Wikifang:Network Translation Patchsite/BugVM
Bugsite contains a virtual machine which executes all (non-IRQ) game logic. It is a stack-based virtual machine with a large number of opcodes specific to the game.
Data and Link Stacks
Two stacks are managed by the VM: a link stack and a data stack. The link stack ($C100) supports up to $3F call frames of 4 bytes each, which is manipulated entirely by the call, jump-far, and return opcodes. The data stack ($C200) supports up to $55 data items of 3 bytes each. Each data item consists of a little-endian 16-bit word followed by a tag byte, which specifies if it's...
- $3D an immediate value
- $1D a word index into the indirect memory array
- $1E a bit index into the predicate array
Data items are pushed onto the stack as immediate values and then cast to indirect or predicate offsets as necessary. Both stacks grow upwards from their base address.
Indirect & Predicate Memory
BugVM allows direct access (read and write) to indirect and predicate memory. Indirect memory covers WRAM3:$C400 to WRAM3:$D7FF, and is indexed using word offsets. Predicate memory covers WRAM3:$D800 to WRAM3:$DFFF and is indexed as a massive bitfield.
Indirect and predicate memory can be saved to and loaded from SRAM using opcodes $47 and $48, along with additional data in SRAM.
Known Indirect Memory Slots
Index | WRAM Addr. | Name | Purpose |
---|---|---|---|
$01 | $C402 | W_System_GameVersion | Stores the version of the game the user is playing.
0 is Alpha version, 1 is Beta version |
$12 | $C424 | W_BugVM_StringArena | Stores the current location of the end of the string-builder arena, used by the DB opcode to store embedded string data. |
Linkage Directory
Code and graphical resources exist entirely within sections, which can be referred to by their 16-bit linkage identifier. The linkage identifier indexes a directory starting from $A:$4000, with $800 8-byte directory entries per bank. In practice, while the directory could extend all the way across 8 banks, only 2 are used for the directory. (Effectively, linkages above $1000 are invalid and will horribly crash the game.) Directory entries appear to be stored in order of where their data is stored in ROM.
Each directory index contains a bank index, byte offset into that bank (0 means a pointer of $4000), and total size; with at least graphical resource loads capable of handling sections that span multiple banks. The remaining three bytes are padding and are always zero. There appear to be about 36 unused directory entries from linkage $FDC all pointing to $7F:$70FF with a size of zero.
Initial State
Execution of BugVM always starts from the beginning of linkage $0. Indirect and predicate memory is set to $0 upon game initialization.
Instruction Set
BugVM takes instructions as 8-bit opcodes which can optionally accept additional parameters. Most opcodes take arguments from the stack, rather than from the instruction stream. Native implementations for a particular opcode are referenced from the opcode table at $3E00, reproduced below:
x0 | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x9 | xA | xB | xC | xD | xE | xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x | NOP $5E9 |
ENOP $01 $5E9 |
ENOP $02 $5E9 |
??? $671 |
ENOP $04 $5E9 |
ENOP $05 $5E9 |
STR $68C |
SUML $6C0 |
ANDL $6CA |
OR $6D7 |
XOR $6E2 |
AND $6ED |
CMP_EQ $6F8 |
CMP_NEQ $705 |
CMP_LT $712 |
CMP_LEQ $723 |
1x | CMP_GT $752 |
CMP_GEQ $763 |
??? $772 |
SLA $784 |
SUB $796 |
ADD $7A1 |
MOD $7A9 |
DIV $7C3 |
MUL $7ED |
PNOP $19 $80B |
PNOP $1A $80C |
PNOP $1B $80D |
PNOP $1C $80E |
INDIR $80F |
PRED $820 |
ENOP $1F $5E9 |
2x | ENOP $20 $5E9 |
ENOP $21 $5E9 |
ENOP $22 $5E9 |
ENOP $23 $5E9 |
ENOP $24 $5E9 |
ENOP $25 $5E9 |
ENOP $26 $5E9 |
ENOP $27 $5E9 |
ENOP $28 $5E9 |
ENOP $29 $5E9 |
ENOP $2A $5E9 |
ENOP $2B $5E9 |
POPALL $831 |
ENOP $2D $5E9 |
ENOP $2E $5E9 |
PNOP $2F $835 |
3x | PNOP $30 $836 |
PNOP $31 $837 |
PNOP $32 $838 |
PNOP $33 $839 |
PNOP $34 $83A |
PNOP $35 $87B |
NPREF $87C |
JMPT $887 |
JMP $8AC |
RET $8BB |
PNOP $3A $8DB |
PNOP $3B $8DC |
PNOP $3C $8DD |
IMMED $8DE |
DB $941 |
JAL $8F0 |
4x | ||||||||||||||||
5x | ||||||||||||||||
6x | FARCALL $91B |
FARJMP $83B |
||||||||||||||
7x | TILELD $1BAC |
|||||||||||||||
8x | ||||||||||||||||
9x | ||||||||||||||||
Ax | ||||||||||||||||
Bx | ||||||||||||||||
Cx | ||||||||||||||||
Dx | ||||||||||||||||
Ex | ||||||||||||||||
Fx |
Boolean Logic & Comparison Operators
As convention for this table we treat zero as boolean TRUE and one as boolean FALSE. Other non-zero values are treated as FALSE, but boolean opcodes will not return nonstandard values.
