Editing Denma attack

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==Telefang 1==
==Telefang 1==
In [[Telefang 1]], the attacks take many turns to charge before it can be used. While using it, the Denjuu cannot do anything else. There is a [[DP]] [[DP meter|meter]] under the HP meter that indicates how much the attack is charged, and increases every turn. If a Denjuu charging an Denma attack gets disabled by an opponent (for example, [[paralysis]]), the attack will stop charging, and the disabled Denjuu can use any move that it wants once it is able to attack again. The DP meter, will, however, remain charged, so the Denjuu can use its Denma attack again and continue charging again from before. If a Denjuu has a move that causes it to evade attacks (such as hiding or flying), it is possible to evade the Denma attack entirely, causing the Denjuu using the attack to waste many turns. It is also possible for the attack to miss by chance.
In [[Telefang 1]], the attacks take many turns to charge before it can be used. While using it, the Denjuu cannot do anything else. There is a [[DP]] [[DP meter|meter]] under the HP meter that indicates how much the attack is charged, and increases every turn. If a Denjuu charging an Denma attack gets disabled by an opponent (for example, [[paralysis]]), the attack will stop charging, and you can use any move that you want. The DP meter, will, however, remain charged, so you can use your Denma attack again and continue charging again from before. If a Denjuu has a move that causes it to evade attacks (such as hiding or flying), it is possible to evade the Denma attack entirely, causing the Denjuu using the attack to waste many turns. It is also possible for the attack to miss by chance.


==Telefang 2==
==Telefang 2==
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