Wikifang:Telefang 1 Translation Patch/Bank map: Difference between revisions
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|0x6 | |0x6 | ||
|0x18000 | |0x18000 | ||
| | |<span class=misc>Compressed graphics supertable</span>, ? | ||
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Revision as of 17:17, 13 July 2011
Legend:
- Red - Assembly code
- Blue - Text/text pointers
- Purple - Graphics
- Green - Other data
Bank | ROM address | Data | Patch changes |
---|---|---|---|
0x0 | 0x0 | $HOME, headers, bankswitch routines | |
0x1 | 0x4000 | Blank | |
0x2 | 0x8000 | ||
0x3 | 0xC000 | C388: SGB borders in some totally weird double-2bpp tile format | |
0x4 | 0x10000 | ||
0x5 | 0x14000 | ASM: Battle? | |
0x6 | 0x18000 | Compressed graphics supertable, ? | |
0x7 | 0x1C000 | ||
0x8 | 0x20000 | ||
0x9 | 0x24000 | ||
0xa | 0x28000 | ||
0xb | 0x2C000 | Font, text-related code, item names | +VWF code, -item names |
0xc | 0x30000 | ||
0xd | 0x34000 | Nearly every color palette in the game | |
0xe | 0x38000 | ||
0xf | 0x3C000 | Maps for wild Denjuu, other unknown things??? | |
0x10 | 0x40000 | Denjuu description text | |
0x11 | 0x44000 | ||
0x12 | 0x48000 | ||
0x13 | 0x4C000 | ||
0x14 | 0x50000 | ||
0x15 | 0x54000 | ||
0x16 | 0x58000 | ||
0x17 | 0x5C000 | ||
0x18 | 0x60000 | ||
0x19 | 0x64000 | ||
0x1a | 0x68000 | ||
0x1b | 0x6C000 | ||
0x1c | 0x70000 | ||
0x1d | 0x74000 | ||
0x1e | 0x78000 | Blank | |
0x1f | 0x7C000 | ||
0x20 | 0x80000 | ||
0x21 | 0x84000 | ||
0x22 | 0x88000 | ||
0x23 | 0x8C000 | ||
0x24 | 0x90000 | ||
0x25 | 0x94000 | Blank | |
0x26 | 0x98000 | Phone question text | |
0x27 | 0x9C000 | ||
0x28 | 0xA0000 | Map room tiles | |
0x29 | 0xA4000 | FD numbers, compressed stuff?, code? | |
0x2a | 0xA8000 | ASM: Map screen, item icons | |
0x2b | 0xAC000 | Item graphics | |
0x2c | 0xB0000 | Item graphics 2 | |
0x2d | 0xB4000 | Blank | |
0x2e | 0xB8000 | Overworld sprites | |
0x2f | 0xBC000 | Overworld sprites 2 | |
0x30 | 0xC0000 | Overworld sprites 3 | |
0x31 | 0xC4000 | Overworld sprites 4 | |
0x32 | 0xC8000 | ||
0x33 | 0xCC000 | ||
0x34 | 0xD0000 | Blank | Denjuu names |
0x35 | 0xD4000 | ||
0x36 | 0xD8000 | ||
0x37 | 0xDC000 | compressed ?, D-shot borders/versions, "You Have _ messages", PUSH START sprites | |
0x38 | 0xE0000 | Various sprites, overworld graphics, map tiles and sprites, numbers | |
0x39 | 0xE4000 | ||
0x3a | 0xE8000 | ||
0x3b | 0xEC000 | Blank | |
0x3c | 0xF0000 | Blank | |
0x3d | 0xF4000 | Blank | |
0x3e | 0xF8000 | ||
0x3f | 0xFC000 | some uncompressed graphics ??? | |
0x40 | 0x100000 | Some post-game NPC text | |
0x41 | 0x104000 | Move animation graphics | |
0x42 | 0x108000 | ||
0x43 | 0x10C000 | Blank | |
0x44 | 0x110000 | Blank | |
0x45 | 0x114000 | Text for battles and other general stuff, Phone question text | |
0x46 | 0x118000 | Text messages and secret Denjuu call text | |
0x47 | 0x11C000 | NPC text (Toronko -> Barran) | |
