Wikifang:Telefang 1 Translation Patch: Difference between revisions
(Update the old title screen screenshot. Also, use Speed version this time. Crypto gets to have all the fun.) |
(Roll patch v114) |
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The patch currently works with both the '''Power version''' and '''Speed version''' of the game. | The patch currently works with both the '''Power version''' and '''Speed version''' of the game. | ||
The latest version is ''' | The latest version is '''v114''', rolled by kmeisthax. | ||
For full patch notes please [http://s15.zetaboards.com/Tulunk_Village/single/?p= | For full patch notes please [http://s15.zetaboards.com/Tulunk_Village/single/?p=10035462&t=515337 consult the forums]. | ||
Speed IPS: https://www.mediafire.com/file/ | Speed IPS: https://www.mediafire.com/file/6k49g0ov0b93k96/Telefang%20-%20Speed%20Version%20%28J%29%20%28Eng.%20beta%20v114%29.ips | ||
Power IPS: https://www.mediafire.com/file/ | Power IPS: https://www.mediafire.com/file/2u7f9rg2mxhugld/Telefang%20-%20Power%20Version%20%28J%29%20%28Eng.%20beta%20v114%29.ips | ||
<noinclude> | <noinclude> | ||
Line 844: | Line 844: | ||
* Diacritics button graphic has been localized to reflect it's purpose of applying accents to Latin characters and not kana. | * Diacritics button graphic has been localized to reflect it's purpose of applying accents to Latin characters and not kana. | ||
* Text rendering using the diacritics button has been fixed to not use VWF, matching the behavior of other buttons. | * Text rendering using the diacritics button has been fixed to not use VWF, matching the behavior of other buttons. | ||
=== Version 114 === | |||
Rolled by kmeisthax | |||
Speed IPS: http://www.mediafire.com/file/6k49g0ov0b93k96/Telefang%20-%20Speed%20Version%20%28J%29%20%28Eng.%20beta%20v114%29.ips | |||
Power IPS: http://www.mediafire.com/file/2u7f9rg2mxhugld/Telefang%20-%20Power%20Version%20%28J%29%20%28Eng.%20beta%20v114%29.ips | |||
* Redraw the logo on the SGB border to our English "Telefang" logo | |||
* Colorize the title screen for SGB operation. | |||
* Colorize the title menu for SGB operation, sort of. | |||
* Fix "Are you calling me over?" message getting formatted like an SMS. | |||
* Fix item use messages getting corrupted by the overworld code. | |||
* Fix centering of the item name on the pause menu inventory screen, and the species name on the pause menu contact screen. | |||
* Remove a nickname draw that was ordinarily overwritten on the denjuu nicknaming screen, which was broken by the above fix. | |||
<noinclude> | <noinclude> | ||
</noinclude> | </noinclude> |
Revision as of 14:13, 15 December 2017
Welcome! This page follows the updates on the Telefang 1 Translation Patch (currently active on Tulunk Village).
Started out as a vision and a thought, the members of Tulunk Village worked together to work towards what one day we would all achieve - a completely translated Telefang 1, as a proper English replacement to supersede the currently infamous bootlegged version.
Although still a work in progress, one day we can all realize this dream.
Links:
Patch: Text dump and translations ・ Known bugs ・ Things to do
Documentation: Bank map ・ RAM map ・ Malias compression ・ Encoding ・ Power/Speed ROM differences ・ Game State Machine
Raw dumps: Compressed graphics ・ Tilemaps ・ Attributemaps
Thread on Tulunk Village
Latest version
The patch currently works with both the Power version and Speed version of the game.
The latest version is v114, rolled by kmeisthax.
For full patch notes please consult the forums.
Changelog
Version 1
By andwhyisit
- Added the english text characters in the rom
- Added all the english move names
http://fast.filespace.org/andwhyisit/TelefangMenuPatch.ips (link dead)
Version 2
By andwhyisit
- Name input, attack names and denjuu names
http://www.mediafire.com/?4yflnptly8y
Version 3
By andwhyisit
- The symbol for Chiru has been replaced
- Fangs renamed to Fungus with all the evolutions following suit
- All of the Evolutionary Stages are written out in full apart from "Super Machine Denjuu" which was shortened to "S.Machine Denjuu".
http://www.mediafire.com/?lddymatjmvo
Version 4
By Blaziken257
- Intro inserted in rom
- Added "NAV" to the bottom
- Changed font to a Pokémon-like one
Added text such as:
- "Give nickname?"
- "Fight/Status/Run" (I guessed on Fight and Run, but I know "Position" is supposed to say "Status")
- "____ has challenged you!"
- The T-Fanger Stranded Child (I called it "S. CHILD" due to the 8-character limit)
- "Save number?"
