Wikifang:Network Translation Patchsite: Difference between revisions

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<noinclude><!--{{ws|WF:NTP}}-->
<noinclude><!--{{ws|WF:NTP}}--><div style="float:right; margin-left: 5px;">__TOC__</div><div style="float:right;">[[File:BugsiteENv29TitlescreenB.png|right]][[File:Bugsite28Shot0.png|right]][[File:Bugsite28Shot1.png|right]][[File:Bugsite28Shot2.png|right]]</div>
Welcome! This page follows the updates on the Network Adventure Bugsite Translation Patch (currently in-active on [http://z15.invisionfree.com/Tulunk_Village Tulunk Village]).
Welcome! This page follows the updates on the Network Adventure Bugsite Translation Patch (currently in-active on [http://z15.invisionfree.com/Tulunk_Village Tulunk Village]). Progress on this patch is ongoing; new patches release every other month. Translation assistance and editing support is currently needed.


Progress on this patch has stalled due to required ASM hacks not being done yet and most of our time currently being eaten up by the [[Wikifang:Telefang 1 Translation Patch|OTHER patch]].
The game itself can be best described as a combination of Pokemon and Megaman Battle Network (aka Rockman.EXE). The capturable mons are called "Bugs", and can be battled over the in-game Internet. It is the last of the Game Boy Color Smilesoft games, produced in association with contract developer KaZE.
 
The game itself can be best described as a combination of Pokemon and Megaman Battle Network (aka Rockman.EXE). The capturable mons are called "Bugs", and can be battled over the in-game Internet. It is the last of the Game Boy Color Smilesoft games and the technical prowess of the developers really shows off.


<div align="center"><div style="border: 1px solid #A8ACA8; width: 700px;">
<div align="center"><div style="border: 1px solid #A8ACA8; width: 700px;">
'''Links:'''<br>
'''Links:'''<br>
[[Wikifang:Network Translation Patchsite/Text dump|Text dump and translations]] ・ [[Wikifang:Network Translation Patchsite/Bugs|Known bugs]] ・ [[Wikifang:Network Translation Patchsite/Tasks|Things to do]]<br>
[[Wikifang:Network Translation Patchsite/Text dump|Text dump and translations]] ・ [[Wikifang:Network Translation Patchsite/Bugs|Known bugs]] ・ [[Wikifang:Network Translation Patchsite/Tasks|Things to do]]<br>
[[Wikifang:Network Translation Patchsite/BugVM|Scripting VM documentation]]<br>
[[Wikifang:Network Translation Patchsite/BugVM|Scripting VM documentation]] ・ [[Wikifang:Network Translation Patchsite/SpriteManager|Sprite system documentation]]<br>
[http://s15.zetaboards.com/Tulunk_Village/topic/515485/ Thread on Tulunk Village]
[http://s15.zetaboards.com/Tulunk_Village/topic/515485/ Thread on Tulunk Village]
</div></div>
</div></div>
==Latest version==</noinclude>
==Latest version==</noinclude>
The latest version is '''v26''' by Sanky and Kimbles
The patch currently works with both the '''Alpha''' and '''Beta''' versions of the game.
* Move translations.
 
* Other stuff?
The latest version is '''v29''', rolled by kmeisthax.
http://sanky.rustedlogic.net/etc/BugsitePatchv26.ips
 
For full patch notes, please [https://forum.telefang.net/viewtopic.php?p=9725#p9725|consult the forums].
 
