Wikifang:Telefang 1 Translation Patch

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Welcome! This page follows the updates on the Telefang 1 Translation Patch (currently active on Tulunk Village).

Started out as a vision and a thought, the members of Tulunk Village worked together to work towards what one day we would all achieve - a completely translated Telefang 1, as a proper English replacement to supersede the currently infamous bootlegged version.

Although still a work in progress, one day we can all realize this dream.

Latest version

The latest version is v42 by Sanky

  • Redone everything story-wise (intro, Nerikara's speech, Nejiro/Netaro text, etc.)
  • Redone battle messages and "general" bank
  • Started work on Kurinon
  • Changed 0x00 to a full-width space

http://wikifang.meowcorp.us/etc/TPatch42.ips

Changelog

Version 1

By Andwhyisit

  • Added the english text characters in the rom
  • Added all the english move names

http://fast.filespace.org/andwhyisit/TelefangMenuPatch.ips (link dead)

Version 2

By Andwhyisit

  • Name input, attack names and denjuu names

http://www.mediafire.com/?4yflnptly8y

Version 3

By Andwhyisit

  • The symbol for Chiru has been replaced
  • Fangs renamed to Fungus with all the evolutions following suit
  • All of the Evolutionary Stages are written out in full apart from "Super Machine Denjuu" which was shortened to "S.Machine Denjuu".

http://www.mediafire.com/?lddymatjmvo

Version 4

By Blaziken257

  • Intro inserted in rom
  • Added "NAV" to the bottom
  • Changed font to a Pokémon-like one

Added text such as:

  • "Give nickname?"
  • "Fight/Status/Run" (I guessed on Fight and Run, but I know "Position" is supposed to say "Status")
  • "____ has challenged you!"
  • The T-Fanger Stranded Child (I called it "S. CHILD" due to the 8-character limit)
  • "Save number?"
  • "Critical!!" (I know I got this one right)
  • Changed "Kryptoraid" to "Kryptoride" and "Kryptoarmor" to "Kryptoarm", but I didn't change any other Denjuu names

etc.

http://z15.invisionfree.com/Tulunk_Village/index.php?act=Attach&type=post&id=1494247

Version 5

By Andwhyisit

  • Made some name adjustments plus cleaned up alot of the squashed effect with the names.

http://www.mediafire.com/?ifvznqpr3m6

Version 5.1

By Blaziken257

  • Added "___ appeared!"
  • Changed "Escape" to "Run"
  • Added the "Fight"/"Run" text in the battle screen
  • Added the types (used the same ones as the bootleg, because there's a 4-character limit, but I capitalized "Wood")

http://z15.invisionfree.com/Tulunk_Village/index.php?act=Attach&type=post&id=1495075

Version 6

By Blaziken257

  • Replaced "You defeated the enemy Denjuu!" with "The enemy Denjuu were defeated!" It means the same thing, but you don't have to worry about the was/were thing.
  • Edited the screen where you pick your Denjuu. If you have none, it now says "- None -" and the top-right says "Pg."

http://z15.invisionfree.com/Tulunk_Village/index.php?act=Attach&type=post&id=1495784

Version 7

By Blaziken257

  • When viewing the D-Shot on a regular Game Boy, it loads different tilesets (from $1E4000-$1E7FFF, as opposed to $1EC000-$1EFFFF). Those buttons were redisigned, but only for the monochrome Game Boy so that we could still have the already existing ones.
  • Added "ISOLATE" as a T-Fanger.
  • Added the "NO SIGNAL" icon on the bottom left.
  • Changed "___'s attack! ___!" to "___ used ___!" because of the text length issue.

http://z15.invisionfree.com/Tulunk_Village/index.php?act=Attach&type=post&id=1498440

Version 8

By Andwhyisit

  • discovered where the preset name is (it is limited to 3 characters and each character is stored separate from each other), attempted to squeeze Shigeki into the 3 tiles.
  • cleaned up names, renamed "Krypto" to "Crypto" (in both the Denjuu names and Dialoue text), and added the 's symbol (hex value 06).

