Moves: Difference between revisions
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==Telefang== | ==Telefang== | ||
Most of the Denjuu have three moves doing damage and one that ups a stat. Also, every Denjuu has an [[electric attack]], which is very powerful but requires many turns to charge up (in [[Telefang 1]]) or depletes the [[DP]] meter (in [[Telefang 2]]). | Most of the Denjuu have three moves doing damage and one that ups a stat. Also, every Denjuu(except [[Natural Denjuu]] and [[Cultivated Denjuu]]) has an [[electric attack]], which is very powerful but requires many turns to charge up (in [[Telefang 1]]) or depletes the [[DP]] meter (in [[Telefang 2]]). | ||
In [[Telefang 2]], each move has its own [[move types|type]]. The type is used to calculate the effectiveness on the defending Denjuu's [[habitat type]]. | In [[Telefang 2]], each move has its own [[move types|type]]. The type is used to calculate the effectiveness on the defending Denjuu's [[habitat type]]. |
Revision as of 00:08, 1 November 2012
Moves are the actions a Denjuu/Dino/Bug can do in a turn. The system for moves vary according to game.
Telefang
Most of the Denjuu have three moves doing damage and one that ups a stat. Also, every Denjuu(except Natural Denjuu and Cultivated Denjuu) has an electric attack, which is very powerful but requires many turns to charge up (in Telefang 1) or depletes the DP meter (in Telefang 2).
In Telefang 2, each move has its own type. The type is used to calculate the effectiveness on the defending Denjuu's habitat type.