Editing Wikifang:Telefang 1 Translation Patch
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'''Documentation:''' [[Wikifang:Telefang 1 Translation Patch/Bank map|Bank map]] ・ [[Wikifang:Telefang 1 Translation Patch/RAM map|RAM map]] ・ [[Wikifang:Telefang 1 Translation Patch/Malias compression|Malias compression]] ・ [[Wikifang:Telefang 1 Translation Patch/Encoding|Encoding]] ・ [[Wikifang:Telefang 1 Translation Patch/Power to Speed|Power/Speed ROM differences]] ・ [[Wikifang:Telefang 1 Translation Patch/State Machine|Game State Machine]]<br> | '''Documentation:''' [[Wikifang:Telefang 1 Translation Patch/Bank map|Bank map]] ・ [[Wikifang:Telefang 1 Translation Patch/RAM map|RAM map]] ・ [[Wikifang:Telefang 1 Translation Patch/Malias compression|Malias compression]] ・ [[Wikifang:Telefang 1 Translation Patch/Encoding|Encoding]] ・ [[Wikifang:Telefang 1 Translation Patch/Power to Speed|Power/Speed ROM differences]] ・ [[Wikifang:Telefang 1 Translation Patch/State Machine|Game State Machine]]<br> | ||
'''Raw dumps:''' [[Wikifang:Telefang 1 Translation Patch/Graphics|Compressed graphics]] ・ [[Wikifang:Telefang 1 Translation Patch/Tilemaps|Tilemaps]] ・ [[Wikifang:Telefang 1 Translation Patch/Attributemaps|Attributemaps]]<br> | '''Raw dumps:''' [[Wikifang:Telefang 1 Translation Patch/Graphics|Compressed graphics]] ・ [[Wikifang:Telefang 1 Translation Patch/Tilemaps|Tilemaps]] ・ [[Wikifang:Telefang 1 Translation Patch/Attributemaps|Attributemaps]]<br> | ||
[https://forum.telefang.net/viewtopic.php?f=25&t=1003&p= | [https://forum.telefang.net/viewtopic.php?f=25&t=1003&p=23151#p23151 Thread on Tulunk Village] | ||
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The patch currently works with both the '''Power Version''' and '''Speed Version''' of the game. | The patch currently works with both the '''Power Version''' and '''Speed Version''' of the game. | ||
The latest version is ''' | The latest version is '''v152''', rolled by kmeisthax with contributions from andwhyisit. | ||
To discuss this patch, check out the [https://forum.telefang.net/viewtopic.php?f=25&t=1003&p= | To discuss this patch, check out the [https://forum.telefang.net/viewtopic.php?f=25&t=1003&p=23167#p23167 forums]. For full patch notes please check the [[Wikifang:Telefang 1 Translation Patch#Version 152|version history]]. | ||
Power IPS: https://github.com/telefang/telefang/releases/download/patch- | Power IPS: https://github.com/telefang/telefang/releases/download/patch-v152/Telefang.-.Power.Version.J.Eng.beta.v152.ips | ||
Speed IPS: https://github.com/telefang/telefang/releases/download/patch- | Speed IPS: https://github.com/telefang/telefang/releases/download/patch-v152/Telefang.-.Speed.Version.J.Eng.beta.v152.ips | ||
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Patch rolled by @kmeisthax with contributions from @andwhyisit | Patch rolled by @kmeisthax with contributions from @andwhyisit | ||
* Improved SGB color support thanks to @andwhyisit. | * Improved SGB color support thanks to @andwhyisit. | ||
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Patch rolled by @kmeisthax with contributions from @andwhyisit | Patch rolled by @kmeisthax with contributions from @andwhyisit | ||
* New SGB palette selection for the Power Version titlescreen, thanks to @andwhyisit. This renders the colors of the denjuu (specifically Crypto) far more correctly. | * New SGB palette selection for the Power Version titlescreen, thanks to @andwhyisit. This renders the colors of the denjuu (specifically Crypto) far more correctly. | ||
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Patch rolled by @kmeisthax with contributions from @andwhyisit and @obskyr | Patch rolled by @kmeisthax with contributions from @andwhyisit and @obskyr | ||
* Load time improvements when opening the contact selection screen courtesy @andwhyisit | * Load time improvements when opening the contact selection screen courtesy @andwhyisit | ||
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Patch rolled by @kmeisthax with contributions from @andwhyisit | Patch rolled by @kmeisthax with contributions from @andwhyisit | ||
* Corrected any messages with invalid characters or invalid replace codes. (Thanks, @andwhyisit!) | * Corrected any messages with invalid characters or invalid replace codes. (Thanks, @andwhyisit!) | ||
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Patch rolled by @kmeisthax with contributions from @obskyr | Patch rolled by @kmeisthax with contributions from @obskyr | ||
* A whole host of translation updates, all of which are courtesy of @obskyr! | * A whole host of translation updates, all of which are courtesy of @obskyr! | ||
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Patch rolled by @kmeisthax with contributions from @andwhyisit and @obskyr | Patch rolled by @kmeisthax with contributions from @andwhyisit and @obskyr | ||
* Fixed RTC detection on Everdrive GBX5 (thanks, @andwhyisit) | * Fixed RTC detection on Everdrive GBX5 (thanks, @andwhyisit) | ||
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Patch rolled by @kmeisthax with contributions from @andwhyisit | Patch rolled by @kmeisthax with contributions from @andwhyisit | ||
* A bug in the RTC detection logic that inflates the number of SMS messages you get when loading a save has been fixed. (Thanks, @andwhyisit!) | * A bug in the RTC detection logic that inflates the number of SMS messages you get when loading a save has been fixed. (Thanks, @andwhyisit!) | ||
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Patch rolled by @kmeisthax with contributions from @andwhyisit | Patch rolled by @kmeisthax with contributions from @andwhyisit | ||
* Two somewhat rare intermittent rtc detection errors on the EZ Flash Jr have been fixed. (Thanks, @andwhyisit!) | * Two somewhat rare intermittent rtc detection errors on the EZ Flash Jr have been fixed. (Thanks, @andwhyisit!) | ||
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Patch rolled by @kmeisthax with contributions from @andwhyisit and @obskyr | Patch rolled by @kmeisthax with contributions from @andwhyisit and @obskyr | ||
* A handful of translation changes: | * A handful of translation changes: | ||
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Patch rolled by @kmeisthax with contributions from @andwhyisit | Patch rolled by @kmeisthax with contributions from @andwhyisit | ||
* Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience. | * Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience. | ||
* Everdrive GBX7 carts with v6 FPGAs no longer prevent saves from working after a new game is started. | * Everdrive GBX7 carts with v6 FPGAs no longer prevent saves from working after a new game is started. | ||
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