Differences between Telefang 1 and Telefang 2: Difference between revisions
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|- | |- | ||
! Items | ! Items | ||
| Only to [[ | | Only to [[mod evolve]] Denjuu, collect [[DNA]] and give [[experience]] | ||
| [[Healing item]]s, [[Attention item]]s (increase chance of getting phone number), [[Key item]]s, [[ | | [[Healing item]]s, [[Attention item]]s (increase chance of getting phone number), [[Key item]]s, [[mod item]]s | ||
|- | |- | ||
! Healing | ! Healing | ||
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! Number of Denjuu | ! Number of Denjuu | ||
| 174 | | 174 | ||
| | | 200 | ||
|- | |||
! Friend Denjuu | |||
| Not present | |||
| Randomly and briefly enters a battle to assist a Denjuu | |||
|} | |} | ||
[[Category:Telefang 1]] | [[Category:Telefang 1]] | ||
[[Category:Telefang 2]] | [[Category:Telefang 2]] |
Revision as of 23:12, 28 September 2009
There are several differences between Telefang 1 and its sequel, Telefang 2. The following table shows the differences between these two games.
Telefang 1 | Telefang 2 | |
---|---|---|
Platform | Game Boy Color | Game Boy Advance |
Starter Denjuu | Crypto, in Power; Fungus in Speed | Rex |
Rival's Denjuu | Angios, in Power; Gymnos, in Speed | Doon, in Power; Gyuun, in Speed |
Type effectiveness | Type effectiveness based only on habitat types | Type effectiveness based on attack's move types and defending habitat types |
Items | Only to mod evolve Denjuu, collect DNA and give experience | Healing items, Attention items (increase chance of getting phone number), Key items, mod items |
Healing | Healing over time | Healing with items, or through people |
Number of Denjuu | 174 | 200 |
Friend Denjuu | Not present | Randomly and briefly enters a battle to assist a Denjuu |