- "Critical!!" (I know I got this one right)
- Changed "Kryptoraid" to "Kryptoride" and "Kryptoarmor" to "Kryptoarm", but I didn't change any other Denjuu names
etc. http://z15.invisionfree.com/Tulunk_Village/?act=Attach&type=post&id=1494247
Version 5
By andwhyisit
- Made some name adjustments plus cleaned up alot of the squashed effect with the names.
http://www.mediafire.com/?ifvznqpr3m6
Version 5.1
By Blaziken257
- Added "___ appeared!"
- Changed "Escape" to "Run"
- Added the "Fight"/"Run" text in the battle screen
- Added the types (used the same ones as the bootleg, because there's a 4-character limit, but I capitalized "Wood")
http://z15.invisionfree.com/Tulunk_Village/?act=Attach&type=post&id=1495075
Version 6
By Blaziken257
- Replaced "You defeated the enemy Denjuu!" with "The enemy Denjuu were defeated!" It means the same thing, but you don't have to worry about the was/were thing.
- Edited the screen where you pick your Denjuu. If you have none, it now says "- None -" and the top-right says "Pg."
http://z15.invisionfree.com/Tulunk_Village/?act=Attach&type=post&id=1495784
Version 7
By Blaziken257
- When viewing the D-Shot on a regular Game Boy, it loads different tilesets (from $1E4000-$1E7FFF, as opposed to $1EC000-$1EFFFF). Those buttons were redisigned, but only for the monochrome Game Boy so that we could still have the already existing ones.
- Added "ISOLATE" as a T-Fanger.
- Added the "NO SIGNAL" icon on the bottom left.
- Changed "___'s attack! ___!" to "___ used ___!" because of the text length issue.
http://z15.invisionfree.com/Tulunk_Village/?act=Attach&type=post&id=1498440
Version 8
By andwhyisit
- discovered where the preset name is (it is limited to 3 characters and each character is stored separate from each other), attempted to squeeze Shigeki into the 3 tiles.
- cleaned up names, renamed "Krypto" to "Crypto" (in both the Denjuu names and Dialogue text), and added the 's symbol (hex value 06).
http://www.mediafire.com/?655woxsybdm
Version 9
By Blaziken257
- Translated Crypto's picture book entry. Scrunched down so that it fits two lines.
- Changed "___ used ___!" to "___'s move! ___!" There weren't any issues with text wrapping here.
- Revamped the phone button graphics to the Game Boy Color. In case anybody liked the old ones better, THOSE were moved to the Game Boy ones for now. Also added are the Speed buttons, unused.
- Added "You received ___ mail messages." There were different lines of text for each number (1-4), so there weren't any singular/plural issues.
- The NO SIGNAL fixed.
- Fixed the chopped off 0 on the phone.
- Added "I tell you my phone number!" because I got tired of looking at the garbled text, though since I just took it from Diamond, it's probably inaccurate.
http://z15.invisionfree.com/Tulunk_Village/?act=Attach&type=post&id=1516892
Version 10
By Blaziken257
A lot of translations of battle messages, plus:
- Added in Toronko Village and Kurinon Village as map locations; check them out.
- Switched the lowercase and uppercase buttons, but didn't change the entries yet.
- Copied all the Denjuu Arrive/Denjuu Attack phrases from the Diamond ROM
- Added "___ arrived!" when a Denjuu arrives.
- Added the Smoke status effect. Called it "Fog" for now.
- Added "Are you sure?" when you selected your Denjuu.
- Added "Go! _____!" when fighting a T-Fanger.
http://z15.invisionfree.com/Tulunk_Village/?act=Attach&type=post&id=1530618
Version 11
By andwhyisit
- Fixed the name entry values
http://www.mediafire.com/?dbmhom4mjd2
Version 12
By Blaziken257
- Added Kimbles' battle translations
http://z15.invisionfree.com/Tulunk_Village/?act=Attach&type=post&id=1592847
Version 13
By andwhyisit
- The "You have # messages" tiles are done.
- "Ok!" stamp is done, with palette changes of course!
- Item names done.
http://www.mediafire.com/?ml0kozmn2hu
Version 14
By Sanky
- Added Cancel in menu and "No Items".
http://sanky.master.sweb.cz/TelefangPowerV14.ips
Version 14.1
By Sanky
- Made Cancel and No Items look better.
http://sanky.master.sweb.cz/TelefangPatchV14dot1.ips
Version 15
By andwhyisit
- Added personalities and status effects
http://www.mediafire.com/?th23nmhegjw
Version 16
By Blaziken257
- Added Kimbles' shop text.
http://www.mediafire.com/download.php?gz2ezzzmzyz
Version 17
By Blaziken257
- Added most of the dialogue in Toronko Water Station, up to part of the way when you wake up Nejiro.
- Made all the shop text point to one place, freeing some space.
http://www.mediafire.com/download.php?bxnmny2mnmj
Version 18
By Blaziken257
- Rest of the translated stuff for Kakuza Party done.
http://www.mediafire.com/download.php?y1dj2rzdzwn
Version 19
By Blaziken257
- Toronko Village dialogue almost done.
http://www.mediafire.com/download.php?m0gemyzdjyx
Version 20
By andwhyisit
- The word "Denjuu" can now be accessed with the code E56600.
http://www.mediafire.com/?mtyc0ommkyg
Version 21
Skipped.