Opcode | Encoding(s) | Native Impl. | Operand Args | Stack Args | Description |
---|---|---|---|---|---|
SUML (SUM Logical) |
$07 | $6C0 | None | arg1, arg2 (TOP) -> bool (TOP) | Add arg1 and arg2. Push TRUE if result is zero, FALSE if non-zero. |
ANDL (AND Logical) |
$08 | $6CA | None | arg1, arg2 (TOP) -> bool (TOP) | Bitwise-AND arg1 and arg2. Push TRUE if result is zero, FALSE if non-zero. |
CMP_EQ (CoMParison EQual) |
$0C | $6F8 | None | arg1, arg2 (TOP) -> bool (TOP) | Compare arg1 and arg2. Push TRUE if both arguments are equal, FALSE otherwise. |
CMP_NEQ (CoMParison Not EQual) |
$0D | $705 | None | arg1, arg2 (TOP) -> bool (TOP) | Compare arg1 and arg2. Push TRUE if both arguments are not equal, FALSE otherwise. |
CMP_LT (CoMParison Less Than) |
$0E | $712 | None | arg1, arg2 (TOP) -> bool (TOP) | Compare arg1 and arg2. Push TRUE if arg1 is less than arg2, FALSE otherwise. |
CMP_LEQ (CoMParison Less or EQual) |
$0F | $723 | None | arg1, arg2 (TOP) -> bool (TOP) | Compare arg1 and arg2. Push TRUE if arg1 is less than or equal to arg2, FALSE otherwise. |
CMP_GT (CoMParison Greater Than) |
$10 | $752 | None | arg1, arg2 (TOP) -> bool (TOP) | Compare arg1 and arg2. Push TRUE if arg1 is greater than arg2, FALSE otherwise. |
CMP_GEQ (CoMParison Greater or EQual) |
$11 | $763 | None | arg1, arg2 (TOP) -> bool (TOP) | Compare arg1 and arg2. Push TRUE if arg1 is greater than or equal to arg2, FALSE otherwise. |
Bitwise logic
Opcode | Encoding(s) | Native Impl. | Operand Args | Stack Args | Description |
---|---|---|---|---|---|
OR (bitwise OR) |
$09 | $6D7 | None | arg1, arg2 (TOP) -> value (TOP) | Bitwise-OR arg1 and arg2 as the return value. |
XOR (bitwise eXclusive OR) |
$0A | $6E2 | None | arg1, arg2 (TOP) -> value (TOP) | Bitwise-XOR arg1 and arg2 as the return value. |
AND (bitwise AND) |
$0B | $6ED | None | arg1, arg2 (TOP) -> value (TOP) | Bitwise-AND arg1 and arg2 as the return value. |
SLA (Shift-Left Arithmetic) |
$13 | $784 | None | bits, shift (TOP) -> value (TOP) | Shift bits left, shift times, while inserting zero bits, to produce value. |
Arithmetic
Opcode | Encoding(s) | Native Impl. | Operand Args | Stack Args | Description |
---|---|---|---|---|---|
SUB (SUBtraction) |
$14 | $796 | None | minuend, subtrahend (TOP) -> difference (TOP) | Subtract subtrahend from minuend to produce difference. |
ADD (ADDition) |
$15 | $7A1 | None | addend1, addend2 (TOP) -> sum (TOP) | Add addend1 to addend2 to produce sum. |
MOD (MODulo) |
$16 | $7A9 | None | dividend, divisor (TOP) -> remainder (TOP) | Integer-divide dividend by divisor and return only the remainder. |
DIV (DIVide) |
$17 | $7C3 | None | dividend, divisor (TOP) -> quotient (TOP) | Integer-divide dividend by divisor and return only the quotient. |
MUL (MULtiply) |
$18 | $7ED | None | multiplicand, multiplier (TOP) -> product (TOP) | Multiply multiplicand by multiplier to produce the product. |
Memory & Stack Manipulation
Opcode | Encoding(s) | Native Impl. | Operand Args | Stack Args | Description |
---|---|---|---|---|---|
STR (SToRe) |
$06 | $68C | None | &address, value (TOP) -> (TOP) | Store the value at the memory location referenced by &address. The exact memory operations performed depend on the target of *address.
If address is an indirect index, the memory location referenced by *address will be set to value. If address is a predicate index, the bit referenced by *address will be set or reset based on if value is zero or non-zero. It is illegal to STR into an immediate value, and doing so will cause the VM to halt operation. |
INDIR (INDIRect) |
$1D | $80F | None | immed (TOP) -> &address (TOP) | Cast the value immed into an indirect memory index &address. |
PRED (PREDicate) |
$1E | $820 | None | immed (TOP) -> &pred (TOP) | Cast the value immed into a predicate memory index &pred. |
POPALL (POP ALL) |
$2C | $831 | None | anything (TOP) -> (EMPTY) | Empty the stack. |
IMMED (IMMEDiate) |
$3D | $8DE | immed (16b) | (TOP) -> immed (TOP) | Push immed onto the data stack as an immediate value. |
DB (Declare Bytes) |
$3E | $941 | string (null-terminated) | (TOP) -> straddr (TOP) | Copy null-terminated string data from the instruction stream into the string-building arena referred to by $C424.