Alpha IPS: https://www.mediafire.com/file/vfz8c4q2ckv3154/Network%20Boukenki%20Bugsite%20-%20Alpha%20Version%20%28Japan%29%20%28Eng.%20beta%20v29%29.ips
Beta IPS: https://www.mediafire.com/file/rwiw0917lft393s/Network%20Boukenki%20Bugsite%20-%20Beta%20Version%20%28Japan%29%20%28Eng.%20beta%20v29%29.ips
<noinclude>
<noinclude>
__TOC__
__TOC__
Line 42: Line 44:
* Other stuff?
* Other stuff?
http://sanky.rustedlogic.net/etc/BugsitePatchv26.ips
http://sanky.rustedlogic.net/etc/BugsitePatchv26.ips
=== Version 27 ===
Rolled by kmeisthax with contributions from Kimbles and DaVince
Alpha IPS: http://www.mediafire.com/file/x05vvuh8vpyi6d1/Network_Boukenki_Bugsite_-_Alpha_Version_%28Japan%29_%28Eng._beta_v27%29.ips
Beta IPS: http://www.mediafire.com/file/nwdbbl502kal2x8/Network_Boukenki_Bugsite_-_Beta_Version_%28Japan%29_Eng._beta_v27%29.ips
* We now have a proper automatic formatter integrated into bvmasm. This autoformatter recognizes lines of text in dialogue and rewrites the instruction stream to support a longer or shorter message. It's even smart enough to recognize if a line of text has a character portrait or not. It cannot, however, autoformat system strings at all.
* Story text up to the end of the Prologue is now translated to draft quality. This has been primarily done by myself, with support from the actual translation staff, so there are still a few lines here and there I need to rephrase better. This does not include NPC text, I've mainly just been translating from the top to the bottom of the text dump.
* Existing attempts at translating story text have been adjusted to remove code changes. This does not visibly affect the actual game itself.
* Some system strings have been adjusted; mostly around naming screens.
=== Version 28 ===
Rolled by kmeisthax
Alpha IPS: http://www.mediafire.com/file/dkio520frb53dc4/Network_Boukenki_Bugsite_-_Alpha_Version_%28Japan%29_%28Eng._beta_v28%29.ips
Beta IPS: http://www.mediafire.com/file/dqwp34r85ta3pxc/Network_Boukenki_Bugsite_-_Beta_Version_%28Japan%29_%28Eng._beta_v28%29.ips
* Added lowercase j and k to the tile font. These replace an unused dash character and the ASCII | character.
* Added utilities necessary for making code patches into the incredibly packed HOME bank of the ROM image.
* Added an opt-in VWF tile renderer, including BugVM opcodes to control it. Both fonts (main and battle) can be VWF'd now. Each individual screen that wants to make use of VWF must configure how it wants it's screen memory to be used. The default configuration is a ring buffer occupying all of the kana half of the character set, which is useful for dialogue screens.
* Added a new VWF font, "Debugged Sans", to replace the existing normal FWF font. It's vaguely based on the existing FWF one. It significantly improves the readability of Bugsite's text, especially with regards to width limitations.
* Updated the BVM assembler to automatically format text taking the VWF into account. This does not impact system text yet.
* Modified the event-loader script to enable VWF for dialogue boxes.
* Modified the title screen script to enable VWF for the intro scene, because that's a separate process for some reason.
* Modified the naming screens to use VWF on the "Please enter a name" and "Press SEL" text only. Other parts of the screen still use FWF.
* Added a few more translations and adjusted some existing ones.
Known bugs:
* Menus in dialogue boxes don't work. They show up as blank options.
* The Mobile screen (press START) will show parts of previously-read dialogue where kana should be. English language text is not overwritten.
* The dialogue formatter's analysis used to determine if a portrait is active sometimes fails to recognize the correct window width and formats certain lines shorter than what would actually fit.
=== Version 29 ===
Rolled by kmeisthax
Alpha IPS: http://www.mediafire.com/file/vfz8c4q2ckv3154/Network%20Boukenki%20Bugsite%20-%20Alpha%20Version%20%28Japan%29%20%28Eng.%20beta%20v29%29.ips
Beta IPS: http://www.mediafire.com/file/rwiw0917lft393s/Network%20Boukenki%20Bugsite%20-%20Beta%20Version%20%28Japan%29%20%28Eng.%20beta%20v29%29.ips
* Redrew the Bugsite titlescreen for the English release.
* VWF the root of the Mobile menu, translation fixups included.
* Correctly VWF the password entry screen.
* VWF the Access Point menu. Also, "Trash" is now "Recycle Bin" for maximum Windows 95.
* VWF the Save screen.
* Fix Yes/No choices not rendering (they now render correctly, regardless of if the screen it's in is a VWF or FWF screen). This involved some really irritating WRAM bank juggling
* VWF the Guardian homepage, translation fixups included.
* VWF the Browser Zukan overview screens (FE/Sting/Ruger/Tahiro/Jank zukans)
* VWF the Browser Zukan inner screens (FE/Sting/Ruger/Tahiro/Jank zukans)
* Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
</noinclude>
</noinclude>

Latest revision as of 10:49, 30 August 2022

Welcome! This page follows the updates on the Network Adventure Bugsite Translation Patch (currently in-active on Tulunk Village). Progress on this patch is ongoing; new patches release every other month. Translation assistance and editing support is currently needed.

The game itself can be best described as a combination of Pokemon and Megaman Battle Network (aka Rockman.EXE). The capturable mons are called "Bugs", and can be battled over the in-game Internet. It is the last of the Game Boy Color Smilesoft games, produced in association with contract developer KaZE.

Latest version

The patch currently works with both the Alpha and Beta versions of the game.

The latest version is v29, rolled by kmeisthax.

For full patch notes, please the forums.

Alpha IPS: https://www.mediafire.com/file/vfz8c4q2ckv3154/Network%20Boukenki%20Bugsite%20-%20Alpha%20Version%20%28Japan%29%20%28Eng.%20beta%20v29%29.ips Beta IPS: https://www.mediafire.com/file/rwiw0917lft393s/Network%20Boukenki%20Bugsite%20-%20Beta%20Version%20%28Japan%29%20%28Eng.%20beta%20v29%29.ips


Changelog[edit]

v1-v22[edit]

THESE REVISIONS ARE NOT YET ADDED TO THE WIKI.

PLEASE RECTIFY.

