User:Kimbles/DD1 Notes: Difference between revisions
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== Dino happiness == | |||
The happiness of a Dino living in your city is partly decided by the sectors surrounding its house. Each type (Iguarm, Birdis, etc.) has a set of terrain and Dino types that they like or dislike. If too many of the surrounding squares contain terrain or neighbors that the Dino can't stand, it'll become unhappy. Unhappy Dinos run the risk of becoming sick, or in the worst case, rampaging around your town and possibly destroying other buildings. | |||
<pre width="25"> | |||
X | X | X | |||
--+---+--- D = Dino's house | |||
X | D | X X = Squares that matter | |||
--+---+--- | |||
X | X | X | |||
</pre> | |||
So long as there are more positives in those 8 squares than negatives, the Dino will probably stay happy. (The guide books aren't terribly clear on this.) | |||
Nobody has any idea how this works in regards to Megahouses. | |||
'''Legend:''' | |||
* @ = Very good, O = Good, - = Normal, X = Bad | |||
{| class=wikitable style="text-align:center;" | |||
|- | |||
! colspan=2 | Type/Type | |||
! [[File:DD1-t01.gif]] I | |||
! [[File:DD1-t02.gif]] T | |||
! [[File:DD1-t03.gif]] B | |||
! [[File:DD1-t04.gif]] S | |||
! [[File:DD1-t05.gif]] K | |||
! [[File:DD1-t06.gif]] E | |||
! [[File:DD1-t07.gif]] D | |||
! [[File:DD1-t08.gif]] G | |||
! [[File:DD1-t09.gif]] M | |||
! [[File:DD1-t10.gif]] Z | |||
|- | |||
| [[File:DD1-t01.gif]] | |||
| Iguarm | |||
| @ | |||
| O | |||
| - | |||
| X | |||
| O | |||
| - | |||
| - | |||
| X | |||
| - | |||
| O | |||
|- | |||
| [[File:DD1-t02.gif]] | |||
| Tetrotop | |||
| O | |||
| @ | |||
| O | |||
| - | |||
| X | |||
| O | |||
| - | |||
| X | |||
| - | |||
| O | |||
|- | |||
| [[File:DD1-t03.gif]] | |||
| Birdis | |||
| - | |||
| O | |||
| @ | |||
| O | |||
| - | |||
| X | |||
| O | |||
| X | |||
| - | |||
| O | |||
|- | |||
| [[File:DD1-t04.gif]] | |||
| Shellbook | |||
| - | |||
| - | |||
| O | |||
| @ | |||
| O | |||
| - | |||
| X | |||
| X | |||
| - | |||
| O | |||
|- | |||
| [[File:DD1-t05.gif]] | |||
| Kickbug | |||
| O | |||
| X | |||
| - | |||
| O | |||
| @ | |||
| O | |||
| - | |||
| X | |||
| - | |||
| O | |||
|- | |||
| [[File:DD1-t06.gif]] | |||
| Ecolord | |||
| - | |||
| O | |||
| X | |||
| - | |||
| O | |||
| @ | |||
| O | |||
| X | |||
| - | |||
| O | |||
|- | |||
| [[File:DD1-t07.gif]] | |||
| Dualon | |||
| X | |||
| - | |||
| O | |||
| - | |||
| - | |||
| O | |||
| @ | |||
| X | |||
| - | |||
| O | |||
|- | |||
| [[File:DD1-t08.gif]] | |||
| Ghostfree | |||
| X | |||
| X | |||
| X | |||
| X | |||
| X | |||
| X | |||
| X | |||
| @ | |||
| - | |||
| O | |||
|- | |||
| [[File:DD1-t09.gif]] | |||
| Metaball | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| @ | |||
|- | |||
| [[File:DD1-t10.gif]] | |||
| Zeroii | |||
| O | |||
| O | |||
| O | |||
| O | |||
| O | |||
| O | |||
| O | |||
| O | |||
| @ | |||
| X | |||
|- | |- | ||
|} | |} |
Revision as of 15:33, 7 February 2012
Since I'm one of the few people who have actually played this and have two books for it, I'll be writing out the info that I've found here until we can get proper pages for it.
