Wikifang:Telefang 1 Translation Patch/Bank map: Difference between revisions

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(v89 changes)
(Add "free space" column)
Line 10: Line 10:
! width="5%" | Bank
! width="5%" | Bank
! width="10%" | ROM address
! width="10%" | ROM address
! width="43%" | Data
! width="10%" | Free regions
! width="42%" | Patch changes
! width="37%" | Data
! width="38%" | Patch changes
|-
|-
|0x0
|0x0
|0x0
|0x0
|
|<span class=asm>$HOME, headers, bankswitch routines</span>
|<span class=asm>$HOME, headers, bankswitch routines</span>
|
|
Line 20: Line 22:
|0x1
|0x1
|0x4000
|0x4000
|
|Blank
|Blank
|<span class=asm>+ Some ASM (andwhyisit)</span>
|<span class=asm>+ Some ASM (andwhyisit)</span>
Line 25: Line 28:
|0x2
|0x2
|0x8000
|0x8000
|
|
|
|
|
Line 30: Line 34:
|0x3
|0x3
|0xC000
|0xC000
|
|<span class=graphics>C388: SGB borders in SNES tile format</span>
|<span class=graphics>C388: SGB borders in SNES tile format</span>
|
|
Line 35: Line 40:
|0x4
|0x4
|0x10000
|0x10000
|
|
|
|
|
Line 40: Line 46:
|0x5
|0x5
|0x14000
|0x14000
|
|<span class=asm>ASM: Battle?</span>
|<span class=asm>ASM: Battle?</span>
|
|
Line 45: Line 52:
|0x6
|0x6
|0x18000
|0x18000
|
|<span class=misc>Compressed graphics supertable</span>, ?
|<span class=misc>Compressed graphics supertable</span>, ?
|
|
Line 50: Line 58:
|0x7
|0x7
|0x1C000
|0x1C000
|
|
|
|
|
Line 55: Line 64:
|0x8
|0x8
|0x20000
|0x20000
|
|
|
|
|
Line 60: Line 70:
|0x9
|0x9
|0x24000
|0x24000
|
|
|
|
|
Line 65: Line 76:
|0xa
|0xa
|0x28000
|0x28000
|
|
|
|
|
Line 70: Line 82:
|0xb
|0xb
|0x2C000
|0x2C000
|0x2F9BA - 0x2FFFF
|<span class=graphics>Font</span>, <span class=asm>text-related code</span> <span class=misc>(0x2C94F: dialogue super pointer table)</span>, <span class=text>item names</span>
|<span class=graphics>Font</span>, <span class=asm>text-related code</span> <span class=misc>(0x2C94F: dialogue super pointer table)</span>, <span class=text>item names</span>
|<span class=asm>+ VWF code</span> <br><span class=text>- Item names (moved to 0x78)</span>
|<span class=asm>+ VWF code</span> <br><span class=text>- Item names (moved to 0x78)</span>
Line 75: Line 88:
|0xc
|0xc
|0x30000
|0x30000
|
|
|
|
|
Line 80: Line 94:
|0xd
|0xd
|0x34000
|0x34000
|
|<span class=graphics>Nearly every color palette in the game</span>
|<span class=graphics>Nearly every color palette in the game</span>
|
|
Line 85: Line 100:
|0xe
|0xe
|0x38000
|0x38000
|
|<span class=misc>Stuff</span>, <span class=text>credits</span>, <span class=misc>other stuff??</span>
|<span class=misc>Stuff</span>, <span class=text>credits</span>, <span class=misc>other stuff??</span>
|
|
Line 90: Line 106:
|0xf
|0xf
|0x3C000
|0x3C000
|
|<span class=misc>Maps for wild Denjuu, other unknown things???</span>
|<span class=misc>Maps for wild Denjuu, other unknown things???</span>
|
|
Line 95: Line 112:
|0x10
|0x10
|0x40000
|0x40000
|
|<span class=text>Denjuu description text</span>
|<span class=text>Denjuu description text</span>
|
|
Line 100: Line 118:
|0x11
|0x11
|0x44000
|0x44000
|
|
|
|
|
Line 105: Line 124:
|0x12
|0x12
|0x48000
|0x48000
|
|
|
|
|
Line 110: Line 130:
