Personality

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A Personality is a trait that a Denjuu has which effects its behavior in a certain way. Personalities are randomly assigned to Denjuu, and are described as being associated with the Denjuu's birthdate, similar to a zodiac. These behaviors are often hindrances and include the Denjuu being unwilling to attack, using the first move in its movelist without input from the T-Fanger, being late to battle often, fleeing battle when its HP is low, and more. The less a Denjuu's FD, the more likely it is to exhibit its personality.

List of personalities

In Telefang 1

Crypto with an Irritable personality.
Monstera with a Carefree personality.
  • Relaxed (のんびり), the Horn sign:
Denjuu sometimes gets distracted on the way to battle.
  • Carefree (ちょーのんびり), the Tail sign:
Denjuu often gets distracted on the way to battle.
  • Careless (あわてもの), the Fang sign:
Denjuu sometimes gets lost on the way to battle.
  • Oblivious (ちょーあわてもの), the Flame sign:
Denjuu often gets lost on the way to battle.
  • Stubborn (わがまま), the Tornado sign:
Denjuu sometimes refuses to attack.
  • Selfish (ちょーわがまま), the Earthquake sign:
Denjuu often refuses to attack.
  • Timid (おくびょう), the Tsunami sign:
Denjuu sometimes flees at low HP (if an opponent Denjuu flees, you get experience as if they were defeated.)
  • Cowardly (ちょーおくびょう), the Snowstorm sign:
Denjuu often flees at low HP (if an opponent Denjuu flees, you get experience as if they were defeated.)
  • Irritable (おこりんぼ), the Thunder sign:
Denjuu sometimes automatically uses the first attack.
  • Hotheaded (ちょーおこりんぼ), the Mist sign:
Denjuu often automatically uses the first attack.
  • Honest (りちぎ), the Fiend sign:
Denjuu arrives on time to battle (uncertain effect, but thought to lower the timer of Denjuu which have been called from far away.)
  • Righteous (ちょーりちぎ), the Bone sign:
Denjuu arrives on time to battle (uncertain effect, but thought to lower the timer of Denjuu which have been called from far away.)

English Patch Notes

Telefang 1 personalities have had different names in earlier translation versions(not all, but certain ones).

  • Righteous was known as 'Loyal.'
  • Honest was known as 'Faithful.'
  • Irritable was known as 'Tense.'
  • Hotheaded was known as Irritable before, causing confusion.

In Telefang 2

There are fewer personalities in Telefang 2, but now they also have positive effects. Practically all of the ill effects of personalities boil down to Denjuu saying they'll be late and there being an indefinite number of turns on the wait counter (shown with a question mark), or the Denjuu sometimes not arriving at all.

  • Relaxed (のんびり):
Denjuu may get distracted on the way, but will "fight until the last" in battle (exact meaning of this unknown.)
  • Hasty (せっかち):
Denjuu is more likely to make a wrong turn on the way, but is faster in battle.
  • Stubborn (わがまま):
Denjuu may not feel like coming to battle, but his friend is much more likely to turn up.
  • Timid (こわがり):
Denjuu might be too afraid to come to battle at first, but is better at dodging attacks.
  • Irritable (たんき):
Denjuu may get upset when called and not arrive at all, but is also more likely to make a critical hit.
  • Serious (まじめ):
Denjuu always arrives on time, but always endures attacks rather than dodging them.

Trivia

In Telefang 1, due to a programming error, a Denjuu has a 14% chance of having a Relaxed personality. Every other personality has an 8% probability of being chosen. Another error, related to FD calculation, can cause a Denjuu to misbehave nearly constantly. This, however, tends to absolve itself, meaning this is most likely a frustrating oversight.