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| '''Legend:'''
| |
|
| |
| * <span class=asm>Red</span> - Assembly code
| |
| * <span class=text>Blue</span> - Text/text pointers
| |
| * <span class=graphics>Purple</span> - Graphics
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| * <span class=misc>Green</span> - Other data
| |
|
| |
| {|class=wikitable cellpadding=5 | | {|class=wikitable cellpadding=5 |
| |- | | |- |
| ! width="5%" | Bank | | !Bank |
| ! width="10%" | ROM address | | !ROM address |
| ! width="10%" | Free regions | | !Data |
| ! width="37%" | Data
| | !Patch |
| ! width="38%" | Patch changes | |
| |- | | |- |
| |0x0 | | |0x0 |
| |0x0 | | |0x0 |
| | |$HOME, headers, bankswitch routines |
| | | | | |
| |<span class=asm>$HOME, headers, bankswitch routines, Map/Status Text Routine (0x3A91), </span><span class=graphics>Compressed graphics pointer table (0x1DE1, only pointers, no banks)</span>
| |
| |<span class=asm>+ extra jump into reset vector for some reason (0x63)</span><br/><span class=text>+ "Denjuua" (0x66)</span><br /><span class=asm>+ Generic Limit Break x2 (0x6E-77)<br />+ Map/Status Text advice (0x77-96)<br />+ Shop Item Limit Break Bankjump (0x96-9E)<br />+ Denjuu Name Relocator (0x9E-AF)</span>
| |
| |- | | |- |
| |0x1 | | |0x1 |
| |0x4000 | | |0x4000 |
| | |Blank |
| | | | | |
| |Blank
| |
| |<span class=asm>+ Some ASM (andwhyisit)</span>
| |
| |- | | |- |
| |0x2 | | |0x2 |
| |0x8000 | | |0x8000 |
| |0x95E0-0xC000 | | | |
| |<span class=asm>Opening logos and titlescreen (System State 0, 0x9300. Is itself a state machine.)</span>
| |
| | | | | |
| |- | | |- |
| |0x3 | | |0x3 |
| |0xC000 | | |0xc000 |
| | | | | |
| |<span class=asm>Super Gameboy detection/support routines (disabled normally due to improper header setting)</span>, <span class=graphics>C388: SGB borders in SNES tile format</span>
| |
| | | | | |
| |- | | |- |
Line 41: |
Line 29: |
| |0x10000 | | |0x10000 |
| | | | | |
| |<span class=asm>D-shot text entry code</span>, <span class=misc>D-shot character mapping</span>
| |
| | | | | |
| |- | | |- |
| |0x5 | | |0x5 |
| |0x14000 | | |0x14000 |
| | | | |ASM: Battle? |
| |<span class=asm>ASM: Battle?</span>
| |
| | | | | |
| |- | | |- |
Line 53: |
Line 39: |
| |0x18000 | | |0x18000 |
| | | | | |
| |<span class=misc>Compressed graphics supertable</span>, ?
| |
| | | | | |
| |- | | |- |
| |0x7 | | |0x7 |
| |0x1C000 | | |0x1c000 |
| | | | | |
| |<span class=graphics>Nearly every background palette set in the game (references bank D for actual color data)</span>
| |
| | | | | |
| |- | | |- |
Line 65: |
Line 49: |
| |0x20000 | | |0x20000 |
| | | | | |
| |<span class=misc>Compressed attributemaps table</span>
| |
| | | | | |
| |- | | |- |
Line 71: |
Line 54: |
| |0x24000 | | |0x24000 |
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| |<span class=misc>Compressed attributemaps table, part 2</span>
| |
| | | | | |
| |- | | |- |
| |0xa | | |0xa |
| |0x28000 | | |0x28000 |
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| |
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| | | | | |
| |- | | |- |
| |0xb | | |0xb |
| |0x2C000 | | |0x2c000 |
| |0x2F9BA - 0x30000 | | |Font, text-related code, move names |
| |<span class=graphics>Font (0x2D229)</span>, <span class=asm>Main script interpreter state machine (0x2C100), Font drawing (0x2CE29), text-related code</span>, <span class=misc>(0x2C94F: dialogue super pointer table)</span>, <span class=text>item names</span>
| | | +VWF code, -move names |
| |<span class=asm>+ VWF code</span> <br><span class=text>- Item names (moved to 0x78)</span> | |
| |- | | |- |
| |0xc | | |0xc |
| |0x30000 | | |0x30000 |
| |
| |
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Line 94: |
Line 73: |
| |0xd | | |0xd |
| |0x34000 | | |0x34000 |
| | | | |Nearly every color palette in the game |
| |<span class=graphics>Nearly every background ($4000) and object ($5D80) color palette in the game</span>
| |
