Telefang (game mechanic): Difference between revisions

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[[Category:Telefang gameplay elements]]

Revision as of 02:50, 11 August 2018

Battles can occur with wild Denjuu, event Denjuu (Denjuu that challenge you when spoken to) or other T-Fangers.

Battles with other T-Fangers cannot be refused.

Winning a T-Fanger battle allows you to snatch the phone number of the last enemy Denjuu that fainted. Denjuu captured in this manner then consider the location you are at its home location; e.g. you got a phone number of an enemy Chamelan in Mt. Peperi, when you call that Chamelan again in the same location it will arrive immediately like the Denjuu native to Mt. Peperi. In this manner you can strategically capture powerful Denjuu to use in the subsequent battles or Denjuu to fill up the phonebook. There are some version-specific Denjuu that can be obtained in this manner.

The tournament in Freesia is an exception to the above; you cannot snatch enemy Denjuu from other T-Fangers in the tournament. You also cannot snatch enemy Denjuu from Tabasco.

You cannot take the phone number of a defeated event Denjuu unless it gives it to you; e.g. you will not get the phone number of the Cortos you defeated to get back the toy.

Event Denjuu give up more experience and Chiru than the same level wild Denjuu, hence while you can walk around some of the event Denjuu in dungeons, it is better to fight them.

Only Ion Island when the phone companies are fighting the event Denjuu will respawn, else defeated event Denjuu just fades away.

Losing a battle causes blackout and losing half the Chiru on hand and a random phone number from the phone, usually the most recently obtained one, so keep extra phone numbers! And call the maximum allowable by the signal reception - do not call only one Denjuu when you're allowed two and call the nearest ones.

The only time you are scripted to lose in the game is the first fight with Golaking at Cactos Ruins; your every attack will miss him, he can one shot your Denjuu.

See also