Wikifang:Telefang 1 Translation Patch/Graphics: Difference between revisions
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Crocodile91 (talk | contribs) (0x3f is unused) |
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|0xe8887 | |0xe8887 | ||
|0x8000 | |0x8000 | ||
| | |This is an unused sprite, according to [http://tcrf.net/Telefang#Unused_Claw_Sprite tcrf.net] | ||
|[[File:T1C-3f.png]] | |[[File:T1C-3f.png]] | ||
|- | |- | ||
Line 496: | Line 496: | ||
|0xd439d | |0xd439d | ||
|0x9400 | |0x9400 | ||
| | |Copies of the menu text tiles with a lighter palette. These were likely last-minute additions for DMG compatibility. | ||
|[[File:T1C-54.png]] | |[[File:T1C-54.png]] | ||
|- | |- |
Latest revision as of 15:52, 28 October 2014
Number | Bank | ROM offset | Memory | Comments | Image |
---|---|---|---|---|---|
0x1 | 0x37 | 0xdc1ee | 0x8100 | They appear to be battle graphics.
None of these need to be modified for the translation. |
|
0x2 | 0x36 | 0xda0a9 | 0x8cd0 | ||
0x3 | 0x36 | 0xd8000 | 0x9000 | The intro logo graphics.
The Japanese text happens to be "Original Design" credits or something. That particular screen should be hacked to draw that text in English using our VWF routines. |
|
0x4 | 0x36 | 0xd85b0 | 0x8800 | "Comic Bon Bon" logo. Now-defunct Japanese comics magazine targeted towards the children's market.
They published the Telefang manga, and are referenced in-game. |
|
0x5 | 0x37 | 0xdd512 | 0x9400 | ||
0x6 | 0x36 | 0xd9973 | 0x8000 | OAM (sprite) graphics for the title screen.
These are already heavily modified in the translation. |
|
0x7 | 0x37 | 0xdc7d9 | 0x9000 | Appears to be tiles for the "Finally, we're connected..." opening cutscene. | |
0x8 | 0x37 | 0xdce1d | 0x8800 | Extra tiles for above. | |
0x9 | 0x37 | 0xdcf2f | 0x8b80 | ||
0xa | 0x36 | 0xd8e55 | 0x9000 | Top half of the title screen.
These graphics were heavily modified for the translation. |
|
0xb | 0x36 | 0xd93cc | 0x8800 | Second half of the graphics.
The third copyright is Kodansha, the publisher of Comic BonBon. We still need to edit that, but this requires more tiles and altering the tilemap to fit. |
|
0xc | 0x37 | 0xdc3ed | 0x9000 | ||
0xd | 0x37 | 0xddb75 | 0x8e00 | ||
0xe | 0x36 | 0xd9c36 | 0x9000 | Graphics for various Denjuu/D-Shot related menus.