|0x13
|0x13
|0x4C000
|0x4C000
|
|
|
|
|
Line 115: Line 136:
|0x14
|0x14
|0x50000
|0x50000
|
|
|
|
|
Line 120: Line 142:
|0x15
|0x15
|0x54000
|0x54000
|
|
|
|
|
Line 125: Line 148:
|0x16
|0x16
|0x58000
|0x58000
|
|
|
|
|
Line 130: Line 154:
|0x17
|0x17
|0x5C000
|0x5C000
|
|
|
|
|
Line 135: Line 160:
|0x18
|0x18
|0x60000
|0x60000
|
|
|
|
|
Line 140: Line 166:
|0x19
|0x19
|0x64000
|0x64000
|
|
|
|
|
Line 145: Line 172:
|0x1a
|0x1a
|0x68000
|0x68000
|
|
|
|
|
Line 150: Line 178:
|0x1b
|0x1b
|0x6C000
|0x6C000
|
|
|
|
|
Line 155: Line 184:
|0x1c
|0x1c
|0x70000
|0x70000
|
|
|
|
|
Line 160: Line 190:
|0x1d
|0x1d
|0x74000
|0x74000
|
|
|
|
|
Line 165: Line 196:
|0x1e
|0x1e
|0x78000
|0x78000
|
|Blank
|Blank
|
|
Line 170: Line 202:
|0x1f
|0x1f
|0x7C000
|0x7C000
|
|
|
|
|
Line 175: Line 208:
|0x20
|0x20
|0x80000
|0x80000
|
|
|
|
|
Line 180: Line 214:
|0x21
|0x21
|0x84000
|0x84000
|
|
|
|
|
Line 185: Line 220:
|0x22
|0x22
|0x88000
|0x88000
|
|
|
|
|
Line 190: Line 226:
|0x23
|0x23
|0x8C000
|0x8C000
|
|
|
|
|
Line 195: Line 232:
|0x24
|0x24
|0x90000
|0x90000
|
|
|
|
|
Line 200: Line 238:
|0x25
|0x25
|0x94000
|0x94000
|
|Blank
|Blank
|<span class=text>+ Phone question text 6 (moved from 0x26)</span>
|<span class=text>+ Phone question text 6 (moved from 0x26)</span>
Line 205: Line 244:
|0x26
|0x26
|0x98000
|0x98000
|
|<span class=asm>Phone call-related code?</span> <br><span class=text>Phone question text</span>
|<span class=asm>Phone call-related code?</span> <br><span class=text>Phone question text</span>
|<span class=text>- Phone question text 6 (moved to 0x25)</span>
|<span class=text>- Phone question text 6 (moved to 0x25)</span>
Line 210: Line 250:
|0x27
|0x27
|0x9C000
|0x9C000
|
|
|
|
|
Line 215: Line 256:
|0x28
|0x28
|0xA0000
|0xA0000
|
|<span class=graphics>Map room tiles</span>
|<span class=graphics>Map room tiles</span>
|
|
Line 220: Line 262:
|0x29
|0x29
|0xA4000
|0xA4000
|
|<span class=graphics>FD numbers, compressed stuff?</span>, <span class=asm>code?</span>
|<span class=graphics>FD numbers, compressed stuff?</span>, <span class=asm>code?</span>
|
|
Line 225: Line 268:
|0x2a
|0x2a
|0xA8000
|0xA8000
|
|<span class=asm>ASM: Map screen</span>, <span class=text>map names</span>, <span class=graphics>item icons</span>
|<span class=asm>ASM: Map screen</span>, <span class=text>map names</span>, <span class=graphics>item icons</span>
|
|
Line 230: Line 274:
|0x2b
|0x2b
|0xAC000
|0xAC000
|
|<span class=graphics>Item graphics</span>
|<span class=graphics>Item graphics</span>
|
|
Line 235: Line 280:
|0x2c
|0x2c
|0xB0000
|0xB0000
|
|<span class=graphics>Item graphics 2</span>
|<span class=graphics>Item graphics 2</span>
|
|
Line 240: Line 286:
|0x2d
|0x2d
|0xB4000
|0xB4000
|
|Blank
|Blank
|
|
Line 245: Line 292:
|0x2e
|0x2e
|0xB8000
|0xB8000
|
|<span class=graphics>Overworld sprites</span>
|<span class=graphics>Overworld sprites</span>
|
|
Line 250: Line 298:
|0x2f
|0x2f
|0xBC000
|0xBC000
|
|<span class=graphics>Overworld sprites 2</span>
|<span class=graphics>Overworld sprites 2</span>
|
|
Line 255: Line 304:
|0x30
|0x30
|0xC0000
|0xC0000
|
|<span class=graphics>Overworld sprites 3</span>