Version 22
By andwhyisit
- The default name is now "Shigeki".
http://www.mediafire.com/?0mzmqzrljlm
Versions 23-25
Andwhyisit's in-house developtment versions.
- v23 and v24 contained the fix for the E5 code words but aside from that they were mostly failed attempts.
- v25 contained Kimbles font and that E5 code word fix (which I pulled from v24). I was set to release v25, but I waited until v26 was done instead.
- v26 contains the rest of the updates mentioned..
Version 26
By andwhyisit
- Changed the font to Kimbles' font
- Cleaned up some code
- Cleaned up the look of the Denjuu names so that it doesn't look ugly
- Updated the Denjuu names to match the wiki
- Skipped three versions
http://www.mediafire.com/?m20nj14t0wx
Version 27
By andwhyisit
- Made the promised fixes
- Changed the T-Fanger ISOLATE to KAKUZA
- Fixed minor cases of double characters in wrong places
- Made the attack list header read "Moves"
http://www.mediafire.com/?wfwonznomzy
Version 28
By Sanky
- All the map label text is now translated
- Made "Cancel" in the menu look better again since Andwhyisit probably skipped version 14.1, to go with the soon-to-be-added translated menu.
http://www.sankysoft.com/tulunk/TelefangPatchV28.ips
Version 29
By andwhyisit
- Created some asm code to allow running asm code from the previously empty bank 1.
http://www.mediafire.com/?kotnb5gygmx
Version 30
By Sanky
- Replaced the place names with correct translations (see here).
http://www.sankysoft.com/tulunk/TelefangPatchV30.ips
Version 31
By Malias
- Added a working variable width font feature!
- Width table is located at 2FB00.
http://www.mediafire.com/?njzy2dmhl3j
Version 32
By Blaziken257
- Modified the font to work with Malias' variable width hack.
http://www.mediafire.com/?njzy2dmhl3j
Version 33
Skipped by Sanky for unknown reasons. Shame on him! (okay actually this version had the modified intro but not the other changes)
Version 34
By Sanky
- Title screen now says "POWER VERSION".
- New lines in the intro are modified to make full use of the VWF.
- Labels on the map when you press start are done (again!). Includes full names like Toronko Village instead of Toronko Vill.. The only shortening is Pepperi Mount., because Pepperi Mountain didn't fit by one character.
http://www.sankysoft.com/tulunk/TelefangPatchV34.ips
Version 35
By andwhyisit
- Solved a problem with the VWF code.
http://www.mediafire.com/?pttatgp7pog6mg9
Version 36-38
By andwhyisit: v36: Ported back over the changes from v29. v37: Didn't go anywhere really. Dropped v37 and started the counter back up at v38 because v37 was going in the wrong direction and needed to be scrapped and stated again from v36. v38: Restructured some of the VWF code to make it easier to read.
Version 39
By andwhyisit
- Rewrote all suspect "LD (nn),A" and "LD A,(nn)" in the code so that they wrote to and read from an otherwise unused section of ram. THIS FIXES THE DENJUU CALL GLITCH.
http://www.mediafire.com/?y5v2owpiwc3cp0r
Version 40
By Sanky
- Made various ASM fixes to get rid of the disappearing first character bug:
Made this change: 3E 08 ld a,08 3E 07 ld a,07 on the following adresses: Status screen personality - 9164 "Fight" upon opening moves - 14CCA In-battle Denjuu names - 17633 142F0 Additional in-battle Denjuu name fixes: ROM:017E2C CD 61 64 call 6461 ROM:017E2C 00 00 00 nop nop nop ROM:01594B CD 61 64 call 6461 ROM:01594B 00 00 00 nop nop nop This fixes the Denjuu name after winning: ROM:017363 3E 04 ld a,04 ROM:017363 3E 03 ld a,03
- Still needs fixing:
- Denjuu name when a status effect appears, e.g. Fog
- The HP/DP bars, first character gets overwritten on battle start
http://www.sankysoft.com/tulunk/TPatch40.ips
Version 41
By Blaziken257
- Changed the font to a custom, thinner one
- Applied the SGB enabling patch
http://209.85.117.197/12414/167/0/p1036525/TPatch41.ips
Version 42
By Sanky
- Put in all new translations by Kimbles using a dumper and a script to re-insert the text I wrote
- Redone everything story-wise (intro, Nerikara's speech, Nejiro/Netaro text, etc.)
- Redone battle messages and "general" bank
- Started work on Kurinon
- Changed 0x00 to a full-width space
http://telefang.net/etc/TPatch42r1.ips
Version 43
By Blaziken257
- fixes the monochrome phone graphics and the ? and - widths
http://209.85.117.197/12414/167/0/p1036732/TPatch43.ips
Version 44
By Sanky
- Garbled text removed.
