Pokémon Diamond and Jade: Difference between revisions
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(Denjū to Denjuu, and reworded some lines.) |
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{{Infobox game | {{Infobox game | ||
| image = [[Image:Pokemon Diamond Boxart.jpg]]<br /><br />[[Image:Pokemon Jade Boxart.jpg]] | | image = [[Image:Pokemon Diamond Boxart.jpg]]<br /><br />[[Image:Pokemon Jade Boxart.jpg]] | ||
| developer = | | developer = Unknown | ||
| publisher = Unknown | | publisher = Unknown | ||
| designer = Takagi Toushi | | designer = Takagi Toushi | ||
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:''For the Pokémon game by [[wikipedia:Game Freak|Game Freak]], see [[wikipedia:Pokémon Diamond and Pearl|Pokémon Diamond and Pearl]].'' | :''For the Pokémon game by [[wikipedia:Game Freak|Game Freak]], see [[wikipedia:Pokémon Diamond and Pearl|Pokémon Diamond and Pearl]].'' | ||
'''Pokemon Diamond''' and '''Jade''' are two versions of the bootlegged | '''Pokemon Diamond''' and '''Jade''' are two versions of the bootlegged version of [[Keitai Denjuu Telefang 1]]. The Power Version was used to make Diamond, and the Speed Version became Jade. | ||
==Translation== | ==Translation== | ||
[[Image:PokemonDiamondTitleScreen.PNG|thumb|right|Pokémon Diamond title screen.]] | [[Image:PokemonDiamondTitleScreen.PNG|thumb|right|Pokémon Diamond title screen.]] | ||
The translation has a reputation of being very poor. It is notorious for its [[wikipedia:Engrish|Engrish]] with quotes such as "Some points of 4 lost!" Nearly all the characters' and [[ | The translation has a reputation of being very poor. It is notorious for its [[wikipedia:Engrish|Engrish]] with quotes such as "Some points of 4 lost!" Nearly all the characters' and [[Denjuu]]'s names change in translation. | ||
For example, [[Shigeki]] becomes Bek. [[Krypto|Kuriputo]] becomes Kuribute. [[T-Fanger]], a term for people who use | For example, [[Shigeki]] becomes Bek. [[Krypto|Kuriputo]] becomes Kuribute. [[T-Fanger]], a term for people who use Denjuu, becomes T-Mildew, Milde-T, and Mildew-T. Another notable characteristic of this translation is the abundant swearing. | ||
==Bugs and Glitches== | ==Bugs and Glitches== | ||
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* The game would not load a save on some carts. Depending on the emulator, selecting "Contin[ue]" when a saved game is present will either cause the game to freeze entirely (which means you cannot do anything until you reset the emulator) or act as if there is no saved game. The problem is not the saved data; the saved data is actually present, but the bootleg cannot load it properly. If one saves on Diamond, then plays Power and imports the save (possible with [[wikipedia:VisualBoyAdvance|VisualBoyAdvance]] or another [[wikipedia:emulator|emulator]]), it will load the save fine; however, the nicknames will be messed up. | * The game would not load a save on some carts. Depending on the emulator, selecting "Contin[ue]" when a saved game is present will either cause the game to freeze entirely (which means you cannot do anything until you reset the emulator) or act as if there is no saved game. The problem is not the saved data; the saved data is actually present, but the bootleg cannot load it properly. If one saves on Diamond, then plays Power and imports the save (possible with [[wikipedia:VisualBoyAdvance|VisualBoyAdvance]] or another [[wikipedia:emulator|emulator]]), it will load the save fine; however, the nicknames will be messed up. | ||
* Dialing secret | * Dialing secret Denjuu causes the game to crash. This makes it impossible to obtain secret Denjuu without cheat codes. | ||
* Selecting "[[Items|Prop]]" when you have no items causes the game to crash. | * Selecting "[[Items|Prop]]" when you have no items causes the game to crash. | ||
* Pressing A+B+Select+Start simultaneously causes the game to crash. | * Pressing A+B+Select+Start simultaneously causes the game to crash. | ||
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[[Image:Pkdiamondintro.gif|thumb|left|A comparison of the original intro and the bootleg intro. Note the different colors.]] | [[Image:Pkdiamondintro.gif|thumb|left|A comparison of the original intro and the bootleg intro. Note the different colors.]] | ||
* The player cannot be named; he/she is automatically named "Bek". | * The player cannot be named; he/she is automatically named "Bek". | ||