|<span class=graphics>Overworld sprites 3</span>
|
|
Line 260: Line 310:
|0x31
|0x31
|0xC4000
|0xC4000
|
|<span class=graphics>Overworld sprites 4</span>
|<span class=graphics>Overworld sprites 4</span>
|
|
Line 265: Line 316:
|0x32
|0x32
|0xC8000
|0xC8000
|
|
|
|
|
Line 270: Line 322:
|0x33
|0x33
|0xCC000
|0xCC000
|
|
|
|
|
Line 275: Line 328:
|0x34
|0x34
|0xD0000
|0xD0000
|
|Blank
|Blank
|<span class=text>+ Denjuu names (moved from 0x75)</span>
|<span class=text>+ Denjuu names (moved from 0x75)</span>
Line 280: Line 334:
|0x35
|0x35
|0xD4000
|0xD4000
|
|<span class=graphics>Compressed GB menu tilesets</span>
|<span class=graphics>Compressed GB menu tilesets</span>
|
|
Line 285: Line 340:
|0x36
|0x36
|0xD8000
|0xD8000
|
|<span class=graphics>Compressed graphics</span>
|<span class=graphics>Compressed graphics</span>
|
|
Line 290: Line 346:
|0x37
|0x37
|0xDC000
|0xDC000
|
|<span class=graphics>Compressed ?, D-shot borders/versions, "You Have _ messages", PUSH START sprites</span>
|<span class=graphics>Compressed ?, D-shot borders/versions, "You Have _ messages", PUSH START sprites</span>
|
|
Line 295: Line 352:
|0x38
|0x38
|0xE0000
|0xE0000
|
|<span class=graphics>Various sprites, overworld graphics, map tiles and sprites, numbers </span>
|<span class=graphics>Various sprites, overworld graphics, map tiles and sprites, numbers </span>
|
|
Line 300: Line 358:
|0x39
|0x39
|0xE4000
|0xE4000
|
|<span class=graphics>Compressed intro and cutscene graphics</span>
|<span class=graphics>Compressed intro and cutscene graphics</span>
|
|
Line 305: Line 364:
|0x3a
|0x3a
|0xE8000
|0xE8000
|
|<span class=graphics>Compressed intro sprites, link graphics, game over</span>
|<span class=graphics>Compressed intro sprites, link graphics, game over</span>
|
|
Line 310: Line 370:
|0x3b
|0x3b
|0xEC000
|0xEC000
|
|Blank
|Blank
|
|
Line 315: Line 376:
|0x3c
|0x3c
|0xF0000
|0xF0000
|
|Blank
|Blank
|
|
Line 320: Line 382:
|0x3d
|0x3d
|0xF4000
|0xF4000
|
|Blank
|Blank
|
|
Line 325: Line 388:
|0x3e
|0x3e
|0xF8000
|0xF8000
|
|
|
|
|
Line 330: Line 394:
|0x3f
|0x3f
|0xFC000
|0xFC000
|
|<span class=graphics>Some uncompressed graphics ???</span>
|<span class=graphics>Some uncompressed graphics ???</span>
|
|
Line 335: Line 400:
|0x40
|0x40
|0x100000
|0x100000
|
|<span class=text>Some post-game NPC text</span>
|<span class=text>Some post-game NPC text</span>
|
|
Line 340: Line 406:
|0x41
|0x41
|0x104000
|0x104000
|
|<span class=graphics>Move animation graphics</span>
|<span class=graphics>Move animation graphics</span>
|
|
Line 345: Line 412:
|0x42
|0x42
|0x108000
|0x108000
|
|
|
|
|
Line 350: Line 418:
|0x43
|0x43
|0x10C000
|0x10C000
|
|Blank
|Blank
|<span class=text>+ Event text 5 (moved from 0x4a)</span>
|<span class=text>+ Event text 5 (moved from 0x4a)</span>
Line 355: Line 424:
|0x44
|0x44
|0x110000
|0x110000
|
|Blank
|Blank
|<span class=text>+ Phone question text 3 (moved from 0x45)</span>
|<span class=text>+ Phone question text 3 (moved from 0x45)</span>
Line 360: Line 430:
|0x45
|0x45
|0x114000
|0x114000
|
|<span class=text>Text for battles and other general stuff <br>Phone question text 3</span>
