Wikifang:Telefang 1 Translation Patch/Graphics: Difference between revisions
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(This should come in handy..!) |
Crocodile91 (talk | contribs) (0x3f is unused) |
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Line 11: | Line 11: | ||
|0xdc1ee | |0xdc1ee | ||
|0x8100 | |0x8100 | ||
| | |They appear to be battle graphics. | ||
None of these need to be modified for the translation. | |||
|[[File:T1C-01.png]] | |[[File:T1C-01.png]] | ||
|- | |- | ||
Line 25: | Line 26: | ||
|0xd8000 | |0xd8000 | ||
|0x9000 | |0x9000 | ||
| | | The intro logo graphics. | ||
The Japanese text happens to be "Original Design" credits or something. That particular screen should be hacked to draw that text in English using our VWF routines. | |||
|[[File:T1C-03.png]] | |[[File:T1C-03.png]] | ||
|- | |- | ||
Line 32: | Line 34: | ||
|0xd85b0 | |0xd85b0 | ||
|0x8800 | |0x8800 | ||
| | |"Comic Bon Bon" logo. Now-defunct Japanese comics magazine targeted towards the children's market. | ||
They published the Telefang manga, and are referenced in-game. | |||
|[[File:T1C-04.png]] | |[[File:T1C-04.png]] | ||
|- | |- | ||
Line 46: | Line 50: | ||
|0xd9973 | |0xd9973 | ||
|0x8000 | |0x8000 | ||
| | |OAM (sprite) graphics for the title screen. | ||
These are already heavily modified in the translation. | |||
|[[File:T1C-06.png]] | |[[File:T1C-06.png]] | ||
|- | |- | ||
Line 53: | Line 59: | ||
|0xdc7d9 | |0xdc7d9 | ||
|0x9000 | |0x9000 | ||
| | |Appears to be tiles for the "Finally, we're connected..." opening cutscene. | ||
|[[File:T1C-07.png]] | |[[File:T1C-07.png]] | ||
|- | |- | ||
Line 60: | Line 66: | ||
|0xdce1d | |0xdce1d | ||
|0x8800 | |0x8800 | ||
| | |Extra tiles for above. | ||
|[[File:T1C-08.png]] | |[[File:T1C-08.png]] | ||
|- | |- | ||
Line 74: | Line 80: | ||
|0xd8e55 | |0xd8e55 | ||
|0x9000 | |0x9000 | ||
| | |Top half of the title screen. | ||
These graphics were heavily modified for the translation. | |||
|[[File:T1C-0a.png]] | |[[File:T1C-0a.png]] | ||
|- | |- | ||
Line 81: | Line 89: | ||
|0xd93cc | |0xd93cc | ||
|0x8800 | |0x8800 | ||
| | |Second half of the graphics. | ||
The third copyright is Kodansha, the publisher of Comic BonBon. | |||
We still need to edit that, but this requires more tiles and altering the tilemap to fit. | |||
|[[File:T1C-0b.png]] | |[[File:T1C-0b.png]] | ||
|- | |- | ||
Line 102: | Line 114: | ||
|0xd9c36 | |0xd9c36 | ||
|0x9000 | |0x9000 | ||
| | |Graphics for various Denjuu/D-Shot related menus. | ||
The next few graphics entries appear to be more of the same, but in different arrangements for different menus. | |||
|[[File:T1C-0e.png]] | |[[File:T1C-0e.png]] | ||
|- | |- | ||
Line 172: | Line 186: | ||
|0xda3ff | |0xda3ff | ||