* | * Denjuu cannot be nicknamed; they are auto-nicknamed (with the 6-character limit that the original already had). Additionally, the [[Lampgela]] obtained in the game is nicknamed "o". | ||
[[Image:Pkdiamondmonochrome.png|thumb|right|Pokémon Diamond on an original Game Boy.]] | [[Image:Pkdiamondmonochrome.png|thumb|right|Pokémon Diamond on an original Game Boy.]] | ||
* The color palette is glitched in the introduction. | * The color palette is glitched in the introduction. | ||
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==See also== | ==See also== | ||
* [[Keitai | * [[Keitai Denjuu Telefang 1]] | ||
* [[Keitai | * [[Keitai Denjuu Telefang 2]] |
Revision as of 06:27, 19 April 2008
Pokémon Diamond and Jade | |
| |
Developer(s) | Unknown |
---|---|
Publisher(s) | Unknown |
Designer(s) | Takagi Toushi |
Release date | Unknown |
Genre | Console role-playing game |
Platform | Game Boy Color |
- For the Pokémon game by Game Freak, see Pokémon Diamond and Pearl.
Pokemon Diamond and Jade are two versions of the bootlegged version of Keitai Denjuu Telefang 1. The Power Version was used to make Diamond, and the Speed Version became Jade.
Translation
The translation has a reputation of being very poor. It is notorious for its Engrish with quotes such as "Some points of 4 lost!" Nearly all the characters' and Denjuu's names change in translation.
For example, Shigeki becomes Bek. Kuriputo becomes Kuribute. T-Fanger, a term for people who use Denjuu, becomes T-Mildew, Milde-T, and Mildew-T. Another notable characteristic of this translation is the abundant swearing.
Bugs and Glitches
- Main article: Glitches
The bootleg version contains numerous glitches, which is the reason why it is so notable.
- The game would not load a save on some carts. Depending on the emulator, selecting "Contin[ue]" when a saved game is present will either cause the game to freeze entirely (which means you cannot do anything until you reset the emulator) or act as if there is no saved game. The problem is not the saved data; the saved data is actually present, but the bootleg cannot load it properly. If one saves on Diamond, then plays Power and imports the save (possible with VisualBoyAdvance or another emulator), it will load the save fine; however, the nicknames will be messed up.
- Dialing secret Denjuu causes the game to crash. This makes it impossible to obtain secret Denjuu without cheat codes.
- Selecting "Prop" when you have no items causes the game to crash.
- Pressing A+B+Select+Start simultaneously causes the game to crash.
- Pressing Start after the Game Over screen causes the game to crash.
- Rapidly pressing B somewhere in the phone menu screen sometimes causes the game to crash. How this happens exactly is currently unknown.
- The player cannot be named; he/she is automatically named "Bek".
- Denjuu cannot be nicknamed; they are auto-nicknamed (with the 6-character limit that the original already had). Additionally, the Lampgela obtained in the game is nicknamed "o".
- The color palette is glitched in the introduction.
- Custom tunes can not be created. When attempting to do so, screeching noises sound, making this feature unusable.
- There is a glitch in Ion Island where the door sometimes locks up after beating Gypsophi.
- On some carts, vases can not be picked up after you shut off the power. However, considering that some carts can not save, this glitch will not even matter.
- When playing in monochrome mode, the title screen is invisible until the Start button is pressed, at which point it darkens and becomes visible.
- When playing in monochrome mode, the background of the letters in the phone menu screen are darker than they should be.
- Credits are removed, and just has a modified "THANK YOU FOR YOUR PLAYING!" text.
- The game's clock does not function as it should. It does not run in real time. This is evident when one uses an emulator. When the emulator is paused, sped up, or slowed down, the clock will do the same as well. In contrast, in the original version, the clock runs at a constant speed (real time) no matter what. In addition, in the bootleg, a second in the game passes after every 50 frames instead of 60, making the clock run 20% faster than normal[1].
References
- ↑ Verified with VisualBoyAdvance's Memory Viewer and Frame Advance features