| | | | | |
| |- | | |- |
Line 101: |
Line 79: |
| |0x38000 | | |0x38000 |
| | | | | |
| |<span class=graphics>Nearly every object color palette configuration in the game (actual color data lives in bank D)</span><span class=misc>Stuff</span>, <span class=text>credits</span>, <span class=misc>other stuff??</span>
| |
| | | | | |
| |- | | |- |
| |0xf | | |0xf |
| |0x3C000 | | |0x3c000 |
| | | | | |
| |<span class=misc>Maps for wild Denjuu, other unknown things???</span>
| |
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| |- | | |- |
Line 113: |
Line 89: |
| |0x40000 | | |0x40000 |
| | | | | |
| |<span class=text>Denjuu description text</span>
| |
| | | | | |
| |- | | |- |
| |0x11 | | |0x11 |
| |0x44000 | | |0x44000 |
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| |
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Line 124: |
Line 98: |
| |0x12 | | |0x12 |
| |0x48000 | | |0x48000 |
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| | | | | |
| |- | | |- |
| |0x13 | | |0x13 |
| |0x4C000 | | |0x4c000 |
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Line 136: |
Line 108: |
| |0x14 | | |0x14 |
| |0x50000 | | |0x50000 |
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Line 142: |
Line 113: |
| |0x15 | | |0x15 |
| |0x54000 | | |0x54000 |
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Line 148: |
Line 118: |
| |0x16 | | |0x16 |
| |0x58000 | | |0x58000 |
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| |
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| | | | | |
| |- | | |- |
| |0x17 | | |0x17 |
| |0x5C000 | | |0x5c000 |
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Line 160: |
Line 128: |
| |0x18 | | |0x18 |
| |0x60000 | | |0x60000 |
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Line 166: |
Line 133: |
| |0x19 | | |0x19 |
| |0x64000 | | |0x64000 |
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| |
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Line 172: |
Line 138: |
| |0x1a | | |0x1a |
| |0x68000 | | |0x68000 |
| |
| |
| | | | | |
| | | | | |
| |- | | |- |
| |0x1b | | |0x1b |
| |0x6C000 | | |0x6c000 |
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| |
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Line 184: |
Line 148: |
| |0x1c | | |0x1c |
| |0x70000 | | |0x70000 |
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| |
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Line 190: |
Line 153: |
| |0x1d | | |0x1d |
| |0x74000 | | |0x74000 |
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| |
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Line 196: |
Line 158: |
| |0x1e | | |0x1e |
| |0x78000 | | |0x78000 |
| | |Blank |
| | | | | |
| |Blank
| |
| |<span class=text>String overflow bank (opcode EC)</span>
| |
| |- | | |- |
| |0x1f | | |0x1f |
| |0x7C000 | | |0x7c000 |
| |
| |
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Line 208: |
Line 168: |
| |0x20 | | |0x20 |
| |0x80000 | | |0x80000 |
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| |
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Line 214: |
Line 173: |
| |0x21 | | |0x21 |
| |0x84000 | | |0x84000 |
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| |
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Line 220: |
Line 178: |
| |0x22 | | |0x22 |
| |0x88000 | | |0x88000 |
| |
| |
| | | | | |
| | | | | |
| |- | | |- |
| |0x23 | | |0x23 |
| |0x8C000 | | |0x8c000 |
| |
| |
| | | | | |
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Line 232: |
Line 188: |
| |0x24 | | |0x24 |
| |0x90000 | | |0x90000 |
| |
| |
| | | | | |
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Line 238: |
Line 193: |
| |0x25 | | |0x25 |
| |0x94000 | | |0x94000 |
| | |Blank |
| | | | | |
| |Blank
| |
| |<span class=text>+ Phone question text 6 (moved from 0x26)</span>
| |
| |- | | |- |
| |0x26 | | |0x26 |
| |0x98000 | | |0x98000 |
| | | | | |
| |<span class=asm>Phone call-related code?</span> <br><span class=text>Phone question text</span> | | | |
