Wikifang:Telefang 1 Translation Patch/Bugs: Difference between revisions
Jump to navigation
Jump to search
Blaziken257 (talk | contribs) No edit summary |
(updating) |
||
Line 3: | Line 3: | ||
== Current bugs == | == Current bugs == | ||
=== High priority === | === High priority === | ||
* | * The game crashes when a Denjuu evolves. This is due to invalid pointers for the compressed backdrops. | ||
=== Low priority === | === Low priority === | ||
* When playing in monochrome mode (i.e. GB or SGB mode), tiles in the D-Shot menu screen are corrupted. This is because tiles for monochrome systems are loaded differently from tiles for the GBC. | * When playing in monochrome mode (i.e. GB or SGB mode), tiles in the D-Shot menu screen are corrupted. This is because tiles for monochrome systems are loaded differently from tiles for the GBC. | ||
* Certain move, habitat names are too long to fit and get cut off, or overwrite other data. | |||
* The text inserter occasionally messes up newlines in dialogue. | |||
* The |
Revision as of 05:06, 17 July 2011
This is a list of known bugs in the Telefang 1 translation patch. This only includes bugs that the original Japanese game does not have, so any bugs that originated in the Japanese version will most likely not be fixed unless they are severe.
Current bugs
High priority
- The game crashes when a Denjuu evolves. This is due to invalid pointers for the compressed backdrops.
Low priority
- When playing in monochrome mode (i.e. GB or SGB mode), tiles in the D-Shot menu screen are corrupted. This is because tiles for monochrome systems are loaded differently from tiles for the GBC.
- Certain move, habitat names are too long to fit and get cut off, or overwrite other data.
- The text inserter occasionally messes up newlines in dialogue.