Editing Wikifang:Telefang 1 Translation Patch/Attributemaps

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For the record, the code to load a tilemap is at 04CA and attributemap at 04DA.
For the record, the code to load a tilemap is at 04CA and attributemap at 04DA.
NOTE: The indexes of this document do not correspond to filenames in the disassembly. They correspond to the index of the table entry that points to the data in question. The disassembly uses the order of the data itself to number tilemaps, since the tilemap tables are arbitrarily ordered and aliased. Some tilemap table entries aren't even valid and will crash the game!


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