- Wrapping line breaks fixed.
- Full-width spaces (0x00) replaced with half-width spaces (0x20).
- "DEKICHBA" changed to "Tabasco".
- "KAKUZA" changed to "Kakuza".
- Untested fix to text rendering while switching Denjuu.
http://telefang.net/etc/TPatch44.ips
Version 45
By andwhyisit
- Title screen is now IN ENGLISH!
- "Civilized Denjuu" changed to "Cultured Denjuu".
http://www.mediafire.com/?xtd1h45c5daygsf
Version 46
By Sanky
- Kurinon story text
- Some calls, partially text messages but they don't display properly.
- Other fixes in older text.
http://telefang.net/etc/TPatch46.ips
Version 47
By andwhyisit
- Minor title screen edit.
http://www.mediafire.com/?83r0zk0c553g5rh
Version 48
By andwhyisit
- Fixed some Yes/No questions.
- Changed garbled text on level up screen. Not perfect but it'll do for now.
- Started work on breaking the denjuu name limit.
http://www.mediafire.com/?17a4ho3i8qb6ydn
Version 49
By andwhyisit
- Solved the disappearing personalities bug that showed up in the last version.
http://www.mediafire.com/?mqrx7hgrx64dc8b
Version 50
By andwhyisit
- Wrote a few asm functions later used in v51. No visible changes.
Version 51
By andwhyisit
- More advancements made towards breaking the limit.
Note: The E5 code for pointer 0x114060] needs to be changed to E5 A0 CC or «&0xcc90» in the text dump to match this patch.
http://www.mediafire.com/?1xmyrbqq5a6ka94
Version 52
By andwhyisit
- Repositioned and repointed the compressed data from bank 37h.
http://www.mediafire.com/?q0e3yu91zgx2b95
Version 53
By Sanky
- Completely translated the menus
- Translated the status screen
- Changed the ugly "No items" icon
- Changed the ugly "POWER VERSION" text on the title screen
http://telefang.net/etc/TPatch53.ips
Version 54
By andwhyisit
- Fixed the nicknaming screen.
http://www.mediafire.com/?bme7vboq046vblg
Version 55
By Sanky
- Changed the status screen a bit.
- Added in Kimbles' translations of the Denjuu phrases!
http://www.mediafire.com/?qx1dia24z1ejpf3
Version 56
By andwhyisit
- New English title screen added.
http://www.mediafire.com/?qx1dia24z1ejpf3
Version 57
By kmeisthax
- Sprite layout modified so that sprites 0Fh and 10h were situated below the G in the telefang logo.
http://www.mediafire.com/?3on2j28te2vt3n9
Version 58
By andwhyisit
- The G in the title screen was moved down thanks to kmeisthax repositioning those sprites for me.
Version 59
By andwhyisit
- The 2-char character tiles were removed, as well as all use of them in-game.
- All missing ascii characters were added in (20h to 7Fh) and the dash shortened. This means that the tilde will now show.
http://www.mediafire.com/?ksbleyhlie646il
Version 60
or Telefang - Power Version (J) [C][!] (Eng. beta branch-vwffix): by kmeisthax
- Made VWF work for the rest of the text
http://www.mediafire.com/?z767hcto1e8891v
Version 61
By kmeisthax
- Disabled the string centering routine
http://www.mediafire.com/download.php?em14dism6lkld91
Version 62
By RacieB
- Translated the index complete certificate
http://www.mediafire.com/download.php?he53ki7ihvrnr1d
Version 63
By User:Sanky
- Put in new translations and doubled the character limits of the following:
- Item names, T-Fangers, attacks, habitats, personalities, status effects
- See Lists for details
- Made the Denjuu name in ___ appeared! correct
http://telefang.net/etc/TPatch63.ips
Version 64
- Fixed the Denjuu call screen text routine to not use clobbered tile pointer every character and instead respect the VWF state OldTileMode.
- String centering undisabled because Sanky's branch didn't get the patch and I forgot to document it.
- (Speaking of which, did you know I document all my patches in my Findings section?)
http://www.mediafire.com/?ka7i4666ta9sjg1
Version 65
- "Status item" text no longer shows graphical errors after 16 drawn tiles.
- VWF core routine no longer touches MainScript state, other users of VWF no longer corrupt MainScript state
- Known bug: Oshe's curry speech seems to be improperly formatted or I have more main script corruption bugs. Denju call screen main script is weird because it doesn't get initialized like regular main script windows.
http://www.mediafire.com/?75d9i2s7bqdcq41
Version 66
By andwhyisit
- All Denjuu name occurances are now entirely sourced from the 16-char entries. No more uppercase names.
http://www.mediafire.com/?zy1i993496wkwid
Version 67
- VWF core routine now much more conservative with drawing onto the next tile, should fix all "next tile in VRAM gets erased" bugs.
http://www.mediafire.com/download.php?o66us8fvbn2z4d2
http://www.filedropper.com/telefang-powerversionjcengbetav67
Version 68
By User:Sanky
- Fix for "INVALID" placeholder Denjuu nature on certain status screens
http://telefang.net/etc/TPatch68.ips
Version 69
By andwhyisit
- Fixes auto-nickname limit.