|<span class=text>Text for battles and other general stuff <br>Phone question text 3</span>
|<span class=text>- Phone question text 3 (moved to 0x44)</span>
|<span class=text>- Phone question text 3 (moved to 0x44)</span>
Line 365: Line 436:
|0x46
|0x46
|0x118000
|0x118000
|
|<span class=text>Text messages and secret Denjuu call text</span>
|<span class=text>Text messages and secret Denjuu call text</span>
|
|
Line 370: Line 442:
|0x47
|0x47
|0x11C000
|0x11C000
|
|<span class=text>NPC text 1</span>
|<span class=text>NPC text 1</span>
|
|
Line 375: Line 448:
|0x48
|0x48
|0x120000
|0x120000
|
|<span class=text>Event text 1</span>
|<span class=text>Event text 1</span>
|
|
Line 380: Line 454:
|0x49
|0x49
|0x124000
|0x124000
|
|<span class=text>NPC text 2</span>
|<span class=text>NPC text 2</span>
|
|
Line 385: Line 460:
|0x4a
|0x4a
|0x128000
|0x128000
|
|<span class=text>Some NPC text <br>Event text 5</span>
|<span class=text>Some NPC text <br>Event text 5</span>
|<span class=text>- Event text 5 (moved to 0x43)</span>
|<span class=text>- Event text 5 (moved to 0x43)</span>
Line 390: Line 466:
|0x4b
|0x4b
|0x12C000
|0x12C000
|
|<span class=text>Event text 2</span>
|<span class=text>Event text 2</span>
|
|
Line 395: Line 472:
|0x4c
|0x4c
|0x130000
|0x130000
|
|<span class=text>Phone question text 1</span>
|<span class=text>Phone question text 1</span>
|
|
Line 400: Line 478:
|0x4d
|0x4d
|0x134000
|0x134000
|
|<span class=text>Phone question text 2</span> <br><span class=graphics>Compressed evolution graphics</span>
|<span class=text>Phone question text 2</span> <br><span class=graphics>Compressed evolution graphics</span>
|Graphics moved to 0x61
|Graphics moved to 0x61
Line 405: Line 484:
|0x4e
|0x4e
|0x138000
|0x138000
|
|<span class=text>Event text 3</span>
|<span class=text>Event text 3</span>
|
|
Line 410: Line 490:
|0x4f
|0x4f
|0x13C000
|0x13C000
|
|<span class=text>NPC text 3</span>
|<span class=text>NPC text 3</span>
|
|
Line 415: Line 496:
|0x50
|0x50
|0x140000
|0x140000
|
|<span class=text>Event text 4</span>
|<span class=text>Event text 4</span>
|
|
Line 420: Line 502:
|0x51
|0x51
|0x144000
|0x144000
|
|<span class=text>Phone question text 4 <br> Phone question text 5</span>
|<span class=text>Phone question text 4 <br> Phone question text 5</span>
|<span class=text>- Phone question text 5 (moved to 0x58)</span>
|<span class=text>- Phone question text 5 (moved to 0x58)</span>
Line 425: Line 508:
|0x52
|0x52
|0x148000
|0x148000
|
|
|
|
|
Line 430: Line 514:
|0x53
|0x53
|0x14C000
|0x14C000
|
|
|
|
|
Line 435: Line 520:
|0x54
|0x54
|0x150000
|0x150000
|
|
|
|
|
Line 440: Line 526:
|0x55
|0x55
|0x154000
|0x154000
|
|
|
|
|
Line 445: Line 532:
|0x56
|0x56
|0x158000
|0x158000
|
|<span class=text>Phone text (Plot-related)</span>
|<span class=text>Phone text (Plot-related)</span>
|
|
Line 450: Line 538:
|0x57
|0x57
|0x15C000
|0x15C000
|
|<span class=text>Phone text (Experience item-related)</span>
|<span class=text>Phone text (Experience item-related)</span>
|
|
Line 455: Line 544:
|0x58
|0x58
|0x160000
|0x160000
|
|Blank
|Blank