http://www.mediafire.com/?655woxsybdm

Version 9

By Blaziken257

  • Translated Crypto's picture book entry. Scrunched down so that it fits two lines.
  • Changed "___ used ___!" to "___'s move! ___!" There weren't any issues with text wrapping here.
  • Revamped the phone button graphics to the Game Boy Color. In case anybody liked the old ones better, THOSE were moved to the Game Boy ones for now. Also added are the Speed buttons, unused.
  • Added "You received ___ mail messages." There were different lines of text for each number (1-4), so there weren't any singular/plural issues.
  • The NO SIGNAL fixed.
  • Fixed the chopped off 0 on the phone.
  • Added "I tell you my phone number!" because I got tired of looking at the garbled text, though since I just took it from Diamond, it's probably inaccurate.

http://z15.invisionfree.com/Tulunk_Village/index.php?act=Attach&type=post&id=1516892

Version 10

By Blaziken257
A lot of translations of battle messages, plus:

  • Added in Toronko Village and Kurinon Village as map locations; check them out.
  • Switched the lowercase and uppercase buttons, but didn't change the entries yet.
  • Copied all the Denjuu Arrive/Denjuu Attack phrases from the Diamond ROM
  • Added "___ arrived!" when a Denjuu arrives.
  • Added the Smoke status effect. Called it "Fog" for now.
  • Added "Are you sure?" when you selected your Denjuu.
  • Added "Go! _____!" when fighting a T-Fanger.

http://z15.invisionfree.com/Tulunk_Village/index.php?act=Attach&type=post&id=1530618

Version 11

By Andwhyisit

  • Fixed the name entry values

http://www.mediafire.com/?dbmhom4mjd2

Version 12

By Blaziken257

  • Added Kimbles' battle translations

http://z15.invisionfree.com/Tulunk_Village/index.php?act=Attach&type=post&id=1592847

Version 13

By Andwhyisit

  • The "You have # messages" tiles are done.
  • "Ok!" stamp is done, with palette changes of course!
  • Item names done.

http://www.mediafire.com/?ml0kozmn2hu

Version 14

By Sanky

  • Added Cancel in menu and "No Items".

http://sanky.master.sweb.cz/TelefangPowerV14.ips

Version 14.1

By Sanky

  • Made Cancel and No Items look better.

http://sanky.master.sweb.cz/TelefangPatchV14dot1.ips

Version 15

By Andwhyisit

  • Added personalities and status effects

http://www.mediafire.com/?th23nmhegjw

Version 16

By Blaziken257

  • Added Kimbles' shop text.

http://www.mediafire.com/download.php?gz2ezzzmzyz

Version 17

By Blaziken257

  • Added most of the dialogue in Toronko Water Station, up to part of the way when you wake up Nejiro.
  • Made all the shop text point to one place, freeing some space.

http://www.mediafire.com/download.php?bxnmny2mnmj

Version 18

By Blaziken257

  • Rest of the translated stuff for Kakuza Party done.

http://www.mediafire.com/download.php?y1dj2rzdzwn

Version 19

By Blaziken257

  • Toronko Village dialogue almost done.

http://www.mediafire.com/download.php?m0gemyzdjyx

Version 20

By Andwhyisit

  • The word "Denjuu" can now be accessed with the code E56600.

http://www.mediafire.com/?mtyc0ommkyg

Version 21

Skipped.

Version 22

By Andwhyisit

  • The default name is now "Shigeki".

http://www.mediafire.com/?0mzmqzrljlm

Versions 23-25

Andwhyisit's in-house developtment versions.

  • v23 and v24 contained the fix for the E5 code words but aside from that they were mostly failed attempts.
  • v25 contained Kimbles font and that E5 code word fix (which I pulled from v24). I was set to release v25, but I waited until v26 was done instead.
  • v26 contains the rest of the updates mentioned..

