blank | ||
0x63 | 0x18C000 | Acre data for Sanaeba Research Center | ||
0x64 | 0x190000 | Acre data for Marts & Houses, Bryon Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room | ||
0x65 | 0x194000 | Acre data for Bryon Ruins: Floors 1-6 | ||
0x66 | 0x198000 | Acre data for Cactos Ruins | ||
0x67 | 0x19C000 | Game maps, warps, treasure chest contents | ||
0x68 | 0x1A0000 | Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna Trees (same quadrants) | ||
0x69 | 0x1A4000 | Acre data for Overworld Map (Bottom-right quadrant), Antenna Trees (Bottom-right quadrant), Tronco Village Spring, Northeast Cavern, Craft Research Center, Dimenza's Mansion | ||
0x6a | 0x1A8000 | Acre data for Toulipa Antenna Tree Cave, Peperi Mountains | ||
0x6b | 0x1AC000 | Sprites for Denjuu #1-18 | ||
0x6c | 0x1B0000 | Sprites for Denjuu #19-36 | ||
0x6d | 0x1B4000 | Sprites for Denjuu #37-54 | ||
0x6e | 0x1B8000 | Sprites for Denjuu #55-72 | ||
0x6f | 0x1BC000 | Sprites for Denjuu #73-90 | ||
0x70 | 0x1C0000 | Sprites for Denjuu #91-108 | ||
0x71 | 0x1C4000 | Sprites for Denjuu #109-126 | ||
0x72 | 0x1C8000 | Sprites for Denjuu #127-144 | ||
0x73 | 0x1CC000 | Sprites for Denjuu #145-162 | ||
0x74 | 0x1D0000 | Sprites for Denjuu #163-174 | ||
0x75 | 0x1D4000 | Various lists: Denjuu names, T-Fanger names, attack names, types, phrases, etc. Wild Denjuu species/level data, other unknown things??? |
- Denjuu names (moved to 0x34) - Battle phrases (moved to 0x78) | |
0x76 | 0x1D8000 | Encounter/phonecall backgrounds | ||
0x77 | 0x1DC000 | Blank | ||
0x78 | 0x1E0000 | Blank | + Battle phrases (moved from 0x75) + Item names (moved from 0xb, 0x1E2B80) + ASM advice to print items in shops (0x1E2FD0) | |
0x79 | 0x1E4000 | D-Shot buttons, windows CGB | ||
0x7a | 0x1E8000 | D-Shot buttons | ||
0x7b | 0x1EC000 | D-Shot buttons, windows GB | ||
0x7c | 0x1F0000 | Home screen voice sample | ||
0x7d | 0x1F4000 | T-Fanger sprites, Denjuu groups, personality icons | ||
0x7e | 0x1F8000 | T-Fanger sprites | ||
0x7f | 0x1FC000 | T-Fanger sprites |