User:Sanky/Scripting

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Revision as of 00:31, 3 June 2012 by Sanky (talk | contribs) (dump)
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Dumping the stuff I have figured out. The first T-Fanger script (inside the spring) begins at 0x150c38.

00 - end script (return to control to the player)
01 [bank] [id] - display text (not sure about bank mappings)
02 ? - also text
03 - nothing?
04 [frames] - sleep.  this is used very often
05 - wait for A
06 - nothing?
07 [map?] [position?] - change map/warp
08 [map?] [position?] - warp antenna tree?  (tries to open a small box with position)
09 ? - another warp
0a ? - another warp
0b ? - another warp
0c [direction] - turn Shigeki
0d [direction] - turn Shigeki (this one seems to be used)
0e - *hop* Shigeki
0f [direction] - *hop* Shigeki one space away
27 - *hop* this NPC
28 - *hop* this NPC
2c [direction] - *hop* partner Denjuu one space away
31 [party id] [t-fanger class] [enemy type] - battle!  enemy type can be 0 (wild denjuu), 1 (t-fanger) or 2 (solo denjuu)?
32 same as above?
33 same as above?
44 [id] - sound effect
45 [id] - change music