Wikifang:Telefang 1 Translation Patch/Text dump
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Here's a handy collection of all the text in Telefang 1 that needs to be translated, along with the current translations (by Kimbles). The actual text dumping/re-inserting is being handled by Sanky.
In the patch, banks with extra stuff/multiple pointer tables are split up for ease of editing. The new locations in the patch are noted in gray.
Feel free to add any comments/suggestions to the individual talk pages. :D
Dialogue, etc.
Note: * means that the bank needs to be reinserted in the next patch.
Japanese Address | English Address | Strings | Contents | Status | * |
---|---|---|---|---|---|
(0x10) 40000 | (0x10) 40000 | 176 | Denjuu descriptions | On hold | |
(0x26) 99068 | (0x26) 94000 | 100 | Phone questions (Part 6) (Moved to 94000) | ... | |
(0x40) 100000 | (0x40) 100000 | 88 | NPC text, from various towns (post-game?) | ... | |
(0x45) 114000 | (0x45) 114000 | 197 | Text for battles and generic stuff | Done | |
(0x45) 11507B | (0x44) 110000 | 256 | Phone questions (Part 3) (Moved to 110000) | ... | |
(0x46) 118000 | (0x46) 118000 | 256 | Text for text messages and secret Denjuu | On hold | |
(0x47) 11C000 | (0x47) 11C000 | 172 | NPC text (Part 1 - Toronko to Barran) | Done | |
(0x48) 120000 | (0x48) 120000 | 253 | Story/event text (Part 1 - Shop text + New game to Kurinon) | Done | |
(0x49) 124000 | (0x49) 124000 | 253 | NPC text (Part 2 - Barran to Tripa) | In progress | |
(0x4a) 128000 | (0x4a) 128000 | 8 | Duplicate NPC text, probably not used | N/A | |
(0x4a) 1281D9 | (0x43) 10C000 | 142 | Story/event text (Part 5 - Post-game + other events) (Moved to 10C000) | ... | |
(0x4b) 12C000 | (0x4b) 12C000 | 254 | Story/event text (Part 2 - Kurinon to Ion Island) | In progress | |
(0x4c) 130000 | (0x4c) 130000 | 256 | Phone questions (Part 1) | Started | |
(0x4d) 134000 | (0x4d) 134000 | 256 | Phone questions (Part 2) | ... | |
(0x4e) 138000 | (0x4e) 138000 | 228 | Story/event text (Part 3 - Ion Island to Sanaeba's lab) | ... | |
(0x4f) 13C000 | (0x4f) 13C000 | 254 | NPC text (Part 3 - Tripa to Burion ruins) | ... | |
(0x50) 140000 | (0x50) 140000 | 256 | Story/event text (Part 4 - Sanaeba's lab to end of game, other events) | Partly done | |
(0x51) 144000 | (0x51) 144000 | 256 | Phone questions (Part 4) | Started | |
(0x51) 145C9A | (0x58) 160000 | 256 | Phone questions (Part 5) (Moved to 160000) | ... | |
(0x56) 158000 | (0x56) 158000 | 150 | Story-related phone calls | Started | |
(0x57) 15C000 | (0x57) 15C000 | 106 | Experience item related phone calls | ... |
Others:
Japanese Address | English Address | Contents | Status |
---|---|---|---|
3a30b | 3a30b | Credits | Translated |
??? | ??? | Location names | Translated |
Lists
(All limits are doubled in the patch)
Japanese Address | English Address | # of things | Limit | Contents |
---|---|---|---|---|
2E652 | 1E2B80 | 68 | 8 | Item names |
2F8FA | N/A | 22 | 4 | Nicknames (unused?) |
1D4000 | D0000 | 174 | 8 | Denjuu names |
1D4578 | 1D6300 | 48 | 8 | T-Fangers |
1D4648 | 1D5890 | 138 | 8 | Attack names |
1D5628 | 1D6200 | 6 | 4 | Habitat types |
1D5888 | 1E0000 | 174 | 16 | Arrived phrases |
1D6368 | 1E1540 | 174 | 16 | Attack phrases |
1D6E48 | N/A | 174 | 16 | "Huh? It's over already?" |
1D7928 | 1D6120 | 12 | 8 | Personalities |
1D7988 | 1D6270 | 16 | 4 | Status effects |
Encoding
As of Patch 102 onward the text encoding has expanded beyond ASCII to a custom page. Characters marked XXX are unused. Tiles beyond D2 do not have ROM space for new glyphs; tiles beyond E0 are control codes.
xx | x0 | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x9 | xA | xB | xC | xD | xE | xF |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x | SP8 | XXX | XXX | XXX | XXX | XXX | ’s | … | ‼ | XXX | XXX | XXX | XXX | XXX | ⚡ | D. |
1x | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX |
2x | SPC | ! | " | # | $ | % | & | ' | ( | ) | * | + | , | - | . | / |
3x | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | : | ; | < | = | > | ? |
4x | @ | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O |
5x | P | Q | R | S | T | U | V | W | X | Y | Z | [ | \ | ] | ^ | _ |
6x | ` | a | b | c | d | e | f | g | h | i | j | k | l | m | n | o |
7x | p | q | r | s | t | u | v | w | x | y | z | { | | | } | ~ | XXX |
8x | Á | É | Í | Ó | Ú | À | È | Ì | Ò | Ù | Ä | Ë | Ï | Ö | Ü | Â |
9x | Ê | Î | Ô | Û | Ÿ | Ç | Ñ | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX |
Ax | á | é | í | ó | ú | à | è | ì | ò | ù | ä | ë | ï | ö | ü | â |
Bx | ê | î | ô | û | ÿ | ç | ñ | ß | ? | ! | 。 | 0 | 1 | 2 | 3 | 4 |
Cx | 5 | 6 | 7 | 8 | 9 | ▷ | ▶ | × | ・ | 『 | 』 | ╱ | ▼ | - | < | > |
Dx | : | ; | ~ | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX | XXX |
Ex | NUL | END | CRLF | SPD | NOP | CALL | NOP | ??? | NOP | 3RD | FWF | VWF | FAR | NOP | NOP | NOP |
Fx | NOP | NOP | NOP | NOP | NOP | NOP | NOP | NOP | NOP | NOP | NOP | NOP | NOP | NOP | NOP | NOP |
- 00 = 8-pixel wide space
- 0E = Lightning bolt symbol (currently unused)
- 20 = Normal space
- E0 = End of string
- E1(xx) = End of message (changes text states)
- E2 = New line
- E3(xx) = Changes text speed (lower values are faster)
- E5(xxxx) = Inserts a string from the specified location
- E9(xx) = Marks phone messages to be skipped by a specific Denjuu
- EA = Disables VWF
- EB = Re-enables VWF
- EC(xxxx) = Jumps to text located in a different bank (pointer specified)