- Known bug: Denjuu loss screen shows incorrect denjuu name
http://www.mediafire.com/?ae94sbwz2pd3p1d
Version 70
By User:Kmeisthax, un-by User:Sanky
- Removed Sanky's v40, as we fixed the underlying cause of the behavior by making the VWF more conservative on tile usage. This was causing a bug where VRAM clears would complete one tile earlier then they should.
http://www.mediafire.com/download.php?vg6rbsea1aqni4f
Version 71
By andwhyisit
- Fixed the Denjuu loss screen bug.
- Updated Denjuu names.
http://www.mediafire.com/?58lale7mv8hojgk
Version 72
By andwhyisit
- Bug fix for v71. Denjuu names other than Crypto were behaving stangely due to the code looking for the sram Denjuu data in 6-byte blocks rather than 16-byte blocks.
http://www.mediafire.com/?1cqkeh5b9xivtc9
Version 73
By andwhyisit
- A bugfix for my.. bugfix? o_O;
http://www.mediafire.com/?h00bkea2ujncal9
Version 74
By Sanky
- Changed one ld a,09 to ld a,10 so attack names don't get cut off in-battle
- Changed "Cultured Denjuu" to "Cultivated Denjuu"
- Changed "Dark Void Denjuu" to "Dark Space Denjuu"
- Inserted Umekichi "dialogue"
http://telefang.net/etc/TPatch74.ips
Version 75
By andwhyisit
- Moved the name data in D460 to D6A0 to prevent data in ram from being overwritten or misread.
Note: All E5 60 D4 codes in the script are now E5 A0 D6. Unfortunately there are too many to list.
http://www.mediafire.com/?3i363mxfhicnecb
Version 76
By andwhyisit
- Moved the name data in D440 to D68D to prevent data in ram from being overwritten or misread.
Note: That one E5 40 D4 code in the script is now E5 8D D6. It's from the line that says "[name] appeared!" in bank 45.
http://www.mediafire.com/?gginzeict2onohw
Version 77
By Sanky
- Kurinon Village done! Story, NPCs and even unused text. Kimbles probably knows better than me, by this point. XD
http://telefang.net/etc/TPatch77.ips
Version 78
By andwhyisit
- Fixed garbage text in Denjuu names over 6-char by stopping the copied entry from being truncated before the trailing E0.
- Increased printed characters for Denjuu names on the status screen.
- Increased printed characters for the Denjuu names on the pre-battle Denjuu selection screen.
- Increased printed characters for the in-battle Denjuu name that appears above the health bar.
http://www.mediafire.com/?bsyvsbslglgwouc
Version 79
By Sanky
- Fixes the game crashing upon picking up and placing an item again.
The single change: RO78:6FF9 ld a,0B RO78:6FFB ld (C423),a RO78:6FFE ret
http://telefang.net/etc/TPatch79.ips
Version 80
By andwhyisit
- Apparently in v78 I only broke the character limit for the first name in the Denjuu selection screen. This should fix the limits for the second and third names.
http://www.mediafire.com/?1k1drpnt000llox
Version 81
By andwhyisit
- Nickname screen fixed.
http://www.mediafire.com/?vmqc4q3vljx5507
Version 82
By andwhyisit
- Fixes the Denjuu name not appearing during a phone call.
http://www.mediafire.com/?bws4rz0h7973b1c
Version 83
By kmeisthax
- This VWFs every other piece of text in the game (that I know about).
http://www.mediafire.com/?hz3r5w8srms52m6
Version 84
By kmeisthax
- This adds a byte at WRAM C7C8, when it's set to 1 it causes all letters to be treated as 8 pixels wide. This isn't actually set by anything, I need to write VWF-Enable and VWF-Disable control codes into the main script interpreter, but it's getting late.
http://www.mediafire.com/?8mc455y33rwh0m7
Version 85
By kmeisthax
- Adds two control codes EA (VWF disable) and EB (VWF enable).
- Still cannot be used until I modify the game to use a different script routine for the naming screens.
http://www.mediafire.com/?a66cb1jrzr1ipmf
Version 86
By andwhyisit
- Moved D4B1 names to D658 where they can't overwrite reserved values in ram.
- Mass replaced E5 B1 D4 with E5 58 D6 in the script.
- Fixed an E5 code typo in the phrase "[name]'s Denma attack went up!" causing the name to not display.
- Found a cure for Ornith's sadness. :P Yep. More name limit expansions.
- Expanded D420 to 16 chars and a trailing E0. Sorry Sanky but I had to remove your old hack.
