Wikifang:Telefang 1 Translation Patch/Bank map: Difference between revisions
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Blaziken257 (talk | contribs) (Since SGB is an SNES accessory, it makes sense that the tiles are in SNES format (and by the way, I've seen the opposite case for certain SNES games, but that's another story...)) |
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|0x3 | |0x3 | ||
|0xC000 | |0xC000 | ||
|<span class=graphics>C388: SGB borders in | |<span class=graphics>C388: SGB borders in SNES tile format</span> | ||
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Revision as of 22:29, 17 July 2011
Legend:
- Red - Assembly code
- Blue - Text/text pointers
- Purple - Graphics
- Green - Other data
Bank | ROM address | Data | Patch changes |
---|---|---|---|
0x0 | 0x0 | $HOME, headers, bankswitch routines | |
0x1 | 0x4000 | Blank | |
0x2 | 0x8000 | ||
0x3 | 0xC000 | C388: SGB borders in SNES tile format | |
0x4 | 0x10000 | ||
0x5 | 0x14000 | ASM: Battle? | |
0x6 | 0x18000 | Compressed graphics supertable, ? | |
0x7 | 0x1C000 | ||
0x8 | 0x20000 | ||
0x9 | 0x24000 | ||
0xa | 0x28000 | ||
0xb | 0x2C000 | Font, text-related code (0x2C94F: dialogue super pointer table), item names | +VWF code, -item names |
0xc | 0x30000 | ||
0xd | 0x34000 | Nearly every color palette in the game | |
0xe | 0x38000 | Stuff, credits, other stuff?? | |
0xf | 0x3C000 | Maps for wild Denjuu, other unknown things??? | |
0x10 | 0x40000 | Denjuu description text | |
0x11 | 0x44000 | ||
0x12 | 0x48000 | ||
0x13 | 0x4C000 | ||
0x14 | 0x50000 | ||
0x15 | 0x54000 | ||
0x16 | 0x58000 | ||
0x17 | 0x5C000 | ||
0x18 | 0x60000 | ||
0x19 | 0x64000 | ||
0x1a | 0x68000 | ||
0x1b | 0x6C000 | ||
0x1c | 0x70000 | ||
0x1d | 0x74000 | ||
0x1e | 0x78000 | Blank | |
0x1f | 0x7C000 | ||
0x20 | 0x80000 | ||
0x21 | 0x84000 | ||
0x22 | 0x88000 | ||
0x23 | 0x8C000 | ||
0x24 | 0x90000 | ||
0x25 | 0x94000 | Blank | |
0x26 | 0x98000 | Phone question text | |
0x27 | 0x9C000 | ||
0x28 | 0xA0000 | Map room tiles | |
0x29 | 0xA4000 | FD numbers, compressed stuff?, code? | |
0x2a | 0xA8000 | ASM: Map screen, map names, item icons | |
0x2b | 0xAC000 | Item graphics | |
0x2c | 0xB0000 | Item graphics 2 | |
0x2d | 0xB4000 | Blank | |
0x2e | 0xB8000 | Overworld sprites | |
0x2f | 0xBC000 | Overworld sprites 2 | |
0x30 | 0xC0000 | Overworld sprites 3 | |
0x31 | 0xC4000 | Overworld sprites 4 | |
0x32 | 0xC8000 | ||
0x33 | 0xCC000 | ||
0x34 | 0xD0000 | Blank | Denjuu names |
0x35 | 0xD4000 | compressed GB menu tilesets | |
0x36 | 0xD8000 | compressed graphics | |
0x37 | 0xDC000 | compressed ?, D-shot borders/versions, "You Have _ messages", PUSH START sprites | |
0x38 | 0xE0000 | Various sprites, overworld graphics, map tiles and sprites, numbers | |
0x39 | 0xE4000 | compressed intro and cutscene graphics | |
0x3a | 0xE8000 | compressed intro sprites, link graphics, game over | |
0x3b | 0xEC000 | Blank | |
0x3c | 0xF0000 | Blank | |
0x3d | 0xF4000 | Blank | |
0x3e | 0xF8000 | ||
0x3f | 0xFC000 | some uncompressed graphics ??? | |
0x40 | 0x100000 | Some post-game NPC text | |
0x41 | 0x104000 | Move animation graphics | |
0x42 | 0x108000 | ||
0x43 | 0x10C000 | Blank | |
0x44 | 0x110000 | Blank | |