|<span class=text>+ Phone question text 5 (moved from 0x51)</span>
|<span class=text>+ Phone question text 5 (moved from 0x51)</span>
Line 460: Line 550:
|0x59
|0x59
|0x164000
|0x164000
|
|<span class=graphics>Compressed overworld tilesets</span>
|<span class=graphics>Compressed overworld tilesets</span>
|
|
Line 465: Line 556:
|0x5a
|0x5a
|0x168000
|0x168000
|
|Blank
|Blank
|
|
Line 470: Line 562:
|0x5b
|0x5b
|0x16C000
|0x16C000
|
|Blank
|Blank
|
|
Line 475: Line 568:
|0x5c
|0x5c
|0x170000
|0x170000
|
|Blank
|Blank
|
|
Line 480: Line 574:
|0x5d
|0x5d
|0x174000
|0x174000
|
|Blank
|Blank
|
|
Line 485: Line 580:
|0x5e
|0x5e
|0x178000
|0x178000
|
|
|
|
|
Line 490: Line 586:
|0x5f
|0x5f
|0x17C000
|0x17C000
|
|<span class=graphics>Unused cutscene tilemaps/palettes (?)</span>
|<span class=graphics>Unused cutscene tilemaps/palettes (?)</span>
|
|
Line 495: Line 592:
|0x60
|0x60
|0x180000
|0x180000
|
|<span class=graphics>Unused cutscene graphics</span>
|<span class=graphics>Unused cutscene graphics</span>
|
|
Line 500: Line 598:
|0x61
|0x61
|0x184000
|0x184000
|
|Blank
|Blank
|+Evolution graphics (refer to v89)
|+Evolution graphics (refer to v89)
Line 505: Line 604:
|0x62
|0x62
|0x188000
|0x188000
|
|Blank
|Blank
|
|
Line 510: Line 610:
|0x63
|0x63
|0x18C000
|0x18C000
|
|<span class=misc>Acre data for Sanaeba Research Center</span>
|<span class=misc>Acre data for Sanaeba Research Center</span>
|
|
Line 515: Line 616:
|0x64
|0x64
|0x190000
|0x190000
|
|<span class=misc>Acre data for Marts & Houses, Burion Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room</span>
|<span class=misc>Acre data for Marts & Houses, Burion Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room</span>
|
|
Line 520: Line 622:
|0x65
|0x65
|0x194000
|0x194000
|
|<span class=misc>Acre data for Burion Ruins: Floors 1-6</span>
|<span class=misc>Acre data for Burion Ruins: Floors 1-6</span>
|
|
Line 525: Line 628:
|0x66
|0x66
|0x198000
|0x198000
|
|<span class=misc>Acre data for Cactos Ruins</span>
|<span class=misc>Acre data for Cactos Ruins</span>
|
|
Line 530: Line 634:
|0x67
|0x67
|0x19C000
|0x19C000
|
|<span class=misc>Game maps, warps, treasure chest contents</span>
|<span class=misc>Game maps, warps, treasure chest contents</span>
|
|
Line 535: Line 640:
|0x68
|0x68
|0x1A0000
|0x1A0000
|
|<span class=misc>Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna trees (same quadrants) </span>
|<span class=misc>Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna trees (same quadrants) </span>
|
|
Line 540: Line 646:
|0x69
|0x69
|0x1A4000
|0x1A4000
|
|<span class=misc>Acre data for Overworld Map (Bottom-right quadrant), Antenna trees (Bottom-right quadrant), Toronko Village Spring, Northeast Cavern, Craft Research Center, Dimenza's Mansion</span>
|<span class=misc>Acre data for Overworld Map (Bottom-right quadrant), Antenna trees (Bottom-right quadrant), Toronko Village Spring, Northeast Cavern, Craft Research Center, Dimenza's Mansion</span>
|
|
Line 545: Line 652:
|0x6a
|0x6a
|0x1A8000
|0x1A8000
|
|<span class=misc>Acre data for Tripa Antenna Tree Cave, Pepperi Mountains</span>