The next few graphics entries appear to be more of the same, but in different arrangements for different menus. |
|
0xf | 0x36 | 0xd8a92 | 0x9000 | ||
0x10 | 0x36 | 0xd8cea | 0x9000 | ||
0x11 | 0x37 | 0xdc000 | 0x8000 | ||
0x12 | 0x37 | 0xddc34 | 0x8f00 | ||
0x13 | 0x37 | 0xdd2ac | 0x9400 | ||
0x14 | 0x36 | 0xda17f | 0x9000 | ||
0x15 | 0x36 | 0xda27d | 0x9000 | ||
0x16 | 0x37 | 0xdd190 | 0x9000 | ||
0x17 | 0x37 | 0xddc8e | 0x8e00 | ||
0x18 | 0x36 | 0xda3ff | 0x9600 | This arrangement of phone number graphics is very convenient because it fits in the Main Script tile buffer. Most likely, it's used for the "Got a Denjuu's number" screen. | |
0x19 | 0x37 | 0xdd649 | 0x8b80 | ||
0x1a | 0x37 | 0xdd7bc | 0x9400 | ||
0x1b | 0x37 | 0xdda48 | 0x8e00 | ||
0x1d | 0x4d | 0x1365c9 | 0x9000 | ||
0x1e | 0x4d | 0x13622e | 0x9000 | ||
0x1f | 0x4d | 0x13648d | 0x9400 | ||
0x20 | 0x59 | 0x164000 | 0x9000 | ||
0x21 | 0x59 | 0x164606 | 0x9000 | ||
0x22 | 0x59 | 0x164b7c | 0x9000 | ||
0x23 | 0x59 | 0x165180 | 0x9000 | ||
0x24 | 0x59 | 0x1655ce | 0x9000 | ||
0x25 | 0x59 | 0x165b16 | 0x9000 | ||
0x26 | 0x59 | 0x166144 | 0x9000 | ||
0x27 | 0x59 | 0x166807 | 0x9000 | ||
0x28 | 0x59 | 0x166e50 | 0x9000 | ||
0x29 | 0x59 | 0x16741b | 0x9000 | ||
0x2a | 0x59 | 0x16784a | 0x9000 | ||
0x2b | 0x29 | 0xa6d29 | 0x9000 | ||
0x2c | 0x29 | 0xa719a | 0x9000 | ||
0x30 | 0x39 | 0xe4000 | 0x9000 | ||
0x31 | 0x39 | 0xe45ad | 0x8800 | ||
0x32 | 0x39 | 0xe4600 | 0x9000 | ||
0x33 | 0x39 | 0xe4c16 | 0x9000 | ||
0x34 | 0x39 | 0xe5229 | 0x9000 | ||
0x35 | 0x39 | 0xe5901 | 0x8800 | ||
0x36 | 0x39 | 0xe5a04 | 0x9000 | ||
0x37 | 0x39 | 0xe5fb6 | 0x8800 | ||
0x38 | 0x39 | 0xe65b6 | 0x9000 | ||
0x39 | 0x39 | 0xe6b78 | 0x8800 | ||
0x3a | 0x3a | 0xe8000 | 0x8000 | ||
0x3b | 0x3a | 0xe8309 | 0x8000 | ||
0x3c | 0x3a | 0xe84ce | 0x8000 | ||
0x3d | 0x3a | 0xe855c | 0x8000 | ||
0x3e | 0x3a | 0xe87cb | 0x8000 | ||
0x3f | 0x3a | 0xe8887 | 0x8000 | This is an unused sprite, according to tcrf.net | |
0x40 | 0x3a | 0xe8a01 | 0x9000 | Multiplayer (link-cable) menu graphics. | |
0x41 | 0x3a | 0xe8e17 | 0x8800 | ||
0x42 | 0x3a | 0xe8fbd | 0x9000 | GAME OVER
Looks like you lost all of your Denjuu numbers! |
|
0x43 | 0x3a | 0xe9460 | 0x8800 | ||
0x48 | 0x37 | 0xddce2 | 0x8f00 | ||
0x50 | 0x39 | 0xe6c7f | 0x9000 | ||
0x51 | 0x39 | 0xe736f | 0x9000 | ||
0x52 | 0x39 | 0xe7928 | 0x9000 | ||
0x54 | 0x35 | 0xd439d | 0x9400 | Copies of the menu text tiles with a lighter palette. These were likely last-minute additions for DMG compatibility. | |
0x55 | 0x35 | 0xd4629 | 0x8e00 | ||
0x56 | 0x35 | 0xd4753 | 0x8e00 | ||
0x57 | 0x35 | 0xd488f | 0x8f00 | ||
0x58 | 0x35 | 0xd48e8 | 0x8e00 | ||
0x59 | 0x35 | 0xd4267 | 0x9400 | ||
0x5a | 0x35 | 0xd4000 | 0x9400 | ||
0x5b | 0x35 | 0xd4996 | 0x8f00 |