- Moved D420's content to an unused section of ram to accomodate the full 17 bytes.
- Refixed the "[name] appeared!" message after the above changes.
- Applied FWF to name input screens. This adds an extra pointer to the game script btw.
http://www.mediafire.com/?e06d79bf25mbq7u
Version 87
By Sanky
- Added in Kimbles' Iris story and NPC translations!
- Tweaked the map text routine to enable text longer than 15 characters (moved it from CA00 to CCC0)
- Changed Pepperi Mount. to Pepperi Mountain accordingly, although we probably want to do full names later (i.e., The Devil's Mountain, Mt. Pepperi)
http://telefang.net/etc/TPatch87.ips
Version 88
By andwhyisit
- All dialogue and associated pointer table pairs now occupy their own bank.
Note: Previously empty bank numbers 25, 43, 44, and 58 are now used.
http://www.mediafire.com/?e4bwd172ekp3dcr
Version 89
By Sanky
- Updated Kimbles' translations
- Corrected evolution graphics which were crashing before.
Originally (Japanese version):
0x1d - bank 0x4d + 0x65c9 (0x1365c9), 0x350 bytes compressed read in 0x9000 0x1e - bank 0x4d + 0x622e (0x13622e), 0x350 bytes compressed read in 0x9000 0x1f - bank 0x4d + 0x648d (0x13648d), 0x190 bytes compressed read in 0x9400
In v88 the graphics have mysteriously dematerialized. Now:
0x1d - bank 0x61 + 0x4000 (0x184000), 0x350 bytes compressed read in 0x9000 0x1e - bank 0x61 + 0x4350 (0x184350), 0x350 bytes compressed read in 0x9000 0x1f - bank 0x61 + 0x46e3 (0x1846e3), 0x190 bytes not compressed read in 0x9400
The first two are backgrounds and need not to be changed. The third one is the CANNOT EVOLVE text, which we might want to change (I fudged it a bit), so it's uncompressed. Yay! http://telefang.net/etc/TPatch89.ips
Version 90
By Sanky
http://telefang.net/etc/TPatch90.ips
Version 91
By Sanky
- Made the tilde a bit longer and prettier~
- Added dumps and placeholders for multiple banks
- This fixes the glitchy calls. When andwhyisit moved the extra texts into individual banks, he accidentally wrote the pointers in big endian, which is why the game exploded upon attempting to read them.
http://telefang.net/etc/tfpatchv91.ips
Version 92
By Blaziken257
- Fixed cursor position for Yes/No prompts on the following screens:
- Being asked to nickname a Denjuu
- Being asked "Are you sure?" after selecting Denjuu prior to battle
(More details here: http://s15.zetaboards.com/Tulunk_Village/topic/515337/22/?x=30#post-8257997 -- could be useful for future cursor fixes)
http://www.mediafire.com/?uoev1qodv6qvwvs
Version 93
By Sanky
- Made "Defense", "Denma", "Type:" look better on the status screen
- Put a space after Sky etc. to workaround the glitchy tile, and moved the slash elsewhere to workaround long types.
- Put in a small chunk of Barran NPC text.
The previously compressed status screen tiles can now be found uncompressed at 0xd4a26.
http://telefang.net/etc/tfpatchv93.ips
Version 94
By andwhyisit
- Fixed the midnight palette bug in VBA.
http://www.mediafire.com/?62z6aojafzu4oak
Version 95
By andwhyisit
- All VBA-related clock bugs to my knowledge are now fixed.
http://www.mediafire.com/?i802j2czifjacbu
Version 96
By Sanky
- Corrected a horrible corruption caused in v91.
- Reinserted the moved banks, since the previous placeholders didn't have end codes.
- Reinserted the general bank with a handful of changes.
- Added tiny hex codes 1 through 1f to the font, because I could.
http://telefang.net/etc/tfpatchv96.ips
Version 97
By Sanky
- Inserted (and fixed up the handling of) dungeon map names
- Inserted some phone calls
http://telefang.net/etc/tfpatchv97.ips
Version 98
By andwhyisit
Normally when you go to choose to not nickname a Denjuu you end up with a full-length default name, but if you choose to nickname and then go with the default you would be stuck with the truncated name. With this patch the game checks that the 6-char truncation of the default matches the submitted nickname, and if so replaces it with the full length default.
So essentially this allows you to change your mind after saying yes to nicknames.
http://www.mediafire.com/?4fy3na4c6qjcwj7
Version 99
By andwhyisit
- Fixed some overly long lines ("What was that all about...?" and "X has challenged you!") that broke the text box.
- Fixed the FD figure jumping over 100 in phone calls.
http://www.mediafire.com/?adqx5drmdxu68ud
Version 100
By andwhyisit
This fixes the names not appearing in the call log.
http://www.mediafire.com/?4v5vuiqfg2skz72
Version 101
By Blaziken257
This repositions the cursor on various screens when linking two games.