|<span class=misc>Acre data for Tripa Antenna Tree Cave, Pepperi Mountains</span>
|
|
Line 550: Line 658:
|0x6b
|0x6b
|0x1AC000
|0x1AC000
|
|<span class=graphics>Sprites for Denjuu #1-18</span>
|<span class=graphics>Sprites for Denjuu #1-18</span>
|
|
Line 555: Line 664:
|0x6c
|0x6c
|0x1B0000
|0x1B0000
|
|<span class=graphics>Sprites for Denjuu #19-36</span>
|<span class=graphics>Sprites for Denjuu #19-36</span>
|
|
Line 560: Line 670:
|0x6d
|0x6d
|0x1B4000
|0x1B4000
|
|<span class=graphics>Sprites for Denjuu #37-54</span>
|<span class=graphics>Sprites for Denjuu #37-54</span>
|
|
Line 565: Line 676:
|0x6e
|0x6e
|0x1B8000
|0x1B8000
|
|<span class=graphics>Sprites for Denjuu #55-72</span>
|<span class=graphics>Sprites for Denjuu #55-72</span>
|
|
Line 570: Line 682:
|0x6f
|0x6f
|0x1BC000
|0x1BC000
|
|<span class=graphics>Sprites for Denjuu #73-90</span>
|<span class=graphics>Sprites for Denjuu #73-90</span>
|
|
Line 575: Line 688:
|0x70
|0x70
|0x1C0000
|0x1C0000
|
|<span class=graphics>Sprites for Denjuu #91-108</span>
|<span class=graphics>Sprites for Denjuu #91-108</span>
|
|
Line 580: Line 694:
|0x71
|0x71
|0x1C4000
|0x1C4000
|
|<span class=graphics>Sprites for Denjuu #109-126</span>
|<span class=graphics>Sprites for Denjuu #109-126</span>
|
|
Line 585: Line 700:
|0x72
|0x72
|0x1C8000
|0x1C8000
|
|<span class=graphics>Sprites for Denjuu #127-144</span>
|<span class=graphics>Sprites for Denjuu #127-144</span>
|
|
Line 590: Line 706:
|0x73
|0x73
|0x1CC000
|0x1CC000
|
|<span class=graphics>Sprites for Denjuu #145-162</span>
|<span class=graphics>Sprites for Denjuu #145-162</span>
|
|
Line 595: Line 712:
|0x74
|0x74
|0x1D0000
|0x1D0000
|
|<span class=graphics>Sprites for Denjuu #163-174</span>
|<span class=graphics>Sprites for Denjuu #163-174</span>
|
|
Line 600: Line 718:
|0x75
|0x75
|0x1D4000
|0x1D4000
|
|<span class=text>Various lists: Denjuu names, T-Fanger names, attack names, types, phrases, etc.</span><br /><span class=misc>Wild Denjuu species/level data, other unknown things???</span>
|<span class=text>Various lists: Denjuu names, T-Fanger names, attack names, types, phrases, etc.</span><br /><span class=misc>Wild Denjuu species/level data, other unknown things???</span>
|<span class=text>- Denjuu names (moved to 0x34)<br>- Battle phrases (moved to 0x78)</span>
|<span class=text>- Denjuu names (moved to 0x34)<br>- Battle phrases (moved to 0x78)</span>
Line 605: Line 724:
|0x76
|0x76
|0x1D8000
|0x1D8000
|
|<span class=graphics>Encounter/phonecall backgrounds</span>
|<span class=graphics>Encounter/phonecall backgrounds</span>
|
|
Line 610: Line 730:
|0x77
|0x77
|0x1DC000
|0x1DC000
|
|Blank
|Blank
|
|
Line 615: Line 736:
|0x78
|0x78
|0x1E0000
|0x1E0000
|
|Blank
|Blank
|<span class=text>+ Battle phrases (moved from 0x75)<br>+ Item names (moved from 0xb)</span> <br><span class=asm>+ ASM advice to print items in shops</span>
|<span class=text>+ Battle phrases (moved from 0x75)<br>+ Item names (moved from 0xb)</span> <br><span class=asm>+ ASM advice to print items in shops</span>
Line 620: Line 742:
|0x79
|0x79
|0x1E4000
|0x1E4000
|
|<span class=graphics>D-Shot buttons, windows CGB</span>