|0x9600 | |0x9600 | ||
| | |This arrangement of phone number graphics is very convenient because it fits in the Main Script tile buffer. Most likely, it's used for the "Got a Denjuu's number" screen. | ||
|[[File:T1C-18.png]] | |[[File:T1C-18.png]] | ||
|- | |- | ||
Line 417: | Line 431: | ||
|0xe8887 | |0xe8887 | ||
|0x8000 | |0x8000 | ||
| | |This is an unused sprite, according to [http://tcrf.net/Telefang#Unused_Claw_Sprite tcrf.net] | ||
|[[File:T1C-3f.png]] | |[[File:T1C-3f.png]] | ||
|- | |- | ||
Line 424: | Line 438: | ||
|0xe8a01 | |0xe8a01 | ||
|0x9000 | |0x9000 | ||
| | |Multiplayer (link-cable) menu graphics. | ||
|[[File:T1C-40.png]] | |[[File:T1C-40.png]] | ||
|- | |- | ||
Line 438: | Line 452: | ||
|0xe8fbd | |0xe8fbd | ||
|0x9000 | |0x9000 | ||
| | |GAME OVER | ||
Looks like you lost all of your Denjuu numbers! | |||
|[[File:T1C-42.png]] | |[[File:T1C-42.png]] | ||
|- | |- | ||
Line 480: | Line 496: | ||
|0xd439d | |0xd439d | ||
|0x9400 | |0x9400 | ||
| | |Copies of the menu text tiles with a lighter palette. These were likely last-minute additions for DMG compatibility. | ||
|[[File:T1C-54.png]] | |[[File:T1C-54.png]] | ||
|- | |- |
Latest revision as of 15:52, 28 October 2014
Number | Bank | ROM offset | Memory | Comments | Image |
---|---|---|---|---|---|
0x1 | 0x37 | 0xdc1ee | 0x8100 | They appear to be battle graphics.
None of these need to be modified for the translation. |
|
0x2 | 0x36 | 0xda0a9 | 0x8cd0 | ||
0x3 | 0x36 | 0xd8000 | 0x9000 | The intro logo graphics.
The Japanese text happens to be "Original Design" credits or something. That particular screen should be hacked to draw that text in English using our VWF routines. |
|
0x4 | 0x36 | 0xd85b0 | 0x8800 | "Comic Bon Bon" logo. Now-defunct Japanese comics magazine targeted towards the children's market.
They published the Telefang manga, and are referenced in-game. |
|
0x5 | 0x37 | 0xdd512 | 0x9400 | ||
0x6 | 0x36 | 0xd9973 | 0x8000 | OAM (sprite) graphics for the title screen.
These are already heavily modified in the translation. |
|
0x7 | 0x37 | 0xdc7d9 | 0x9000 | Appears to be tiles for the "Finally, we're connected..." opening cutscene. | |
0x8 | 0x37 | 0xdce1d | 0x8800 | Extra tiles for above. | |
0x9 | 0x37 | 0xdcf2f | 0x8b80 | ||
0xa | 0x36 | 0xd8e55 | 0x9000 | Top half of the title screen.
These graphics were heavily modified for the translation. |
|
0xb | 0x36 | 0xd93cc | 0x8800 | Second half of the graphics.
The third copyright is Kodansha, the publisher of Comic BonBon. We still need to edit that, but this requires more tiles and altering the tilemap to fit. |
|
0xc | 0x37 | 0xdc3ed | 0x9000 | ||
0xd | 0x37 | 0xddb75 | 0x8e00 | ||
0xe | 0x36 | 0xd9c36 | 0x9000 | Graphics for various Denjuu/D-Shot related menus.