0x48 | 0x120000 | Story/event text (Intro -> Kurinon, shops) | |
0x49 | 0x124000 | NPC text (Barran -> Tripa) | |
0x4a | 0x128000 | Some NPC text, Text for various events (?) | |
0x4b | 0x12C000 | Story/event text (Kurinon -> Ion Island) | |
0x4c | 0x130000 | Phone question text | |
0x4d | 0x134000 | Phone question text | |
0x4e | 0x138000 | Story/event text (Ion Island -> Sanaeba's lab) | |
0x4f | 0x13C000 | NPC text (Tripa -> Burion Ruins) | |
0x50 | 0x140000 | Story/event text (Sanaeba's lab -> End, plus other events) | |
0x51 | 0x144000 | Phone question text | |
0x52 | 0x148000 | ||
0x53 | 0x14C000 | ||
0x54 | 0x150000 | ||
0x55 | 0x154000 | ||
0x56 | 0x158000 | Phone text (Plot-related) | |
0x57 | 0x15C000 | Phone text (Experience item-related) | |
0x58 | 0x160000 | Blank | |
0x59 | 0x164000 | ||
0x5a | 0x168000 | Blank | |
0x5b | 0x16C000 | Blank | |
0x5c | 0x170000 | Blank | |
0x5d | 0x174000 | Blank | |
0x5e | 0x178000 | ||
0x5f | 0x17C000 | Unused cutscene tilemaps/palettes (?) | |
0x60 | 0x180000 | Unused cutscene graphics | |
0x61 | 0x184000 | Blank | |
0x62 | 0x188000 | Blank | |
0x63 | 0x18C000 | Acre data for Sanaeba Research Center | |
0x64 | 0x190000 | Acre data for Marts & Houses, Burion Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room | |
0x65 | 0x194000 | Acre data for Burion Ruins: Floors 1-6 | |
0x66 | 0x198000 | Acre data for Cactos Ruins | |
0x67 | 0x19C000 | Game maps, warps, treasure chest contents | |
0x68 | 0x1A0000 | Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna trees (same quadrants) | |
0x69 | 0x1A4000 | Acre data for Overworld Map (Bottom-right quadrant), Antenna trees (Bottom-right quadrant), Toronko Village Spring, Northeast Cavern, Craft Research Center, Dementia's Mansion | |
0x6a | 0x1A8000 | Acre data for Toripa Antenna Tree Cave, Pepperi Mountains | |
0x6b | 0x1AC000 | Sprites for Denjuu #1-18 | |
0x6c | 0x1B0000 | Sprites for Denjuu #19-36 | |
0x6d | 0x1B4000 | Sprites for Denjuu #37-54 | |
0x6e | 0x1B8000 | Sprites for Denjuu #55-72 | |
0x6f | 0x1BC000 | Sprites for Denjuu #73-90 | |
0x70 | 0x1C0000 | Sprites for Denjuu #91-108 | |
0x71 | 0x1C4000 | Sprites for Denjuu #109-126 | |
0x72 | 0x1C8000 | Sprites for Denjuu #127-144 | |
0x73 | 0x1CC000 | Sprites for Denjuu #145-162 | |
0x74 | 0x1D0000 | Sprites for Denjuu #163-174 | |
0x75 | 0x1D4000 | Various text strings, such as Denjuu names, T-Fanger names, attack names, types, etc. Wild Denjuu species/level data, other unknown things??? |
|
0x76 | 0x1D8000 | Encounter/phonecall backgrounds | |
0x77 | 0x1DC000 | Blank | |
0x78 | 0x1E0000 | Blank | Denjuu Phrases, item names and a related ASM routine |
0x79 | 0x1E4000 | D-Shot buttons, windows CGB | |
0x7a | 0x1E8000 | D-Shot buttons | |
0x7b | 0x1EC000 | D-Shot buttons, windows GB | |
0x7c | 0x1F0000 | ||
0x7d | 0x1F4000 | T-Fanger sprites, Denjuu groups, personality icons | |
0x7e | 0x1F8000 | T-Fanger sprites | |
0x7f | 0x1FC000 | T-Fanger sprites |