Wikifang:Network Translation Patchsite/BugVM

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Revision as of 11:53, 24 June 2017 by Kmeisthax (talk | contribs) (Round out the comparison set)
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Bugsite contains a virtual machine which executes all (non-IRQ) game logic. It is a stack-based virtual machine with a large number of opcodes specific to the game.

Data and Link Stacks

Two stacks are managed by the VM: a link stack and a data stack. The link stack ($C100) supports up to $3F call frames of 4 bytes each, which is manipulated entirely by the call, jump-far, and return opcodes. The data stack ($C200) supports up to $55 data items of 3 bytes each. Each data item consists of a little-endian 16-bit word followed by a tag byte, which specifies if it's ($3D) an immediate value, ($1D) a word index into the indirect memory array ($C400), or ($1E) a bit index into the predicate array at 3:$D800. Data items are pushed onto the stack as immediate values and then cast to indirect or predicate offsets as necessary. Both stacks grow upwards from their base address.

Linkage Directory

Code and graphical resources exist entirely within sections, which can be referred to by their 16-bit linkage identifier. The linkage identifier indexes a directory starting from $A:$4000, with $800 8-byte directory entries per bank. In practice, while the directory could extend all the way across 8 banks, only 2 are used for the directory. (Effectively, linkages above $1000 are invalid and will horribly crash the game.) Directory entries appear to be stored in order of where their data is stored in ROM.

Each directory index contains a bank index, byte offset into that bank (0 means a pointer of $4000), and total size; with at least graphical resource loads capable of handling sections that span multiple banks. The remaining three bytes are padding and are always zero. There appear to be about 36 unused directory entries from linkage $FDC all pointing to $7F:$70FF with a size of zero.

Initial State

Execution of BugVM always starts from the beginning of linkage $0. Indirect and predicate memory is set to $0 upon game initialization.

Instruction Set

BugVM takes instructions as 8-bit opcodes which can optionally accept additional parameters. Most opcodes take arguments from the stack, rather than from the instruction stream. Native implementations for a particular opcode are referenced from the opcode table at $3E00, reproduced below:

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x NOP
$5E9
NOP
$5E9
NOP
$5E9
???
$671
NOP
$5E9
NOP
$5E9
STR
$68C
SUML
$6C0
ANDL
$6CA
OR
$6D7
XOR
$6E2
AND
$6ED
CMP_EQ
$6F8
CMP_NEQ
$705
CMP_LEQ
$712
CMP_LT
$723
1x CMP_GEQ
$752
CMP_GT
$763
???
$772
2x
3x
4x
5x
6x
7x
8x
9x
Ax
Bx
Cx
Dx
Ex
Fx

NOP and NOP-alikes

BugVM contains a number of opcodes which do nothing, including both a single implementation of a NOP opcode used to fill in blank spots in the table as well as individual implementations which presumably did something in the past.

Opcode Encoding(s) Native Impl. Operand Args Stack Args Description
NOP
(Null OPeration)
Too many to list ROM0:$5E9 None None Does nothing.

Boolean Logic & Comparison Operators

As convention for this table we treat zero as boolean TRUE and one as boolean FALSE. Other non-zero values are treated as FALSE, but boolean opcodes will not return nonstandard values.

Opcode Encoding(s) Native Impl. Operand Args Stack Args Description
SUML
(SUM Logical)
$07 $6C0 None arg1, arg2 (TOP) -> bool (TOP) Add arg1 and arg2. Push TRUE if result is zero, FALSE if non-zero.
ANDL
(AND Logical)
$08 $6CA None arg1, arg2 (TOP) -> bool (TOP) Bitwise-AND arg1 and arg2. Push TRUE if result is zero, FALSE if non-zero.
CMP_EQ
(CoMParison EQual)
$0C $6F8 None arg1, arg2 (TOP) -> bool (TOP) Compare arg1 and arg2. Push TRUE if both arguments are equal, FALSE otherwise.
CMP_NEQ
(CoMParison Not EQual)
$0D $705 None arg1, arg2 (TOP) -> bool (TOP) Compare arg1 and arg2. Push TRUE if both arguments are not equal, FALSE otherwise.
CMP_LEQ
(CoMParison Less or EQual)
$0E $712 None arg1, arg2 (TOP) -> bool (TOP) Compare arg1 and arg2. Push TRUE if arg1 is less than or equal to arg2, FALSE otherwise.
CMP_LT
(CoMParison Less Than)
$0F $723 None arg1, arg2 (TOP) -> bool (TOP) Compare arg1 and arg2. Push TRUE if arg1 is less than arg2, FALSE otherwise.
CMP_GEQ
(CoMParison Greater or EQual)
$10 $752 None arg1, arg2 (TOP) -> bool (TOP) Compare arg1 and arg2. Push TRUE if arg1 is greater than or equal to arg2, FALSE otherwise.
CMP_GT
(CoMParison Greater Than)
$11 $763 None arg1, arg2 (TOP) -> bool (TOP) Compare arg1 and arg2. Push TRUE if arg1 is greater than arg2, FALSE otherwise.

Bitwise logic

Opcode Encoding(s) Native Impl. Operand Args Stack Args Description
OR
(bitwise OR)
$09 $6D7 None arg1, arg2 (TOP) -> value (TOP) Bitwise-OR arg1 and arg2 as the return value.
XOR
(bitwise eXclusive OR)
$0A $6E2 None arg1, arg2 (TOP) -> value (TOP) Bitwise-XOR arg1 and arg2 as the return value.
AND
(bitwise AND)
$0B $6ED None arg1, arg2 (TOP) -> value (TOP) Bitwise-AND arg1 and arg2 as the return value.

Memory & Stack Manipulation

Opcode Encoding(s) Native Impl. Operand Args Stack Args Description
STR
(SToRe)
$06 $68C None &address, value (TOP) -> (TOP) Store the value at the memory location referenced by &address. The exact memory operations performed depend on the target of *address.

If address is an indirect index, the memory location referenced by *address will be set to value.

If address is a predicate index, the bit referenced by *address will be set or reset based on if value is zero or non-zero.

It is illegal to STR into an immediate value, and doing so will cause the VM to halt operation.