Wikifang:Telefang 1 Translation Patch/Bugs: Difference between revisions

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== Current bugs ==
== Current bugs ==
=== High priority ===
=== High priority ===
* Certain tiles are overwritten with blank ones. This includes one of the HP bar tiles during a battle, the ? and / characters in a Denjuu status screen, the first letter of the habitat type in a picture book entry, among other things.
* The game crashes when a Denjuu evolves. This is due to invalid pointers for the compressed backdrops.
* When a Denjuu's phone number is lost, the Denjuu name that appears on screen will always be Tsunonasu, regardless of the actual Denjuu that lost its phone number. [http://s15.zetaboards.com/Tulunk_Village/topic/515337/18/?x=30#post-8209482]
 
=== Low priority ===
=== Low priority ===
* When playing in monochrome mode (i.e. GB or SGB mode), tiles in the D-Shot menu screen are corrupted. This is because tiles for monochrome systems are loaded differently from tiles for the GBC.
* When playing in monochrome mode (i.e. GB or SGB mode), tiles in the D-Shot menu screen are corrupted. This is because tiles for monochrome systems are loaded differently from tiles for the GBC.
 
* Certain move, habitat names are too long to fit and get cut off, or overwrite other data.
== Fixed bugs ==
* The text inserter occasionally messes up newlines in dialogue.
* The game no longer freezes when a Denjuu calls and you answer.

Revision as of 05:06, 17 July 2011

This is a list of known bugs in the Telefang 1 translation patch. This only includes bugs that the original Japanese game does not have, so any bugs that originated in the Japanese version will most likely not be fixed unless they are severe.

Current bugs

High priority

  • The game crashes when a Denjuu evolves. This is due to invalid pointers for the compressed backdrops.

Low priority

  • When playing in monochrome mode (i.e. GB or SGB mode), tiles in the D-Shot menu screen are corrupted. This is because tiles for monochrome systems are loaded differently from tiles for the GBC.
  • Certain move, habitat names are too long to fit and get cut off, or overwrite other data.
  • The text inserter occasionally messes up newlines in dialogue.