Editing Pokémon Diamond and Jade

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*On some carts, vases cannot be picked up after saved data is reloaded.
*On some carts, vases cannot be picked up after saved data is reloaded.
*When playing the game on the original Game Boy, the title screen will be invisible until the Start button is pressed, at which point it darkens and becomes visible briefly. The phone menu screen will also display a dark background around the letters.
*When playing the game on the original Game Boy, the title screen will be invisible until the Start button is pressed, at which point it darkens and becomes visible briefly. The phone menu screen will also display a dark background around the letters.
*If the saved data is corrupt, the error screen that appears has incorrect color palettes for each tile. This is because they are unchanged from the title screen (although the colors themselves change). Some of these palettes are completely white, causing Crypto to be covered in white squares. Where Crypto is visible, he often has incorrect color palettes in certain parts. Since the title screens are different between Diamond and Jade, the tiles on the error screen will have different colors between the two versions. This glitch, like the glitch that causes incorrect color palettes on the intro screen, is caused by the removal of the Smilesoft, Natsume, and Comic BomBom logos. Since the issue is palette related, the glitch doesn't occur on a monochrome Game Boy. The message (which is still visible in both versions) is also completely untranslated from Japanese.
* If the saved data is corrupt, the error screen that appears has incorrect color palettes for each tile. This is because they are unchanged from the title screen (although the colors themselves change). Some of these palettes are completely white, causing Crypto to be covered in white squares. Where Crypto is visible, he often has incorrect color palettes in certain parts. Since the title screens are different between Diamond and Jade, the tiles on the error screen will have different colors between the two versions. This glitch, like the glitch that causes incorrect color palettes on the intro screen, is caused by the removal of the Smilesoft, Natsume, and Comic BomBom logos. Since the issue is palette related, the glitch doesn't occur on a monochrome Game Boy. The message (which is still visible in both versions) is also completely untranslated from Japanese.
*Personalities and statuses often have nonsensical text, or are blank. This is because the Japanese games used an 8-character limit for personalities and a 4-character limit for statuses, but the bootlegs acted as if there was a 16-character limit for each.
<gallery widths=160px heights=144px>
<gallery widths=160px heights=144px>
File:Pokemon Diamond save corruption.png|Save corruption screen in Pokémon Diamond.
File:Pokemon Diamond save corruption.png|Save corruption screen in Pokémon Diamond.
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