|<span class=graphics>D-Shot buttons, windows CGB</span>
|
|
Line 625: Line 748:
|0x7a
|0x7a
|0x1E8000
|0x1E8000
|
|<span class=graphics>D-Shot buttons </span>
|<span class=graphics>D-Shot buttons </span>
|
|
Line 630: Line 754:
|0x7b
|0x7b
|0x1EC000
|0x1EC000
|
|<span class=graphics>D-Shot buttons, windows GB</span>
|<span class=graphics>D-Shot buttons, windows GB</span>
|
|
Line 635: Line 760:
|0x7c
|0x7c
|0x1F0000
|0x1F0000
|
|
|
|
|
Line 640: Line 766:
|0x7d
|0x7d
|0x1F4000
|0x1F4000
|
|<span class=graphics>T-Fanger sprites, Denjuu groups, personality icons</span>
|<span class=graphics>T-Fanger sprites, Denjuu groups, personality icons</span>
|
|
Line 645: Line 772:
|0x7e
|0x7e
|0x1F8000
|0x1F8000
|
|<span class=graphics>T-Fanger sprites</span>
|<span class=graphics>T-Fanger sprites</span>
|
|
Line 650: Line 778:
|0x7f
|0x7f
|0x1FC000
|0x1FC000
|
|<span class=graphics>T-Fanger sprites</span>
|<span class=graphics>T-Fanger sprites</span>
|
|
|-
|-
|}
|}

Revision as of 00:22, 28 January 2012

Legend:

  • Red - Assembly code
  • Blue - Text/text pointers
  • Purple - Graphics
  • Green - Other data
Bank ROM address Free regions Data Patch changes
0x0 0x0 $HOME, headers, bankswitch routines
0x1 0x4000 Blank + Some ASM (andwhyisit)
0x2 0x8000
0x3 0xC000 C388: SGB borders in SNES tile format
0x4 0x10000
0x5 0x14000 ASM: Battle?
0x6 0x18000 Compressed graphics supertable, ?
0x7 0x1C000
0x8 0x20000
0x9 0x24000
0xa 0x28000
0xb 0x2C000 0x2F9BA - 0x2FFFF Font, text-related code (0x2C94F: dialogue super pointer table), item names + VWF code
- Item names (moved to 0x78)
0xc 0x30000
0xd 0x34000 Nearly every color palette in the game
0xe 0x38000 Stuff, credits, other stuff??
0xf 0x3C000 Maps for wild Denjuu, other unknown things???
0x10 0x40000 Denjuu description text
0x11 0x44000
0x12 0x48000
0x13 0x4C000
0x14 0x50000
0x15 0x54000
0x16 0x58000
0x17 0x5C000
0x18 0x60000
0x19 0x64000
0x1a 0x68000
0x1b 0x6C000
0x1c 0x70000
0x1d 0x74000
0x1e 0x78000 Blank
0x1f 0x7C000
0x20 0x80000
0x21 0x84000
0x22 0x88000
0x23 0x8C000
0x24 0x90000
0x25 0x94000 Blank + Phone question text 6 (moved from 0x26)
0x26 0x98000 Phone call-related code?
Phone question text
- Phone question text 6 (moved to 0x25)
0x27 0x9C000
0x28 0xA0000 Map room tiles
0x29 0xA4000 FD numbers, compressed stuff?, code?
0x2a 0xA8000 ASM: Map screen, map names, item icons
0x2b 0xAC000 Item graphics
0x2c 0xB0000 Item graphics 2
0x2d 0xB4000 Blank
0x2e 0xB8000 Overworld sprites
0x2f 0xBC000 Overworld sprites 2
0x30 0xC0000 Overworld sprites 3
0x31 0xC4000 Overworld sprites 4
0x32 0xC8000
0x33 0xCC000
0x34 0xD0000 Blank + Denjuu names (moved from 0x75)
0x35 0xD4000 Compressed GB menu tilesets
0x36 0xD8000 Compressed graphics
0x37 0xDC000 Compressed ?, D-shot borders/versions, "You Have _ messages", PUSH START sprites
0x38 0xE0000 Various sprites, overworld graphics, map tiles and sprites, numbers
0x39 0xE4000 Compressed intro and cutscene graphics
0x3a 0xE8000 Compressed intro sprites, link graphics, game over
0x3b 0xEC000 Blank
0x3c 0xF0000 Blank
0x3d 0xF4000 Blank
0x3e 0xF8000
0x3f 0xFC000 Some uncompressed graphics ???
