Moves: Difference between revisions

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'''Moves''' are the actions a [[Denjuu]] can do in a turn. Most of the Denjuu have three moves doing damage and one that ups a stat. Also, every Denjuu has an [[electric attack]], which is very powerful but requires many turns to charge up (in [[Telefang 1]]) or depletes the [[DP]] meter (in [[Telefang 2]]).
'''Moves''' are the actions a [[Denjuu]]/[[Dino]]/[[Bug]] can do in a turn. The system for moves vary according to game.


In [[Telefang 2]], each move has its own [[move types|type]]. The type is used to calculate the effectiveness on the defending Denjuu's habitat.
==Telefang==
Most of the Denjuu have three moves doing damage and one that ups a stat. Also, every Denjuu has an [[electric attack]], which is very powerful but requires many turns to charge up (in [[Telefang 1]]) or depletes the [[DP]] meter (in [[Telefang 2]]).
 
In [[Telefang 2]], each move has its own [[move types|type]]. The type is used to calculate the effectiveness on the defending Denjuu's [[habitat type]].


==See also==
==See also==

Revision as of 08:45, 25 December 2008

Moves are the actions a Denjuu/Dino/Bug can do in a turn. The system for moves vary according to game.

Telefang

Most of the Denjuu have three moves doing damage and one that ups a stat. Also, every Denjuu has an electric attack, which is very powerful but requires many turns to charge up (in Telefang 1) or depletes the DP meter (in Telefang 2).

In Telefang 2, each move has its own type. The type is used to calculate the effectiveness on the defending Denjuu's habitat type.

See also