Moves
Moves are the actions a Denjuu can do in a turn. Most of the Denjuu haves three moves doing damage and one that ups a stat. Also, every Denjuu has an Electric Attack, which is very powerful but requires many turns to charge up (in Telefang 1) or depletes the DP meter (in Telefang 2). In Telefang 2, each move gained its type. The type is used to calculate the effectivenes on the defending Denjuu's habitat.