Wikifang:Telefang 1 Translation Patch/Bank map: Difference between revisions
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Blaziken257 (talk | contribs) (Since SGB is an SNES accessory, it makes sense that the tiles are in SNES format (and by the way, I've seen the opposite case for certain SNES games, but that's another story...)) |
(Slightly updated, feel free to update more) |
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Line 71: | Line 71: | ||
|0x2C000 | |0x2C000 | ||
|<span class=graphics>Font</span>, <span class=asm>text-related code</span> <span class=misc>(0x2C94F: dialogue super pointer table)</span>, <span class=text>item names</span> | |<span class=graphics>Font</span>, <span class=asm>text-related code</span> <span class=misc>(0x2C94F: dialogue super pointer table)</span>, <span class=text>item names</span> | ||
| +VWF code | |<span class=asm>+ VWF code</span> <br><span class=text>- Item names (moved to 0x78)</span> | ||
|- | |- | ||
|0xc | |0xc | ||
Line 276: | Line 276: | ||
|0xD0000 | |0xD0000 | ||
|Blank | |Blank | ||
|Denjuu names | |<span class=text>+ Denjuu names (moved from 0x75)</span> | ||
|- | |- | ||
|0x35 | |0x35 | ||
|0xD4000 | |0xD4000 | ||
|<span class=graphics> | |<span class=graphics>Compressed GB menu tilesets</span> | ||
| | | | ||
|- | |- | ||
|0x36 | |0x36 | ||
|0xD8000 | |0xD8000 | ||
|<span class=graphics> | |<span class=graphics>Compressed graphics</span> | ||
| | | | ||
|- | |- | ||
|0x37 | |0x37 | ||
|0xDC000 | |0xDC000 | ||
|<span class=graphics> | |<span class=graphics>Compressed ?, D-shot borders/versions, "You Have _ messages", PUSH START sprites</span> | ||
| | | | ||
|- | |- | ||
Line 300: | Line 300: | ||
|0x39 | |0x39 | ||
|0xE4000 | |0xE4000 | ||
|<span class=graphics> | |<span class=graphics>Compressed intro and cutscene graphics</span> | ||
| | | | ||
|- | |- | ||
|0x3a | |0x3a | ||
|0xE8000 | |0xE8000 | ||
|<span class=graphics> | |<span class=graphics>Compressed intro sprites, link graphics, game over</span> | ||
| | | | ||
|- | |- | ||
Line 330: | Line 330: | ||
|0x3f | |0x3f | ||
|0xFC000 | |0xFC000 | ||
|<span class=graphics> | |<span class=graphics>Some uncompressed graphics ???</span> | ||
| | | | ||
|- | |- | ||
Line 460: | Line 460: | ||
|0x59 | |0x59 | ||
|0x164000 | |0x164000 | ||
|<span class=graphics> | |<span class=graphics>Compressed overworld tilesets</span> | ||
| | | | ||
|- | |- | ||
Line 601: | Line 601: | ||
|0x1D4000 | |0x1D4000 | ||
|<span class=text>Various lists: Denjuu names, T-Fanger names, attack names, types, phrases, etc.</span><br /><span class=misc>Wild Denjuu species/level data, other unknown things???</span> | |<span class=text>Various lists: Denjuu names, T-Fanger names, attack names, types, phrases, etc.</span><br /><span class=misc>Wild Denjuu species/level data, other unknown things???</span> | ||
| | |<span class=text>- Denjuu names (moved to 0x34)<br>- Battle phrases (moved to 0x78)</span> | ||
|- | |- | ||
|0x76 | |0x76 | ||
Line 616: | Line 616: | ||
|0x1E0000 | |0x1E0000 | ||
|Blank | |Blank | ||