The next few graphics entries appear to be more of the same, but in different arrangements for different menus. |
|
0xf | 0x36 | 0xd8a92 | 0x9000 | ||
0x10 | 0x36 | 0xd8cea | 0x9000 | ||
0x11 | 0x37 | 0xdc000 | 0x8000 | ||
0x12 | 0x37 | 0xddc34 | 0x8f00 | ||
0x13 | 0x37 | 0xdd2ac | 0x9400 | ||
0x14 | 0x36 | 0xda17f | 0x9000 | ||
0x15 | 0x36 | 0xda27d | 0x9000 | ||
0x16 | 0x37 | 0xdd190 | 0x9000 | ||
0x17 | 0x37 | 0xddc8e | 0x8e00 | ||
0x18 | 0x36 | 0xda3ff | 0x9600 | This arrangement of phone number graphics is very convenient because it fits in the Main Script tile buffer. Most likely, it's used for the "Got a Denjuu's number" screen. | |
0x19 | 0x37 | 0xdd649 | 0x8b80 | ||
0x1a | 0x37 | 0xdd7bc | 0x9400 | ||
0x1b | 0x37 | 0xdda48 | 0x8e00 | ||
0x1d | 0x4d | 0x1365c9 | 0x9000 | ||
0x1e | 0x4d | 0x13622e | 0x9000 | ||
0x1f | 0x4d | 0x13648d | 0x9400 | ||
0x20 | 0x59 | 0x164000 | 0x9000 | ||
0x21 | 0x59 | 0x164606 | 0x9000 | ||
0x22 | 0x59 | 0x164b7c | 0x9000 | ||
0x23 | 0x59 | 0x165180 | 0x9000 | ||
0x24 | 0x59 | 0x1655ce | 0x9000 | ||
0x25 | 0x59 | 0x165b16 | 0x9000 | ||
0x26 | 0x59 | 0x166144 | 0x9000 | ||
0x27 | 0x59 | 0x166807 | 0x9000 | ||
0x28 | 0x59 | 0x166e50 | 0x9000 | ||
0x29 | 0x59 | 0x16741b | 0x9000 | ||
0x2a | 0x59 | 0x16784a | 0x9000 | ||
0x2b | 0x29 | 0xa6d29 | 0x9000 | ||
0x2c | 0x29 | 0xa719a | 0x9000 | ||
0x30 | 0x39 | 0xe4000 | 0x9000 | ||
0x31 | 0x39 | 0xe45ad | 0x8800 | ||
0x32 | 0x39 | 0xe4600 | 0x9000 | ||
0x33 | 0x39 | 0xe4c16 | 0x9000 | ||
0x34 | 0x39 | 0xe5229 | 0x9000 | ||
0x35 | 0x39 | 0xe5901 | 0x8800 | ||
0x36 | 0x39 | 0xe5a04 | 0x9000 | ||
0x37 | 0x39 | 0xe5fb6 | 0x8800 | ||
0x38 | 0x39 | 0xe65b6 | 0x9000 | ||
0x39 | 0x39 | 0xe6b78 | 0x8800 | ||
0x3a | 0x3a | 0xe8000 | 0x8000 | ||
0x3b | 0x3a | 0xe8309 | 0x8000 | ||
0x3c | 0x3a | 0xe84ce | 0x8000 | ||
0x3d | 0x3a | 0xe855c | 0x8000 | ||
0x3e | 0x3a | 0xe87cb | 0x8000 | ||
0x3f | 0x3a | 0xe8887 | 0x8000 | This is an unused sprite, according to tcrf.net | |
0x40 | 0x3a | 0xe8a01 | 0x9000 | Multiplayer (link-cable) menu graphics. | |
0x41 | 0x3a | 0xe8e17 | 0x8800 | ||
0x42 | 0x3a | 0xe8fbd | 0x9000 | GAME OVER
Looks like you lost all of your Denjuu numbers! |
|
0x43 | 0x3a | 0xe9460 | 0x8800 | ||
0x48 | 0x37 | 0xddce2 | 0x8f00 | ||
0x50 | 0x39 | 0xe6c7f | 0x9000 | ||
0x51 | 0x39 | 0xe736f | 0x9000 | ||
0x52 | 0x39 | 0xe7928 | 0x9000 | ||
0x54 | 0x35 | 0xd439d | 0x9400 | Copies of the menu text tiles with a lighter palette. These were likely last-minute additions for DMG compatibility. | |
0x55 | 0x35 | 0xd4629 | 0x8e00 | ||
0x56 | 0x35 | 0xd4753 | 0x8e00 | ||
0x57 | 0x35 | 0xd488f | 0x8f00 | ||
0x58 | 0x35 | 0xd48e8 | 0x8e00 | ||
0x59 | 0x35 | 0xd4267 | 0x9400 | ||
0x5a | 0x35 | 0xd4000 | 0x9400 | ||
0x5b | 0x35 | 0xd4996 | 0x8f00 |