Version 26

By Andwhyisit

  • Changed the font to Kimbles' font
  • Cleaned up some code
  • Cleaned up the look of the Denjuu names so that it doesn't look ugly
  • Updated the Denjuu names to match the wiki
  • Skipped three versions

http://www.mediafire.com/?m20nj14t0wx

Version 27

By Andwhyisit

  • Made the promised fixes
    • Changed the T-Fanger ISOLATE to KAKUZA
    • Fixed minor cases of double characters in wrong places
  • Made the attack list header read "Moves"

http://www.mediafire.com/?wfwonznomzy

Version 28

By Sanky

  • All the map label text is now translated
  • Made "Cancel" in the menu look better again since Andwhyisit probably skipped version 14.1, to go with the soon-to-be-added translated menu.

http://www.sankysoft.com/tulunk/TelefangPatchV28.ips

Version 29

By Andwhyisit

  • Created some asm code to allow running asm code from the previously empty bank 1.

http://www.mediafire.com/?kotnb5gygmx

Version 30

By Sanky

  • Replaced the place names with correct translations (see here).

http://www.sankysoft.com/tulunk/TelefangPatchV30.ips

Version 31

By Malias

  • Added a working variable width font feature!
    • Width table is located at 2FB00.

http://www.mediafire.com/?njzy2dmhl3j

Version 32

By Blaziken257

  • Modified the font to work with Malias' variable width hack.

http://www.mediafire.com/?njzy2dmhl3j

Version 33

Skipped by Sanky for unknown reasons. Shame on him! (okay actually this version had the modified intro but not the other changes)

Version 34

By Sanky

  • Title screen now says "POWER VERSION".
  • New lines in the intro are modified to make full use of the VWF.
  • Labels on the map when you press start are done (again!). Includes full names like Toronko Village instead of Toronko Vill.. The only shortening is Pepperi Mount., because Pepperi Mountain didn't fit by one character.

http://www.sankysoft.com/tulunk/TelefangPatchV34.ips

Version 35

By Andwhyisit

  • Solved a problem with the VWF code.

http://www.mediafire.com/?pttatgp7pog6mg9

Version 36-38

Andwhyisit: v36: Ported back over the changes from v29. v37: Didn't go anywhere really. Dropped v37 and started the counter back up at v38 because v37 was going in the wrong direction and needed to be scrapped and stated again from v36. v38: Restructured some of the VWF code to make it easier to read.

Version 39

By Andwhyisit

  • Rewrote all suspect "LD (nn),A" and "LD A,(nn)" in the code so that they wrote to and read from an otherwise unused section of ram. THIS FIXES THE DENJUU CALL GLITCH.

http://www.mediafire.com/?y5v2owpiwc3cp0r

Version 40

By Sanky

  • Made various ASM fixes to get rid of the disappearing first character bug:
Made this change:
3E 08      ld a,08
3E 07      ld a,07
on the following adresses:
Status screen personality  - 9164
"Fight" upon opening moves - 14CCA
In-battle Denjuu names     - 17633
                             142F0
                             
Additional in-battle Denjuu name fixes:
ROM:017E2C  CD 61 64    call 6461
ROM:017E2C  00 00 00    nop nop nop

ROM:01594B  CD 61 64    call 6461
ROM:01594B  00 00 00    nop nop nop

This fixes the Denjuu name after winning:
ROM:017363  3E 04       ld a,04
ROM:017363  3E 03       ld a,03
  • Still needs fixing:
  • Denjuu name when a status effect appears, e.g. Fog
  • The HP/DP bars, first character gets overwritten on battle start

http://www.sankysoft.com/tulunk/TPatch40.ips

Version 41

By Blaziken257

  • Changed the font to a custom, thinner one
  • Applied the SGB enabling patch

http://209.85.117.197/12414/167/0/p1036525/TPatch41.ips

Version 42

By Sanky

  • Redone everything story-wise (intro, Nerikara's speech, Nejiro/Netaro text, etc.)
  • Redone battle messages and "general" bank
  • Started work on Kurinon
  • Changed 0x00 to a full-width space

http://wikifang.meowcorp.us/etc/TPatch42.ips