(More details here: http://s15.zetaboards.com/Tulunk_Village/topic/515337/23/?x=30#post-8260524)
- IPS format: http://www.mediafire.com/file/353n2s1h2znrir6/tfpatchv101.ips (157 KB)
- BPS format: http://www.mediafire.com/file/6ftg5o6kls5dxtr/tfpatchv101.bps (90 KB)
Version 102
By Blaziken257
- Characters for foreign languages (Spanish, French, German, and Italian) are added to the game's font, but currently unused.
- The D-Shot screen now cycles between uppercase-lowercase-numbers instead of uppercase-numbers-lowercase. The character entry, buttons, and label on the bottom left have all been updated accordingly.
(More details here: http://s15.zetaboards.com/Tulunk_Village/topic/515337/24/?x=30#post-8264304)
- BPS patch: http://www.mediafire.com/file/56n19u7tc18qyho/tfpatchv102.bps
- IPS patch: http://www.mediafire.com/file/1tmadiac77n4ksc/tfpatchv102.ips
Version 103
By Blaziken257 and Sanky
- Implemented a bug fix from version 102 where certain D-Shot screens would have lowercase letters on their buttons instead of numbers
- Added ¡ and ¿ to the font (currently unused)
- Fixed a blank nickname bug introduced in an earlier patch
- BPS patch: http://www.mediafire.com/file/cd2o58wii1k53wj/tfpatchv103.bps
- IPS patch: http://www.mediafire.com/file/fbneou0p18b75qu/tfpatchv103.ips
Version 104
By Sanky and Kimbles
- Inserted Barran story & NPC text.
- Added an ellipsis and a "!!" character. Started using Denjuu E5 code and 's.
- Implemented a special character for FAR text, FC, which currently simply jumps to bank 2E, pointer following. Code is at B:7c89, as an extension of kmeisthax's advice.
- Updated other misc. text.
http://sanky.rustedlogic.net/etc/tfpatchv104.ips
Version 105
By Sanky
- Translated the credits splash screen, seen on startup.
http://sanky.rustedlogic.net/etc/tfpatchv105.ips
Version 106
By Sanky and Kimbles
- Added new translations by Kimbles, including but not limited to:
- Ion Island
- Beginning of Paparuna
- Various corrections
http://sanky.rustedlogic.net/etc/tfpatchv106.ips
Version 107
by Sanky
- Reinserted all text using new text inserter. Line wrapping and cut-off issues, begone!
http://sanky.rustedlogic.net/etc/tfpatchv107.ips
Version 108
by andwhyisit
- Fixes the bug where Denjuu with a contact number greater than 16 (as in your 17th Denjuu) would return the name of the Denjuu with contact number "((contactnum-1)%16)+1" instead.
http://telefang.net/etc/tfpatchv108.zip
Version 109
by andwhyisit
- Replaces the Japanese Melo-D buttons with English counterparts.
http://www.mediafire.com/download/7df2rn5sca5npw2/tfpatchv109.zip
Version 110
by andwhyisit
- Fixes that missing slash between page numbers.
- Also fixes the page indicator when trading so that it displays something useful like "Pg. 01/01" instead of "(0D14 01'01".
http://www.mediafire.com/download/v86ikrt2yx0neyp/tfpatchv110.zip
by kmeisthax
- Complete port of all patch changes to Telefang Speed.
Version 111
rolled by kmeisthax, with contributions from sanqui, andwhyisit, RacieB, and Blaziken257.
Speed IPS: https://www.mediafire.com/?m4gzh07m3lvy4r8 Power IPS: https://www.mediafire.com/?edyuuwokwp4rde6
- Telefang now has a new English title screen present on both Speed and Power versions of the game. It's a slight modification I made to andwhyisit's own mockup from six years ago: http://s15.zetaboards.com/Tulunk_Village/single/?p=8213650&t=7012161
- Additionally, the DMG palette of the overhang sprites was altered slightly to stand out less.
- (Original iteration of this title screen mocked up by andwhyisit [1], further adjustments by kmeisthax. Translated & formatted copyright declaration by RacieB)
- DMG graphics have been updated across the board to match their CGB equivalents.
- Text in the SMS bank was force-formatted to 6 tiles wide instead of the usual 16. This has notably resulted in a few regressions, such as outbound calls.
- A whole bunch of patch leftovers were removed in order to make way for more graphics changes.
- Text compilation was adjusted to use CSVs. Existing translations were pulled from the wiki and inserted into the patch, so nothing has been lost. Future translations will be sync'd from a Google Sheets document shared with the translation team in an upcoming version of the project.
- Text compilation now has a slightly adjusted formatting algorithm. Notably, question text had a regression and is incorrectly formatted in certain areas.