| | |<span class=text>+ Battle phrases (moved from 0x75)<br>+ Item names (moved from 0xb)</span> <br><span class=asm>+ Item-related ASM routine?</span> | ||
|- | |- | ||
|0x79 | |0x79 |
Revision as of 10:40, 17 August 2011
Legend:
- Red - Assembly code
- Blue - Text/text pointers
- Purple - Graphics
- Green - Other data
Bank | ROM address | Data | Patch changes |
---|---|---|---|
0x0 | 0x0 | $HOME, headers, bankswitch routines | |
0x1 | 0x4000 | Blank | |
0x2 | 0x8000 | ||
0x3 | 0xC000 | C388: SGB borders in SNES tile format | |
0x4 | 0x10000 | ||
0x5 | 0x14000 | ASM: Battle? | |
0x6 | 0x18000 | Compressed graphics supertable, ? | |
0x7 | 0x1C000 | ||
0x8 | 0x20000 | ||
0x9 | 0x24000 | ||
0xa | 0x28000 | ||
0xb | 0x2C000 | Font, text-related code (0x2C94F: dialogue super pointer table), item names | + VWF code - Item names (moved to 0x78) |
0xc | 0x30000 | ||
0xd | 0x34000 | Nearly every color palette in the game | |
0xe | 0x38000 | Stuff, credits, other stuff?? | |
0xf | 0x3C000 | Maps for wild Denjuu, other unknown things??? | |
0x10 | 0x40000 | Denjuu description text | |
0x11 | 0x44000 | ||
0x12 | 0x48000 | ||
0x13 | 0x4C000 | ||
0x14 | 0x50000 | ||
0x15 | 0x54000 | ||
0x16 | 0x58000 | ||
0x17 | 0x5C000 | ||
0x18 | 0x60000 | ||
0x19 | 0x64000 | ||
0x1a | 0x68000 | ||
0x1b | 0x6C000 | ||
0x1c | 0x70000 | ||
0x1d | 0x74000 | ||
0x1e | 0x78000 | Blank | |
0x1f | 0x7C000 | ||
0x20 | 0x80000 | ||
0x21 | 0x84000 | ||
0x22 | 0x88000 | ||
0x23 | 0x8C000 | ||
0x24 | 0x90000 | ||
0x25 | 0x94000 | Blank | |
0x26 | 0x98000 | Phone question text | |
0x27 | 0x9C000 | ||
0x28 | 0xA0000 | Map room tiles | |
0x29 | 0xA4000 | FD numbers, compressed stuff?, code? | |
0x2a | 0xA8000 | ASM: Map screen, map names, item icons | |
0x2b | 0xAC000 | Item graphics | |
0x2c | 0xB0000 | Item graphics 2 | |
0x2d | 0xB4000 | Blank | |
0x2e | 0xB8000 | Overworld sprites | |
0x2f | 0xBC000 | Overworld sprites 2 | |
0x30 | 0xC0000 | Overworld sprites 3 | |
0x31 | 0xC4000 | Overworld sprites 4 | |
0x32 | 0xC8000 | ||
0x33 | 0xCC000 | ||
0x34 | 0xD0000 | Blank | + Denjuu names (moved from 0x75) |
0x35 | 0xD4000 | Compressed GB menu tilesets | |
0x36 | 0xD8000 | Compressed graphics | |
0x37 | 0xDC000 | Compressed ?, D-shot borders/versions, "You Have _ messages", PUSH START sprites | |
0x38 | 0xE0000 | Various sprites, overworld graphics, map tiles and sprites, numbers | |
0x39 | 0xE4000 | Compressed intro and cutscene graphics | |
0x3a | 0xE8000 | Compressed intro sprites, link graphics, game over | |
0x3b | 0xEC000 | Blank | |
0x3c | 0xF0000 | Blank | |
0x3d | 0xF4000 | Blank | |
0x3e | 0xF8000 | ||
0x3f | 0xFC000 | Some uncompressed graphics ??? | |
0x40 | 0x100000 | Some post-game NPC text | |
0x41 | 0x104000 | Move animation graphics | |
0x42 | 0x108000 | ||
0x43 | 0x10C000 | Blank | |
0x44 | 0x110000 | Blank | |
0x45 | 0x114000 | Text for battles and other general stuff, Phone question text | |
0x46 | 0x118000 | Text messages and secret Denjuu call text | |
0x47 | 0x11C000 | NPC text (Toronko -> Barran) | |
0x48 | 0x120000 | Story/event text (Intro -> Kurinon, shops) | |
