Chiru: Difference between revisions
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In [[Telefang 1]], the amount of Chiru you get for winning a battle is 8 times the opponent's level. If one fights against a T-Fanger that has more than 1 Denjuu, then only the first Denjuu that the T-Fanger uses will be factored in. | In [[Telefang 1]], the amount of Chiru you get for winning a battle is 8 times the opponent's level. If one fights against a T-Fanger that has more than 1 Denjuu, then only the first Denjuu that the T-Fanger uses will be factored in. | ||
In | In Telefang 1, the maximum amount of Chiru one can hold is 65,000. This is close to the 16-bit maximum of 65,536. | ||
In | In Telefang 1, if one loses against a wild Denjuu, or the first boss fight against Golaking (which is inevitable), then half of their Chiru will be gone. | ||
Running through grass can reveal coins, which are worth 5 Chiru, and diamonds, which are worth 80. Diamonds found from breaking vases are not worth any Chiru. | Running through grass can reveal coins, which are worth 5 Chiru, and diamonds, which are worth 80. Diamonds found from breaking vases are not worth any Chiru. |
Revision as of 21:29, 28 February 2009
Chiru (チル) is the money used in the Denjuu World. Chiru literally means "to scatter".
In Telefang 1, the amount of Chiru you get for winning a battle is 8 times the opponent's level. If one fights against a T-Fanger that has more than 1 Denjuu, then only the first Denjuu that the T-Fanger uses will be factored in.
In Telefang 1, the maximum amount of Chiru one can hold is 65,000. This is close to the 16-bit maximum of 65,536.
In Telefang 1, if one loses against a wild Denjuu, or the first boss fight against Golaking (which is inevitable), then half of their Chiru will be gone.
Running through grass can reveal coins, which are worth 5 Chiru, and diamonds, which are worth 80. Diamonds found from breaking vases are not worth any Chiru.