Moves: Difference between revisions

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==Telefang==
==Telefang==
Most of the Denjuu have three moves doing damage and one that ups a stat. Also, every Denjuu(except [[Natural Denjuu]] and [[Cultivated Denjuu]]) has an [[electric attack]], which is very powerful but requires many turns to charge up (in [[Telefang 1]]) or depletes the [[DP]] meter (in [[Telefang 2]]).
Most of the Denjuu have three moves doing damage and one that ups a stat. Also, every fully-evolved Denjuu (with the exception of [[Nigella]]) has a [[Denma attack]], which is very powerful but requires many turns to charge up.


In [[Telefang 2]], each move has its own [[move types|type]]. The type is used to calculate the effectiveness on the defending Denjuu's [[habitat type]].
In [[Telefang 2]], each move has its own [[move types|type]]. The type is used to calculate the effectiveness on the defending Denjuu's [[habitat type]]. Every Denjuu, including unevolved ones, can now learn Denma attacks. Denma attacks no longer take time to charge, instead they are used by depleting the [[DP]] meter.


==See also==
==See also==

Revision as of 06:20, 1 November 2012

Moves are the actions a Denjuu/Dino/Bug can do in a turn. The system for moves vary according to game.

Telefang

Most of the Denjuu have three moves doing damage and one that ups a stat. Also, every fully-evolved Denjuu (with the exception of Nigella) has a Denma attack, which is very powerful but requires many turns to charge up.

In Telefang 2, each move has its own type. The type is used to calculate the effectiveness on the defending Denjuu's habitat type. Every Denjuu, including unevolved ones, can now learn Denma attacks. Denma attacks no longer take time to charge, instead they are used by depleting the DP meter.

See also