Type: Difference between revisions

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(Redirecting to Habitat types)
 
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#redirect [[Habitat types]]
{{disambig}}
'''Type''' is a common system of classification of offensive and defensive characteristics in RPGs. Its use and definition on this wiki differs between the three series covered here.
===Telefang===
*'''[[Habitat type]]''' - Denjuu are classified by what sort of habitat they live in, summarized by [[Grassland]], [[Mountain]], [[Sky]], [[Forest]], [[Aquatic]], and [[Desert]]. A Denjuu's habitat type determines its defensive capabilities. In [[Telefang 1]], habitat types also determined offensive capabilities.
*'''[[Move type]]''' - [[Telefang 2]] introduced move types, which gave Denjuu greater offensive versatility. There are nine move types, consisting of Normal, Fire, Electric, Water, Wind, Rock, Machine, Offense, and Defense. The latter two types are comprised of nondamaging moves such as stat debuffs or healing moves.
===Bugsite===
*'''[[Maker]]''' - Bugs are classified by the companies that made them, these being [[FE]], [[Sting]], [[Ruger]], [[Tahiro]], and [[Jank]]. A Bug's maker determines its weaknesses and resistances.
*'''[[Damage type]]''' - Some Bug attacks have damage types, for example "Thunder-type damage".
===Dino Device===
*'''[[Type (DD)|Type]]''' - Dinos in [[Dino Device 1]] are divided into 10 Types - [[Iguarm]], [[Tetratop]], [[Birdis]], [[Shellbook]], [[Kickbug]], [[Ecolord]], [[Dualon]], [[Ghostfree]], [[Metaball]], and [[Zeroii]]. Each Type comprises three [[Style]]s of Dino with similar physical characteristics. A Dino's Type determines how many and what sort of [[Device]]s it can equip, what its innate abilities are, and its living and food preferences.
*'''[[Element]]'''
::'''Dino Device 1''' - Each Style of Dino is divided into five Elements: Normal, Fire, Water, Thunder, and Earth. [[Device]]s are also classified by Element. A Dino's resistance or weakness to attacks depends on its Element, as well as the Elements of any armor Devices it may have equipped.
::'''[[Dino Device 2]]''' - There are five Elements - Fire, Water, Thunder, Earth, and Special - and three Dinos per Element.
 
[[Category:Telefang gameplay elements]]
[[Category:Bugsite gameplay elements]]
[[Category:Dino Device gameplay elements]]

Revision as of 22:57, 11 March 2013

Type is a common system of classification of offensive and defensive characteristics in RPGs. Its use and definition on this wiki differs between the three series covered here.

Telefang

  • Habitat type - Denjuu are classified by what sort of habitat they live in, summarized by Grassland, Mountain, Sky, Forest, Aquatic, and Desert. A Denjuu's habitat type determines its defensive capabilities. In Telefang 1, habitat types also determined offensive capabilities.
  • Move type - Telefang 2 introduced move types, which gave Denjuu greater offensive versatility. There are nine move types, consisting of Normal, Fire, Electric, Water, Wind, Rock, Machine, Offense, and Defense. The latter two types are comprised of nondamaging moves such as stat debuffs or healing moves.

Bugsite

  • Maker - Bugs are classified by the companies that made them, these being FE, Sting, Ruger, Tahiro, and Jank. A Bug's maker determines its weaknesses and resistances.
  • Damage type - Some Bug attacks have damage types, for example "Thunder-type damage".

Dino Device

Dino Device 1 - Each Style of Dino is divided into five Elements: Normal, Fire, Water, Thunder, and Earth. Devices are also classified by Element. A Dino's resistance or weakness to attacks depends on its Element, as well as the Elements of any armor Devices it may have equipped.
Dino Device 2 - There are five Elements - Fire, Water, Thunder, Earth, and Special - and three Dinos per Element.