Wikifang:Telefang 1 Translation Patch/Bugs: Difference between revisions
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* Story item obtain message is improperly formatted | * Story item obtain message is improperly formatted | ||
* <s>Giving your current Denjuu an item has a broken message</s> | * <s>Giving your current Denjuu an item has a broken message</s> | ||
* "Are you calling me over?" message is formatted like an SMS | * <s>"Are you calling me over?" message is formatted like an SMS</s> | ||
** Yes/No question options are misaligned on this message (and possibly others) | |||
* <s>Items menu has text overflow and tile overwriting issues</s> | * <s>Items menu has text overflow and tile overwriting issues</s> | ||
** Items menu text is now correctly centered. However, text that genuinely overflows the box will still overwrite neighboring tiles. There is currently no fix for this: Translated item names must be clipped to fit. | ** Items menu text is now correctly centered. However, text that genuinely overflows the box will still overwrite neighboring tiles. There is currently no fix for this: Translated item names must be clipped to fit. |
Revision as of 22:42, 12 December 2017
This is a list of known bugs in the Telefang 1 translation patch. This only includes bugs that the original Japanese game does not have, so any bugs that originated in the Japanese version will most likely not be fixed unless they are severe.
Current bugs
High priority
When called by a Denjuu, species name is incorrect. I got a call from "Monstera" but it had the name "Tsunonasu".- Name is still not centered correctly when receiving calls
- Story item obtain message is improperly formatted
Giving your current Denjuu an item has a broken message"Are you calling me over?" message is formatted like an SMS- Yes/No question options are misaligned on this message (and possibly others)
Items menu has text overflow and tile overwriting issues- Items menu text is now correctly centered. However, text that genuinely overflows the box will still overwrite neighboring tiles. There is currently no fix for this: Translated item names must be clipped to fit.
- Title screen sample sounds like Vinny had his way with it on emulator
Replace the Japanese logo on the SGB border with the translated equivalent
Low priority
When playing in monochrome mode (i.e. GB or SGB mode), tiles in the D-Shot menu screen are corrupted. This is because tiles for monochrome systems are loaded differently from tiles for the GBC.- Certain move, habitat, and item names are too long to fit and get cut off, or overwrite other data.
- The text inserter occasionally messes up newlines in dialogue.
- When selecting "Calls" from the D-Shot menu and selecting a Denjuu, the sprite is the wrong one.
Code for adding diacritics (dakuten and handakuten, e.g. ほ to ぼ to ぽ) was not updated for Latin scripts. The replacement table assumes the Japanese kana character set and both functions don't disable the VWF when drawing names. It should have a new replacement table that cycles through grave accents, acute accents, umlauts, and so on within the Latin-1 character set.- Menu tiles need to be redrawn to fit current font (some tiles are squished)
- No SGB palettes have been defined for this game. In general, the builtin SGB support appears to be completely unused, as if they had copypasted it from another project.
- Define reasonable SGB palettes for
title screen, menu, overworld, etc - Alter menu screens to make use of SGB attribute-set commands
- Use SFC OAM instead of DMG OAM for sprites
- Define reasonable SGB palettes for