User:Sanky/Scripting: Difference between revisions
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(WOW I'M DUMB it crashed because I copied the wrong id.) |
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Line 29: | Line 29: | ||
44 [id] - sound effect | 44 [id] - sound effect | ||
45 [id] - change music | 45 [id] - change music | ||
4d [id] [??]? - cutscene | |||
the intro one is 4d 0a 0b, changing 0a to 09 made it the index completion screen | |||
anyway the intro one is at uhh 150962 | anyway the intro one is at uhh 150962 | ||
in the intro: | in the intro: |
Revision as of 09:20, 21 February 2013
Dumping the stuff I have figured out. The first T-Fanger script (inside the spring) begins at 0x150c38.
00 - end script (return to control to the player) 01 [bank] [id] - display text (not sure about bank mappings) 02 ? - also text 03 - nothing? 04 [frames] - sleep. this is used very often 05 - wait for A 06 - nothing? 07 [map?] [position?] - change map/warp 08 [map?] [position?] - warp antenna tree? (tries to open a small box with position) 09 ? - another warp 0a ? - another warp 0b ? - another warp 0c [direction] - turn Shigeki 0d [direction] - turn Shigeki (this one seems to be used) 0e - *hop* Shigeki 0f [direction] - *hop* Shigeki one space away 23 [npc] [xy] [speed] - make an npc move 25 [npc] - hide sprite 27 [npc] - *hop* this NPC 28 [npc] - *hop* this NPC 2c [direction] - *hop* partner Denjuu one space away 31 [party id] [t-fanger class] [enemy type] - battle! enemy type can be 0 (wild denjuu), 1 (t-fanger) or 2 (solo denjuu)? 32 same as above? 33 same as above? 44 [id] - sound effect 45 [id] - change music 4d [id] [??]? - cutscene the intro one is 4d 0a 0b, changing 0a to 09 made it the index completion screen anyway the intro one is at uhh 150962 in the intro: 00 = opens menu (like select) 01 = opens evolution screen 02 = nothing, but messes up the bottom bar (← probably a side effect) 03 = looking up the antenna tree 04 = Kai cutscene: This guy is one of my "soldiers". 05 = [http://img7.imagebanana.com/img/o40vfohg/20120612T214317bgbTELEFANGPWBXTJ.png UNUSED CUTSCENE] (wrong text) 06 = explodes violently (crash) 07 = Possibly a nuked cutscene. Loads GB menu graphics into memory (they probably used to be something else), shows a nearly blank screen with a blue palette, after a few seconds, then continues * there definitely WAS something here, but it's probably gone. 08 = * 0a = finally, we're connected & falling 0b = * 0c = * i think the rest is like this: * = loads antenna tree overworld tilesets into the second GBC bank (nothing else really does this) and continues
thus, the t-fanger script dissected:
04 04 - sleep 4 frames 45 26 - change music 01 03 aa - print text (Phew, it's hot outside…) 0d 03 04 0a 0d 01 04 0a 0d 03 04 0a 0d 01 04 0a 0d 02 - this is Shigeki's "turn body from side to side to display negation" 04 28 - sleep 01 03 ab - text - "Yeah, that's too bad…" 04 32 - sleep 33 00 27 01 - battle, t-fanger, class 27, party id 0 04 32 - sleep 28 00 - *hop* 04 32 - sleep 01 03 ac - text "S-strong…" 23 00 11 78 - move npc 0 in 1, 1 speed 78 57 00 - I don't know 23 00 13 78 - move 57 00 - ? 23 00 03 78 - move 57 00 - ??? 25 00 - hide npc sprite 14 06 0d - this might be setting a flag so the npc doesn't appear any more 00 - end script