Denjuu: Difference between revisions

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'''Denjuu''' (''Japanese:'' 電獣, ''Romaji:'' denjuu, ''Bootleg:'' Electric monsters/E-Monsters) are monsters found in the [[Denjuu world]]. They come in many shapes, sizes, [[kind]]s and [[level]]s. They are able to communicate with human beings, and the player can be their friends by getting their phone numbers.
[[File:T1-Shigeki Group.png|300px|thumb|right|[[Shigeki]] with several Denjuu from Telefang 1: [[Crypto]], [[Gymnos]], [[Waratah]], [[Ganraikou]], [[Potzal]], and [[Pampas]].]]'''Denjuu''' {{lang|ja=電獣|romaji=denjuu; lit. "Electric Beasts"|boot=Electric monsters/E-Monsters}} are sapient monsters found in the [[Denjuu World]]. They are found in a variety of shapes, sizes, and [[type]]s. The Denjuu World is also populated by [[Antenna Tree]]s, which give out peculiar electronic waves which Denjuu are attuned to. All Denjuu are born from a particular Antenna Tree called the [[Life Tree]]. The first humans to make contact with the Denjuu World were [[Sanaeba Corporation]], a pharmaceutical company.


In [[Telefang 1]], the player starts with a [[Crypto]] in [[Toronko Village]] in [[Power version|Power Version]], or a [[Fungus]] in [[Speed version|Speed Version]]. In [[Telefang 2]] the player starts with a [[Rex (Basic)|Rex]].
==D-Shot and Telefang==
 
Denjuu are fully capable of talking with humans, and after their discovery they were given advanced mobile phones called [[D-Shot]]s in order to aid in communication. Denjuu also like to participate in competitive battles, and the D-Shots allow them to call their friends to help. Battling in this way is referred to as [[Telefang]]. A human who befriends Denjuu and participates in Telefang with them is known as a [[T-Fanger]]. If a Denjuu is defeated in Telefang, it may be impressed enough with its opponent's strength to offer its phone number to them.
==Phone Numbers==
Each Denjuu has a [[telephone number]] which the player might receive winning after a battle with it, or through other means. Every Denjuu has a different phone number.
 
==Calling them==
When a player enters a [[battle]], the current Denjuu partner will automatically enter the battle, together with either 0, 1, or 2 other Denjuu friends of the player's, using his/her [[D-Shot]] to call them. How far away they live from the current position of the player would determine the number of turns before the Denjuu reach the player and join the battle. They may also get lost along the way and might turn up late, or not reach at all.


==Partner==
==Partner==
The player can call a Denjuu friend outside of battle to get it to be the current partner of yours. It will follow behind your back. It is automatically entered into a battle.
The player can call a Denjuu friend outside of battle to get it to be their current partner. This Denjuu will follow behind the player everywhere, and automatically enter first in all battles. When using an item, it is used on the current partner automatically in [[Telefang 1]]. In [[Telefang 2]], one can choose which Denjuu to use the item on. The player can only have one partner Denjuu at a time, though they can be swapped outside of battle.


When using an item, it is used on the current partner automatically in [[Telefang 1]].
In [[Telefang 1]], the player's first Denjuu partner is either a [[Crypto]] in Power Version, or a [[Fungus]] in Speed Version. In both versions of [[Telefang 2]] the player starts with a [[Rex (Basic)|Rex]].
In [[Telefang 2]], one can choose which Denjuu to use the item on.


Only one partner can be with the player at any one time.
==Calling==
When a player enters a battle, the current Denjuu partner will automatically enter the battle, together with either 0, 1, or 2 other Denjuu friends of the player's, using their [[D-Shot]] to call them. How far away they live from the current position of the player determines the number of turns before the Denjuu reach the player and join the battle. Depending on each Denjuu's [[personality]], they may also get lost along the way and might turn up late, or not reach at all.


==See also==
==See also==

Latest revision as of 13:34, 15 March 2022

Shigeki with several Denjuu from Telefang 1: Crypto, Gymnos, Waratah, Ganraikou, Potzal, and Pampas.

Denjuu (Japanese: 電獣, denjuu; lit. "Electric Beasts"; Bootleg: Electric monsters/E-Monsters) are sapient monsters found in the Denjuu World. They are found in a variety of shapes, sizes, and types. The Denjuu World is also populated by Antenna Trees, which give out peculiar electronic waves which Denjuu are attuned to. All Denjuu are born from a particular Antenna Tree called the Life Tree. The first humans to make contact with the Denjuu World were Sanaeba Corporation, a pharmaceutical company.

D-Shot and Telefang[edit]

Denjuu are fully capable of talking with humans, and after their discovery they were given advanced mobile phones called D-Shots in order to aid in communication. Denjuu also like to participate in competitive battles, and the D-Shots allow them to call their friends to help. Battling in this way is referred to as Telefang. A human who befriends Denjuu and participates in Telefang with them is known as a T-Fanger. If a Denjuu is defeated in Telefang, it may be impressed enough with its opponent's strength to offer its phone number to them.

Partner[edit]

The player can call a Denjuu friend outside of battle to get it to be their current partner. This Denjuu will follow behind the player everywhere, and automatically enter first in all battles. When using an item, it is used on the current partner automatically in Telefang 1. In Telefang 2, one can choose which Denjuu to use the item on. The player can only have one partner Denjuu at a time, though they can be swapped outside of battle.

In Telefang 1, the player's first Denjuu partner is either a Crypto in Power Version, or a Fungus in Speed Version. In both versions of Telefang 2 the player starts with a Rex.

Calling[edit]

When a player enters a battle, the current Denjuu partner will automatically enter the battle, together with either 0, 1, or 2 other Denjuu friends of the player's, using their D-Shot to call them. How far away they live from the current position of the player determines the number of turns before the Denjuu reach the player and join the battle. Depending on each Denjuu's personality, they may also get lost along the way and might turn up late, or not reach at all.

See also[edit]