0x49 | 0x124000 | NPC text (Barran -> Tripa) | |
0x4a | 0x128000 | Some NPC text, Text for various events (?) | |
0x4b | 0x12C000 | Story/event text (Kurinon -> Ion Island) | |
0x4c | 0x130000 | Phone question text | |
0x4d | 0x134000 | Phone question text, compressed evolution graphics | |
0x4e | 0x138000 | Story/event text (Ion Island -> Sanaeba's lab) | |
0x4f | 0x13C000 | NPC text (Tripa -> Burion Ruins) | |
0x50 | 0x140000 | Story/event text (Sanaeba's lab -> End, plus other events) | |
0x51 | 0x144000 | Phone question text | |
0x52 | 0x148000 | ||
0x53 | 0x14C000 | ||
0x54 | 0x150000 | ||
0x55 | 0x154000 | ||
0x56 | 0x158000 | Phone text (Plot-related) | |
0x57 | 0x15C000 | Phone text (Experience item-related) | |
0x58 | 0x160000 | Blank | |
0x59 | 0x164000 | Compressed overworld tilesets | |
0x5a | 0x168000 | Blank | |
0x5b | 0x16C000 | Blank | |
0x5c | 0x170000 | Blank | |
0x5d | 0x174000 | Blank | |
0x5e | 0x178000 | ||
0x5f | 0x17C000 | Unused cutscene tilemaps/palettes (?) | |
0x60 | 0x180000 | Unused cutscene graphics | |
0x61 | 0x184000 | Blank | |
0x62 | 0x188000 | Blank | |
0x63 | 0x18C000 | Acre data for Sanaeba Research Center | |
0x64 | 0x190000 | Acre data for Marts & Houses, Burion Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room | |
0x65 | 0x194000 | Acre data for Burion Ruins: Floors 1-6 | |
0x66 | 0x198000 | Acre data for Cactos Ruins | |
0x67 | 0x19C000 | Game maps, warps, treasure chest contents | |
0x68 | 0x1A0000 | Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna trees (same quadrants) | |
0x69 | 0x1A4000 | Acre data for Overworld Map (Bottom-right quadrant), Antenna trees (Bottom-right quadrant), Toronko Village Spring, Northeast Cavern, Craft Research Center, Dimenza's Mansion | |
0x6a | 0x1A8000 | Acre data for Tripa Antenna Tree Cave, Pepperi Mountains | |
0x6b | 0x1AC000 | Sprites for Denjuu #1-18 | |
0x6c | 0x1B0000 | Sprites for Denjuu #19-36 | |
0x6d | 0x1B4000 | Sprites for Denjuu #37-54 | |
0x6e | 0x1B8000 | Sprites for Denjuu #55-72 | |
0x6f | 0x1BC000 | Sprites for Denjuu #73-90 | |
0x70 | 0x1C0000 | Sprites for Denjuu #91-108 | |
0x71 | 0x1C4000 | Sprites for Denjuu #109-126 | |
0x72 | 0x1C8000 | Sprites for Denjuu #127-144 | |
0x73 | 0x1CC000 | Sprites for Denjuu #145-162 | |
0x74 | 0x1D0000 | Sprites for Denjuu #163-174 | |
0x75 | 0x1D4000 | Various lists: Denjuu names, T-Fanger names, attack names, types, phrases, etc. Wild Denjuu species/level data, other unknown things??? |
- Denjuu names (moved to 0x34) - Battle phrases (moved to 0x78) |
0x76 | 0x1D8000 | Encounter/phonecall backgrounds | |
0x77 | 0x1DC000 | Blank | |
0x78 | 0x1E0000 | Blank | + Battle phrases (moved from 0x75) + Item names (moved from 0xb) + Item-related ASM routine? |
0x79 | 0x1E4000 | D-Shot buttons, windows CGB | |
0x7a | 0x1E8000 | D-Shot buttons | |
0x7b | 0x1EC000 | D-Shot buttons, windows GB | |
0x7c | 0x1F0000 | ||
0x7d | 0x1F4000 | T-Fanger sprites, Denjuu groups, personality icons | |
0x7e | 0x1F8000 | T-Fanger sprites | |
0x7f | 0x1FC000 | T-Fanger sprites |