Wikifang:Telefang 1 Translation Patch/Text dump: Difference between revisions
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(Update...) |
(very slight update) |
||
Line 3: | Line 3: | ||
In the patch, banks with extra stuff/multiple pointer tables are split up for ease of editing. The new locations in the patch are noted in <span style="color:gray">gray</span>. | In the patch, banks with extra stuff/multiple pointer tables are split up for ease of editing. The new locations in the patch are noted in <span style="color:gray">gray</span>. | ||
Feel free to add any comments/suggestions to the | Feel free to add any comments/suggestions to the individual talk pages. :D | ||
==Dialogue== | ==Dialogue== | ||
Line 42: | Line 42: | ||
| 256 | | 256 | ||
| Text for text messages and secret Denjuu | | Text for text messages and secret Denjuu | ||
| | | Needs rewrite | ||
|- | |- | ||
| 0x47 | | 0x47 | ||
Line 48: | Line 48: | ||
| 172 | | 172 | ||
| <span style="color:green">NPC text</span> (''Part 1'' - Toronko to Barran) | | <span style="color:green">NPC text</span> (''Part 1'' - Toronko to Barran) | ||
| | | In progress | ||
|- | |- | ||
| 0x48 | | 0x48 | ||
Line 72: | Line 72: | ||
| 254 | | 254 | ||
| <span style="color:steelblue">Story/event text</span> (''Part 2'' - Kurinon to Ion Island) | | <span style="color:steelblue">Story/event text</span> (''Part 2'' - Kurinon to Ion Island) | ||
| | | In progress | ||
|- | |- | ||
| 0x4c | | 0x4c | ||
Line 78: | Line 78: | ||
| 256 | | 256 | ||
| <span style="color:mediumvioletred">Phone questions</span> (''Part 1'') | | <span style="color:mediumvioletred">Phone questions</span> (''Part 1'') | ||
| | | Started | ||
|- | |- | ||
| 0x4d | | 0x4d |
Revision as of 13:55, 21 November 2011
Here's a handy collection of all the text in Telefang 1 that needs to be translated, along with the current translations (by Kimbles). The actual text dumping/re-inserting is being handled by Sanky.
In the patch, banks with extra stuff/multiple pointer tables are split up for ease of editing. The new locations in the patch are noted in gray.
Feel free to add any comments/suggestions to the individual talk pages. :D
Dialogue
Bank | Address | Strings | Contents | Status |
---|---|---|---|---|
0x10 | 40000 | 176 | Denjuu descriptions | Started |
0x26 (0x25) |
99068 | ??? | Phone questions (Part 6) (Moved to 94000) | ... |
0x40 | 100000 | 88 | NPC text, from various towns (post-game?) | ... |
0x45 0x44 |
114000 11507B |
197 ??? |
Text for battles and generic stuff Phone questions (Part 3) (Moved to 110000) |
Done ... |
0x46 | 118000 | 256 | Text for text messages and secret Denjuu | Needs rewrite |
0x47 | 11C000 | 172 | NPC text (Part 1 - Toronko to Barran) | In progress |
0x48 | 120000 | 253 | Story/event text (Part 1 - Shop text + New game to Kurinon) | Done |
0x49 | 124000 | 253 | NPC text (Part 2 - Barran to Tripa) | ... |
0x4a 0x43 |
128000 1281D9 |
8 ??? |
NPC text, maybe from Freesia? Story/event text (Part 5 - Post-game + other events) (Moved to 10C000) |
... ... |
0x4b | 12C000 | 254 | Story/event text (Part 2 - Kurinon to Ion Island) | In progress |
0x4c | 130000 | 256 | Phone questions (Part 1) | Started |
0x4d | 134000 | 256 | Phone questions (Part 2) | ... |
0x4e | 138000 | 228 | Story/event text (Part 3 - Ion Island to Sanaeba's lab) | ... |
0x4f | 13C000 | 254 | NPC text (Part 3 - Tripa to Burion ruins) | ... |
0x50 | 140000 | 256 | Story/event text (Part 4 - Sanaeba's lab to end of game, other events) | Partly done |
0x51 0x58 |
144000 145C9A |
256 ??? |
Phone questions (Part 4) Phone questions (Part 5) (Moved to 160000) |
... ... |
0x56 | 158000 | 150 | Story-related phone calls | Started |
0x57 | 15C000 | 106 | Experience item related phone calls | ... |
Lists
(All limits are doubled in the patch)
Original offset | Patch offset | # of things | Limit | Contents |
---|---|---|---|---|
2E652 | 1E2B80 | 68 | 8 | Item names |
2F8FA | N/A | 22 | 4 | Nicknames (unused?) |
1D4000 | D0000 | 174 | 8 | Denjuu names |
1D4578 | 1D6300 | 48 | 8 | T-Fangers |
1D4648 | 1D5890 | 138 | 8 | Attack names |
1D5628 | 1D6200 | 6 | 4 | Habitat types |
1D5888 | 1E0000 | 174 | 16 | Arrived phrases |
1D6368 | 1E1540 | 174 | 16 | Attack phrases |
1D6E48 | N/A | 174 | 16 | "Huh? It's over already?" |
1D7928 | 1D6120 | 12 | 8 | Personalities |
1D7988 | 1D6270 | 16 | 4 | Status effects |