- The multiplayer menu and link error indicator are now translated. (Graphics & tilemaps provided by andwhyisit)
- Partial automatic RTC-less operation is now present. MBC3 cartridges without an RTC circuit will now correctly recognize this and refrain from corrupting their own save data. MBC5 cartridges currently do not trip this check; however, running Telefang on MBC5 does not corrupt save data either. A future update will modify this check to operate correctly on such hardware so that real-time events may still occur.
- (Original RTC-less patch provided by Blaziken257, modified by kmeisthax for automatic RTC detection.)
- Some unused advice code was removed to provide additional room in the HOME bank. AuxCodeJmp now properly retains certain registers upon return, allowing better advice flexibility. Additionally, the call flow of this particular pointcutting method was adjusted to make it easier to redirect the return address elsewhere.
- A number of screens that center text were modified to take font pixel widths into account when aligning text, rather than assuming one character equals one tile. This requires manual pointcuts into a new advice function for every piece of UI that draws centered strings.
- The Status screen was modified to properly center strings, not draw garbled tiles next to unknown moves, and not cutoff the Denjuu habitat. Due to this, the "Type:" string was redrawn to be a shorter icon so that the type would fit. This may be modified again if we need longer type strings.
- Advice code was modified to correct issues with certain Denjuu having their nicknames load incorrectly.
- (Bugfix provided by andwhyisit)
- Centering code used by the Pause Menu contact and call screens were modified to use our new centering advice, correcting their alignment. This has caused a regression in certain screens that expected the old code to remain within a shorter tile width than they were written for.
- The "corrupted save data" error screen was translated. Furthermore, a Speed specific version of this screen was created, correcting an omission from the original release.
- (Translated Power and redrawn Speed graphics resources provided by andwhyisit.)
Version 112
Rolled by kmeisthax, with contributions from sanqui, andwhyisit
Speed IPS: https://www.mediafire.com/file/jxtsosgqytrju36/Telefang_-_Speed_Version_%28J%29_%28Eng._beta_v112%29.ips Power IPS: https://www.mediafire.com/file/363y3d181ae3x59/Telefang_-_Power_Version_%28J%29_%5BC%5D%5B%21%5D_%28Eng._beta_v112%29.ips
- The summon screen in link battles now renders the entire nickname of your selected denjuu.
- The "Trade" and "Melo-D Transfer" badges now render correctly on the individual connection screens for those respective functions.
- Translated the "オリジナル" text for Melo-D transfers as "Original", matching the existing translations for Melo-D edit.
- Altered RTC detection to work properly on MBC5 and other similar cart hardware with additional RAM banks. (andwhyisit, sanqui)
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
Version 113
Rolled by kmeisthax
Speed IPS: https://www.mediafire.com/file/w8b8792rt6gq677/Telefang%20-%20Speed%20Version%20%28J%29%20%28Eng.%20beta%20v113%29.ips Power IPS: https://www.mediafire.com/file/ss14purbebtxnjo/Telefang%20-%20Power%20Version%20%28J%29%20%28Eng.%20beta%20v113%29.ips
- A new script was added to pull translations from Google Sheets as translators add them. (Note that we do not have the new translations I was waiting for ready yet.)
- Project tools were converted to Python 3, and PRET was removed in favor of rgbgfx.
- New overflow bank system was defined to allow spilling code to multiple banks, so that we won't run out of space for our translations. In total we have three overflow banks with the possibility of more.
- Some script files were merged into a single .csv for the sake of the translators working in GSheets.
- SMS messages no longer appear incorrectly formatted; the text mechanism now supports newlines on arbitrarily shaped text windows, and we also have a full six lines of tiles for SMS text.
- Upper and lower case input on naming screens no longer cycles through an arbitrary collection of accented characters. Instead, accented characters have been moved to the diacritics button.
- Naming screens now have punctuation moved to the asterisk and pound buttons on the number input mode. Brackets are still available using the pound key on the upper and lower case input screens.
- Diacritics button graphic has been localized to reflect it's purpose of applying accents to Latin characters and not kana.
- Text rendering using the diacritics button has been fixed to not use VWF, matching the behavior of other buttons.
Version 114
Rolled by kmeisthax
Speed IPS: http://www.mediafire.com/file/6k49g0ov0b93k96/Telefang%20-%20Speed%20Version%20%28J%29%20%28Eng.%20beta%20v114%29.ips Power IPS: http://www.mediafire.com/file/2u7f9rg2mxhugld/Telefang%20-%20Power%20Version%20%28J%29%20%28Eng.%20beta%20v114%29.ips
- Redraw the logo on the SGB border to our English "Telefang" logo
- Colorize the title screen for SGB operation.
- Colorize the title menu for SGB operation, sort of.
- Fix "Are you calling me over?" message getting formatted like an SMS.
- Fix item use messages getting corrupted by the overworld code.
- Fix centering of the item name on the pause menu inventory screen, and the species name on the pause menu contact screen.
- Remove a nickname draw that was ordinarily overwritten on the denjuu nicknaming screen, which was broken by the above fix.