Version 23[edit]

By Sanky

  • Naming screens now allow you to use upper/lower case Latin characters instead of kana.
  • Title screen text fixes
  • Added an extra line of bug description text

(DOWNLOAD LINK MISSING FROM FORUM THREAD)

Version 24[edit]

By Sanky

  • Better translations
  • Alpha-exclusive bugs now translated

http://www.sankysoft.com/tulunk/TranslationPatch24.ips

Version 26[edit]

By Sanky and Kimbles

  • Move translations.
  • Other stuff?

http://sanky.rustedlogic.net/etc/BugsitePatchv26.ips

Version 27[edit]

Rolled by kmeisthax with contributions from Kimbles and DaVince

Alpha IPS: http://www.mediafire.com/file/x05vvuh8vpyi6d1/Network_Boukenki_Bugsite_-_Alpha_Version_%28Japan%29_%28Eng._beta_v27%29.ips Beta IPS: http://www.mediafire.com/file/nwdbbl502kal2x8/Network_Boukenki_Bugsite_-_Beta_Version_%28Japan%29_Eng._beta_v27%29.ips

  • We now have a proper automatic formatter integrated into bvmasm. This autoformatter recognizes lines of text in dialogue and rewrites the instruction stream to support a longer or shorter message. It's even smart enough to recognize if a line of text has a character portrait or not. It cannot, however, autoformat system strings at all.
  • Story text up to the end of the Prologue is now translated to draft quality. This has been primarily done by myself, with support from the actual translation staff, so there are still a few lines here and there I need to rephrase better. This does not include NPC text, I've mainly just been translating from the top to the bottom of the text dump.
  • Existing attempts at translating story text have been adjusted to remove code changes. This does not visibly affect the actual game itself.
  • Some system strings have been adjusted; mostly around naming screens.

Version 28[edit]

Rolled by kmeisthax

Alpha IPS: http://www.mediafire.com/file/dkio520frb53dc4/Network_Boukenki_Bugsite_-_Alpha_Version_%28Japan%29_%28Eng._beta_v28%29.ips Beta IPS: http://www.mediafire.com/file/dqwp34r85ta3pxc/Network_Boukenki_Bugsite_-_Beta_Version_%28Japan%29_%28Eng._beta_v28%29.ips

  • Added lowercase j and k to the tile font. These replace an unused dash character and the ASCII | character.
  • Added utilities necessary for making code patches into the incredibly packed HOME bank of the ROM image.
  • Added an opt-in VWF tile renderer, including BugVM opcodes to control it. Both fonts (main and battle) can be VWF'd now. Each individual screen that wants to make use of VWF must configure how it wants it's screen memory to be used. The default configuration is a ring buffer occupying all of the kana half of the character set, which is useful for dialogue screens.
  • Added a new VWF font, "Debugged Sans", to replace the existing normal FWF font. It's vaguely based on the existing FWF one. It significantly improves the readability of Bugsite's text, especially with regards to width limitations.
  • Updated the BVM assembler to automatically format text taking the VWF into account. This does not impact system text yet.
  • Modified the event-loader script to enable VWF for dialogue boxes.
  • Modified the title screen script to enable VWF for the intro scene, because that's a separate process for some reason.
  • Modified the naming screens to use VWF on the "Please enter a name" and "Press SEL" text only. Other parts of the screen still use FWF.
  • Added a few more translations and adjusted some existing ones.

Known bugs:

  • Menus in dialogue boxes don't work. They show up as blank options.
  • The Mobile screen (press START) will show parts of previously-read dialogue where kana should be. English language text is not overwritten.
  • The dialogue formatter's analysis used to determine if a portrait is active sometimes fails to recognize the correct window width and formats certain lines shorter than what would actually fit.

Version 29[edit]

Rolled by kmeisthax

Alpha IPS: http://www.mediafire.com/file/vfz8c4q2ckv3154/Network%20Boukenki%20Bugsite%20-%20Alpha%20Version%20%28Japan%29%20%28Eng.%20beta%20v29%29.ips Beta IPS: http://www.mediafire.com/file/rwiw0917lft393s/Network%20Boukenki%20Bugsite%20-%20Beta%20Version%20%28Japan%29%20%28Eng.%20beta%20v29%29.ips

  • Redrew the Bugsite titlescreen for the English release.
  • VWF the root of the Mobile menu, translation fixups included.
  • Correctly VWF the password entry screen.
  • VWF the Access Point menu. Also, "Trash" is now "Recycle Bin" for maximum Windows 95.
  • VWF the Save screen.
  • Fix Yes/No choices not rendering (they now render correctly, regardless of if the screen it's in is a VWF or FWF screen). This involved some really irritating WRAM bank juggling
  • VWF the Guardian homepage, translation fixups included.
  • VWF the Browser Zukan overview screens (FE/Sting/Ruger/Tahiro/Jank zukans)
  • VWF the Browser Zukan inner screens (FE/Sting/Ruger/Tahiro/Jank zukans)
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.