It's a pretty interesting game... It's basically "collect monsters and battle them", but you're also expected to build a city for them to live in and keep them more or less happy. It's also framed as a (fictional) videogame that you're playing on your "Dino Pad" PDA...thing, which apparently runs on the (fictional) "Planet OS" operating system. You're greeted with the Dino Pad menu when you turn on the game, which has a bunch of useful features such as an address book, memo, calendar, timetable, calculator, and pocketbook, all of which are totally functional. It also has stuff like the sound check, some minigames, and of course the main game (Dino Device). It asks you for the real-life date when you turn it on (for the calendar and such), but sadly it only goes up to 2010. :(
Dinos
Dinos are the monsters you collect in the game. There are 150 in all, although most of them are recolors.
You can keep up to 3 Dinos with you at a time, and as many as you like in the houses you place in your city. (There's probably some upper limit though.)
Types
They're divided into 10 basic types:
Several things are determined by a Dino's type, like what devices it can equip and which city features/other dinos it prefers to live beside. Tetrotop, Birdis, and Shellbook types are rideable if you have them in your party. (Tetrotop is high-speed ground travel, and Birdis and Shellbook let you move over mountains and water, respectively.) Each type also has a special ability/effect that it can use in battle, but I don't have them all figured out yet. *nod*
Styles
Each type contains 3 designs called styles, listed above. (They're all named after constellations.) There are 30 styles in the game, meaning 30 unique monster designs.
Each style comes with 1-3 unique attacks, which can do damage or cause other effects. Styles that come with 1 attack can equip up to 3 weapon devices, but styles with more attacks have to equip fewer, since weapons take up free attack slots.
Elements (a.k.a. Attributes)
Within each style are 5 different elemental variants: Fire, water, electric, earth, and no element (which uses the "natural" colors). Each of these Dinos is named after a specific star in the constellation the style is named after. *nod*
Elements play a large part in how much damage a Dino does/takes in battle. It goes Fire > Earth > Electric > Water > Fire, with non-elemental stuff having no disadvantage or advantage.
10 types x 3 styles x 5 elements each = 150 different Dinos total!
How to get Dinos
The easiest way to get Dinos is from the Gatcha Station, otherwise known as the Gatchaste (or Gatchasta I guess) for short. This takes information from the profiles (addresses) you keep in the game's address book (specifically, it looks at their name and birthday) and generates a Dino from it. An address can be reused as many times as you want, and any particular address will always give you the same style every time. (The element is random though.) The first Dino you get in the game is always the one based on your own profile, which the game makes you input the first time you start it up. Note however that there is at least one "rare" style in each type that you can't get from using the Gatchasta machine.
(The second Dino you get is a Centaurus whose element depends on the version: fire (Agena) in Red, or water (Toliman) in Blue. This is more or less the only visible version difference.)
Another way to get Dinos (after you unlock the colosseum) is to find them wild. Ocassionally you'll get a message while walking around your city and a wild Dino will attack you. You'll enter a 1 vs 1 battle, and if you win you can keep the wild Dino. (There's no penalty if you lose.) These wild Dinos can be any style or type (except Zeroii), including some of the rare styles that you can't get from the Gatchasta.
Another way is a little bit similar to Pokemon breeding. Basically you build a structure known as Megahouse which actually cost you 1500 golds. Leaving only 2 Dino in it gives you a slight chance of a baby Dino getting born. At the moment it is still unknown yet how the combination work. so far the experiment I had was with 2 Aquarius that gave birth a Cancer.
Zeroii types are the big exception, because they're considered "super-rare" and have special requirements in order to get them: Dracos can only be obtained by winning a post-game tournament, Centauruses, aside from the version starters, are found by putting specific passwords into the Gatchasta (in the form of name/birthday), and Eridanus is found by combining other rare styles. (Still no clue how to do this.)