The address of the newly copied string data will be pushed onto the data stack as an immediate value. |
Execution Control
Execution Control opcodes control the address of the next instruction to execute, determined by BugVM's program counter. It consists of a bank address, base address, and offset address. The linkage directory determines what the bank and base addresses of a section are. The offset address is added to the base in order to calculate the address of the next instruction.
Caution: Parameters named "offset" for jump instructions refer to the program counter offset address, and do not imply the existence of PC-relative jumps instructions within Bugsite.
Opcode | Encoding(s) | Native Impl. | Operand Args | Stack Args | Description |
---|---|---|---|---|---|
JMPT (JuMP if True) |
$37 | $887 | offset (16b) | bool (TOP) -> (TOP) | Jump to a new offset within the current linkage section if bool is TRUE. |
JMP (JuMP) |
$38 | $8AC | offset (16b) | None | Jump to a new offset within the current linkage section. |
RET (RETurn) |
$39 | $8BB | None | None | Return to the previously linked return address. |
JAL (Jump And Link) |
$3F | $8F0 | offset (16b) | None | Jump to a new offset within the current linkage section. Store the offset of the next instruction on the link stack. |
FARCALL | $6A | $91B | None | linkage_index (TOP) -> (TOP) | Jump to the start of a new linkage section. Store the offset of the next instruction on the stack. |
FARJMP (FAR JuMP) |
$6B | $83B | None | linkage_index (TOP) -> (TOP) | Jump to the start of a new linkage section, erasing the link stack in the process.
The previous linkage section is stored for later use. |
NOP and NOP-alikes
BugVM contains a number of opcodes which do nothing, including both a single implementation of a NOP opcode used to fill in blank spots in the table as well as individual implementations which presumably did something in the past.
Opcode | Encoding(s) | Native Impl. | Operand Args | Stack Args | Description |
---|---|---|---|---|---|
NOP (Null OPeration), ENOP $nn (Effective Null OPeration) |
Too many to list | $5E9 | None | None | Does nothing.
This particular null-op implementation is used many times to fill space in the opcode table. |
PNOP $19 (Probable Null OPeration) |
$19 | $80B | None | None | Does nothing. |
PNOP $1A (Probable Null OPeration) |
$1A | $80C | None | None | Does nothing. |
PNOP $1B (Probable Null OPeration) |
$1B | $80D | None | None | Does nothing. |
PNOP $1C (Probable Null OPeration) |
$1C | $80E | None | None | Does nothing. |
PNOP $2F (Probable Null OPeration) |
$2F | $835 | None | None | Does nothing. |
PNOP $30 (Probable Null OPeration) |
$30 | $836 | None | None | Does nothing. |
PNOP $31 (Probable Null OPeration) |
$31 | $837 | None | None | Does nothing. |
PNOP $32 (Probable Null OPeration) |
$32 | $838 | None | None | Does nothing. |
PNOP $33 (Probable Null OPeration) |
$33 | $839 | None | None | Does nothing. |
PNOP $34 (Probable Null OPeration) |
$34 | $83A | None | None | Does nothing. |
PNOP $35 (Probable Null OPeration) |
$35 | $87B | None | None | Does nothing. |
NPREF (Null PREFix) |
$36 | $87C | opcode, ??? | None | Executes the next opcode as normal.
This would appear to be just another NOP, but it's native implementation actually loads and executes the next byte as an opcode. Hence, it works like a prefix byte that does nothing. Perhaps in a previous revision of the game, NPREF had a use. |
PNOP $3A (Probable Null OPeration) |
$3A | $8DB | None | None | Does nothing. |
PNOP $3B (Probable Null OPeration) |
$3B | $8DC | None | None | Does nothing. |
PNOP $3C (Probable Null OPeration) |
$3C | $8DB | None | None | Does nothing. |
Graphics Functions
Opcode | Encoding(s) | Native Impl. | Operand Args | Stack Args | Description |
---|---|---|---|---|---|
TILELD (TILE LoaD) |
$72 | $1BAC | None | base_attr, base_tile, tile_y, tile_x, linkage_index (TOP) -> (TOP) | Load a precomposed tilemap from BugFS file linkage_index into the first tilemap in VRAM ($9800).
The base_tile and base_attr parameters allow the user to add a dynamic tile index and palette index offset to the tilemap. For example, if you loaded the tilemap's graphics into slot $30 on the second VRAM tile bank, with color data starting at BG palette 3, you could set base_tile to $30 and base_attr to Bank 1, Palette 3. Tile X and Y coordinates allow you to control where the tilemap data is written. These coordinates are in tile units and are relative to the first visible tile on the screen (based on the current screen scroll). |