None of these need to be modified for the translation.
0x2
0x36
0xda0a9
0x8cd0
0x3
0x36
0xd8000
0x9000
The intro logo graphics.
The Japanese text happens to be "Original Design" credits or something. That particular screen should be hacked to draw that text in English using our VWF routines.
0x4
0x36
0xd85b0
0x8800
"Comic Bon Bon" logo. Now-defunct Japanese comics magazine targeted towards the children's market.
They published the Telefang manga, and are referenced in-game.
0x5
0x37
0xdd512
0x9400
0x6
0x36
0xd9973
0x8000
OAM (sprite) graphics for the title screen.
These are already heavily modified in the translation.
0x7
0x37
0xdc7d9
0x9000
Appears to be tiles for the "Finally, we're connected..." opening cutscene.
0x8
0x37
0xdce1d
0x8800
Extra tiles for above.
0x9
0x37
0xdcf2f
0x8b80
0xa
0x36
0xd8e55
0x9000
Top half of the title screen.
These graphics were heavily modified for the translation.
0xb
0x36
0xd93cc
0x8800
Second half of the graphics.
The third copyright is Kodansha, the publisher of Comic BonBon.
We still need to edit that, but this requires more tiles and altering the tilemap to fit.
0xc
0x37
0xdc3ed
0x9000
0xd
0x37
0xddb75
0x8e00
0xe
0x36
0xd9c36
0x9000
Graphics for various Denjuu/D-Shot related menus.
The next few graphics entries appear to be more of the same, but in different arrangements for different menus.
0xf
0x36
0xd8a92
0x9000
0x10
0x36
0xd8cea
0x9000
0x11
0x37
0xdc000
0x8000
0x12
0x37
0xddc34
0x8f00
0x13
0x37
0xdd2ac
0x9400
0x14
0x36
0xda17f
0x9000
0x15
0x36
0xda27d
0x9000
0x16
0x37
0xdd190
0x9000
0x17
0x37
0xddc8e
0x8e00
0x18
0x36
0xda3ff
0x9600
This arrangement of phone number graphics is very convenient because it fits in the Main Script tile buffer. Most likely, it's used for the "Got a Denjuu's number" screen.