Breeding
This is the process of placing 2 dino into a megahouse. Megahouse will cost 1500/house and consume four space placing only 3 Dino in that house. the pros is it is considered as ONE building therefore the Minus bonus will be 100 or 200 if I'm not mistaken. it is still not sure which monster you will get through this process as 2 Aquarius which is a Tetratop type can give birth to a Cancer which is a Shellbook type This method of obtaining Dino is free and simple. Please do enjoy Breeding and Contribute your results to help other players.
Devices
These are the weapons and armor that Dinos can equip.
Each Dino can equip 1-3 weapon devices (depending on the number of attacks it has), as well as one armor device. Much like Dinos, devices all come in 5 different elemental versions, which decides which elements it's good/bad against.
Weapon devices can be things like claws, swords, guns, lasers, missiles, etc. When equipped, it replaces one free attack slot and can be used just like a regular attack. (The animations tend to be pretty cool.) Each equipped weapon device can only be used 5 times per battle.
Armor devices are what they sound like. They tend to be shields, helmets, or arm/leg guards. They mainly raise defense and tend to lower a Dino's speed a lot. (Weapons lower it too, but not by as much.) The amount of damage a Dino takes from an attack is affected by both the Dino's element and the element of their armor.
Devices are also categorized as either generic or exclusive. Generic devices can be equipped by all Dinos within a type, and exclusive devices can only be equipped by a specific style. Exclusive devices are generally much stronger and more stylish, but not all styles have them, so some styles will end up always having to use the generic set. The rarer styles within a type tend to have more. :O
Devices can also be upgraded, using items called plugins. Weapons take Plugin W to increase attack, and armor takes Plugin A to increase defense. The number on the plugin refers to how many points it adds. Once a device has been upgraded, it gets a +# on the end of its name to show the total of added points. *nod* Different devices have different upper limits, but generally it's around 40-70 for generic devices, and 20-40 for exclusive devices.
Emblems
When you first start up the game and put in your first address, the game assigns you an emblem, which appears on the Dino Device title screen. These decide which elements are more common than others, and influence your Dinos' stat growth somewhat. They are non-changeable without restarting your game, and are somehow decided based on the first address you put in.
There are 5 possible emblems per version, 10 in all, based on the 9 planets plus the moon (it uses the astrological symbols). The names are all vaguely based on the name of the planet, but a few are kind of hard to figure out. :/
(Table sucks, I know.)
Centaurus passwords
The Centaurus style is normally unobtainable, aside from the version-specific starters. You could only get the others by using special passwords (name and birthday combinations) and putting them into the Gatchasta. The passwords were apparently given out in Comic BomBom at some point, but they're also listed in the Playnavi guide.
Dino | Element | Name | Date |
---|---|---|---|
Rigil / リギル | None | seruspe▽>% | 1872-01-23 |
Agena / アゲナ | Fire | rnioo↑*?@# | 1938-02-08 |
Toliman / トリマン | Water | aeris&→¥△♪ | 1756-12-21 |
Hadar / ハダル | Electric | uaiaql!←$○ | 1825-08-14 |
Wazn / ワズン | Earth | gnycus<☆↓+ | 1949-09-10 |
Dino happiness
The happiness of a Dino living in your city is partly decided by the sectors surrounding its house. Each type (Iguarm, Birdis, etc.) has a set of terrain and Dino types that they like or dislike. If too many of the surrounding squares contain terrain or neighbors that the Dino can't stand, it'll become unhappy. Unhappy Dinos run the risk of becoming sick, or in the worst case, rampaging around your town and possibly destroying other buildings.
X | X | X --+---+--- D = Dino's house X | D | X X = Squares that matter --+---+--- X | X | X
So long as there are more positives in those 8 squares than negatives, the Dino will probably stay happy. (The guide books aren't terribly clear on this.)
Nobody has any idea how this works in regards to Megahouses.
Legend:
- @ = Very good, O = Good, - = Normal, X = Bad