0x40 0x100000 Some post-game NPC text
0x41 0x104000 Move animation graphics
0x42 0x108000
0x43 0x10C000 Blank + Event text 5 (moved from 0x4a)
0x44 0x110000 Blank + Phone question text 3 (moved from 0x45)
0x45 0x114000 Text for battles and other general stuff
Phone question text 3
- Phone question text 3 (moved to 0x44)
0x46 0x118000 Text messages and secret Denjuu call text
0x47 0x11C000 NPC text 1
0x48 0x120000 Event text 1
0x49 0x124000 NPC text 2
0x4a 0x128000 Some NPC text
Event text 5
- Event text 5 (moved to 0x43)
0x4b 0x12C000 Event text 2
0x4c 0x130000 Phone question text 1
0x4d 0x134000 Phone question text 2
Compressed evolution graphics
Graphics moved to 0x61
0x4e 0x138000 Event text 3
0x4f 0x13C000 NPC text 3
0x50 0x140000 Event text 4
0x51 0x144000 Phone question text 4
Phone question text 5
- Phone question text 5 (moved to 0x58)
0x52 0x148000
0x53 0x14C000
0x54 0x150000
0x55 0x154000
0x56 0x158000 Phone text (Plot-related)
0x57 0x15C000 Phone text (Experience item-related)
0x58 0x160000 Blank + Phone question text 5 (moved from 0x51)
0x59 0x164000 Compressed overworld tilesets
0x5a 0x168000 Blank
0x5b 0x16C000 Blank
0x5c 0x170000 Blank
0x5d 0x174000 Blank
0x5e 0x178000
0x5f 0x17C000 Unused cutscene tilemaps/palettes (?)
0x60 0x180000 Unused cutscene graphics
0x61 0x184000 Blank
Evolution graphics (refer to v89)
0x62 0x188000 Blank
0x63 0x18C000 Acre data for Sanaeba Research Center
0x64 0x190000 Acre data for Marts & Houses, Burion Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room
0x65 0x194000 Acre data for Burion Ruins: Floors 1-6
0x66 0x198000 Acre data for Cactos Ruins
0x67 0x19C000 Game maps, warps, treasure chest contents
0x68 0x1A0000 Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna trees (same quadrants)
0x69 0x1A4000 Acre data for Overworld Map (Bottom-right quadrant), Antenna trees (Bottom-right quadrant), Toronko Village Spring, Northeast Cavern, Craft Research Center, Dimenza's Mansion
0x6a 0x1A8000 Acre data for Tripa Antenna Tree Cave, Pepperi Mountains
0x6b 0x1AC000 Sprites for Denjuu #1-18
0x6c 0x1B0000 Sprites for Denjuu #19-36
0x6d 0x1B4000 Sprites for Denjuu #37-54
0x6e 0x1B8000 Sprites for Denjuu #55-72
0x6f 0x1BC000 Sprites for Denjuu #73-90
0x70 0x1C0000 Sprites for Denjuu #91-108
0x71 0x1C4000 Sprites for Denjuu #109-126
0x72 0x1C8000 Sprites for Denjuu #127-144
0x73 0x1CC000 Sprites for Denjuu #145-162
0x74 0x1D0000 Sprites for Denjuu #163-174
0x75 0x1D4000 Various lists: Denjuu names, T-Fanger names, attack names, types, phrases, etc.
Wild Denjuu species/level data, other unknown things???
- Denjuu names (moved to 0x34)
- Battle phrases (moved to 0x78)
0x76 0x1D8000 Encounter/phonecall backgrounds
0x77 0x1DC000 Blank
0x78 0x1E0000 Blank + Battle phrases (moved from 0x75)
+ Item names (moved from 0xb)

+ ASM advice to print items in shops
0x79 0x1E4000 D-Shot buttons, windows CGB
0x7a 0x1E8000 D-Shot buttons
0x7b 0x1EC000 D-Shot buttons, windows GB
0x7c 0x1F0000
0x7d 0x1F4000 T-Fanger sprites, Denjuu groups, personality icons
0x7e 0x1F8000 T-Fanger sprites
0x7f 0x1FC000 T-Fanger sprites