0x45 | 0x114000 | Text for battles and other general stuff, Phone question text | |
0x46 | 0x118000 | Text messages and secret Denjuu call text | |
0x47 | 0x11C000 | NPC text (Toronko -> Barran) | |
0x48 | 0x120000 | Story/event text (Intro -> Kurinon, shops) | |
0x49 | 0x124000 | NPC text (Barran -> Tripa) | |
0x4a | 0x128000 | Some NPC text, Text for various events (?) | |
0x4b | 0x12C000 | Story/event text (Kurinon -> Ion Island) | |
0x4c | 0x130000 | Phone question text | |
0x4d | 0x134000 | Phone question text, compressed evolution graphics | |
0x4e | 0x138000 | Story/event text (Ion Island -> Sanaeba's lab) | |
0x4f | 0x13C000 | NPC text (Tripa -> Burion Ruins) | |
0x50 | 0x140000 | Story/event text (Sanaeba's lab -> End, plus other events) | |
0x51 | 0x144000 | Phone question text | |
0x52 | 0x148000 | ||
0x53 | 0x14C000 | ||
0x54 | 0x150000 | ||
0x55 | 0x154000 | ||
0x56 | 0x158000 | Phone text (Plot-related) | |
0x57 | 0x15C000 | Phone text (Experience item-related) | |
0x58 | 0x160000 | Blank | |
0x59 | 0x164000 | compressed overworld tilesets | |
0x5a | 0x168000 | Blank | |
0x5b | 0x16C000 | Blank | |
0x5c | 0x170000 | Blank | |
0x5d | 0x174000 | Blank | |
0x5e | 0x178000 | ||
0x5f | 0x17C000 | Unused cutscene tilemaps/palettes (?) | |
0x60 | 0x180000 | Unused cutscene graphics | |
0x61 | 0x184000 | Blank | |
0x62 | 0x188000 | Blank | |
0x63 | 0x18C000 | Acre data for Sanaeba Research Center | |
0x64 | 0x190000 | Acre data for Marts & Houses, Burion Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room | |
0x65 | 0x194000 | Acre data for Burion Ruins: Floors 1-6 | |
0x66 | 0x198000 | Acre data for Cactos Ruins | |
0x67 | 0x19C000 | Game maps, warps, treasure chest contents | |
0x68 | 0x1A0000 | Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna trees (same quadrants) | |
0x69 | 0x1A4000 | Acre data for Overworld Map (Bottom-right quadrant), Antenna trees (Bottom-right quadrant), Toronko Village Spring, Northeast Cavern, Craft Research Center, Dimenza's Mansion | |
0x6a | 0x1A8000 | Acre data for Tripa Antenna Tree Cave, Pepperi Mountains | |
0x6b | 0x1AC000 | Sprites for Denjuu #1-18 | |
0x6c | 0x1B0000 | Sprites for Denjuu #19-36 | |
0x6d | 0x1B4000 | Sprites for Denjuu #37-54 | |
0x6e | 0x1B8000 | Sprites for Denjuu #55-72 | |
0x6f | 0x1BC000 | Sprites for Denjuu #73-90 | |
0x70 | 0x1C0000 | Sprites for Denjuu #91-108 | |
0x71 | 0x1C4000 | Sprites for Denjuu #109-126 | |
0x72 | 0x1C8000 | Sprites for Denjuu #127-144 | |
0x73 | 0x1CC000 | Sprites for Denjuu #145-162 | |
0x74 | 0x1D0000 | Sprites for Denjuu #163-174 | |
0x75 | 0x1D4000 | Various lists: Denjuu names, T-Fanger names, attack names, types, phrases, etc. Wild Denjuu species/level data, other unknown things??? |
|
0x76 | 0x1D8000 | Encounter/phonecall backgrounds | |
0x77 | 0x1DC000 | Blank | |
0x78 | 0x1E0000 | Blank | Denjuu Phrases, item names and a related ASM routine |
0x79 | 0x1E4000 | D-Shot buttons, windows CGB | |
0x7a | 0x1E8000 | D-Shot buttons | |
0x7b | 0x1EC000 | D-Shot buttons, windows GB | |
0x7c | 0x1F0000 | ||
0x7d | 0x1F4000 | T-Fanger sprites, Denjuu groups, personality icons | |
0x7e | 0x1F8000 | T-Fanger sprites | |
0x7f | 0x1FC000 | T-Fanger sprites |