| |<span class=text>- Phone question text 6 (moved to 0x25)</span>
| |
| |- | | |- |
| |0x27 | | |0x27 |
| |0x9C000 | | |0x9c000 |
| |
| |
| | | | | |
| | | | | |
| |- | | |- |
| |0x28 | | |0x28 |
| |0xA0000 | | |0xa0000 |
| | | | | |
| |<span class=graphics>Map room tiles</span>
| |
| | | | | |
| |- | | |- |
| |0x29 | | |0x29 |
| |0xA4000 | | |0xa4000 |
| |0xA786A-0xA8000 | | | |
| |<span class=graphics>FD numbers, compressed stuff?</span>, <span class=asm>code?</span>
| |
| | | | | |
| |- | | |- |
| |0x2a | | |0x2a |
| |0xA8000 | | |0xa8000 |
| | | | |ASM: Map screen |
| |<span class=asm>ASM: Map screen</span>, <span class=text>map names</span>, <span class=graphics>item icons</span>
| |
| | | | | |
| |- | | |- |
| |0x2b | | |0x2b |
| |0xAC000 | | |0xac000 |
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| |<span class=graphics>Item graphics</span>
| |
| | | | | |
| |- | | |- |
| |0x2c | | |0x2c |
| |0xB0000 | | |0xb0000 |
| | | | | |
| |<span class=graphics>Item graphics 2</span>
| |
| | | | | |
| |- | | |- |
| |0x2d | | |0x2d |
| |0xB4000 | | |0xb4000 |
| |
| |
| |Blank | | |Blank |
| | | | | |
| |- | | |- |
| |0x2e | | |0x2e |
| |0xB8000 | | |0xb8000 |
| | | | | |
| |<span class=graphics>Overworld sprites</span>
| |
| | | | | |
| |- | | |- |
| |0x2f | | |0x2f |
| |0xBC000 | | |0xbc000 |
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| |<span class=graphics>Overworld sprites 2</span>
| |
| | | | | |
| |- | | |- |
| |0x30 | | |0x30 |
| |0xC0000 | | |0xc0000 |
| | | | | |
| |<span class=graphics>Overworld sprites 3</span>
| |
| | | | | |
| |- | | |- |
| |0x31 | | |0x31 |
| |0xC4000 | | |0xc4000 |
| | | | | |
| |<span class=graphics>Overworld sprites 4</span>
| |
| | | | | |
| |- | | |- |
| |0x32 | | |0x32 |
| |0xC8000 | | |0xc8000 |
| |
| |
| | | | | |
| | | | | |
| |- | | |- |
| |0x33 | | |0x33 |
| |0xCC000 | | |0xcc000 |
| |
| |
| | | | | |
| | | | | |
| |- | | |- |
| |0x34 | | |0x34 |
| |0xD0000 | | |0xd0000 |
| |
| |
| |Blank | | |Blank |
| |<span class=text>+ Denjuu names (moved from 0x75)</span>, <span class=asm>Modified version of a function that attempts to center strings with spaces (0xD3F40, "StringTable_ADVICE_PadCopyBuffer" in disasm)</span> | | |Denjuu names |
| |- | | |- |
| |0x35 | | |0x35 |
| |0xD4000 | | |0xd4000 |
| | | | | |
| |<span class=graphics>Compressed GB menu tilesets</span>
| |
| | | | | |
| |- | | |- |
| |0x36 | | |0x36 |
| |0xD8000 | | |0xd8000 |
| | | | | |
| |<span class=graphics>Compressed graphics</span>
| |
| | | | | |
| |- | | |- |
| |0x37 | | |0x37 |
| |0xDC000 | | |0xdc000 |
| | | | | |
| |<span class=graphics>Compressed ?, D-shot borders/versions, "You Have _ messages", PUSH START sprites</span>
| |
| | | | | |
| |- | | |- |
| |0x38 | | |0x38 |
| |0xE0000 | | |0xe0000 |
| | | | | |
| |<span class=graphics>Various sprites, overworld graphics, map tiles and sprites, numbers </span>
| |
| | | | | |
| |- | | |- |
| |0x39 | | |0x39 |
| |0xE4000 | | |0xe4000 |
| | | | | |
| |<span class=graphics>Compressed intro and cutscene graphics</span>
| |
| | | | | |
| |- | | |- |
| |0x3a | | |0x3a |
| |0xE8000 | | |0xe8000 |
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| |<span class=graphics>Compressed intro sprites, link graphics, game over</span>
| |
| | | | | |
| |- | | |- |
| |0x3b | | |0x3b |
| |0xEC000 | | |0xec000 |
| | | | |Blank |
| |<span class=graphics>Title Menu, Pause Menu, & Battle Menu Graphics</span>
| |
| | | | | |
| |- | | |- |
| |0x3c | | |0x3c |
| |0xF0000 | | |0xf0000 |
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| |
| |Blank | | |Blank |
| | | | | |
| |- | | |- |
| |0x3d | | |0x3d |
| |0xF4000 | | |0xf4000 |
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| |
| |Blank | | |Blank |
| | | | | |
| |- | | |- |
| |0x3e | | |0x3e |
| |0xF8000 | | |0xf8000 |
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| |<span class=misc>All compressed tilemaps read by HOME A2A</span>
| |
| | | | | |
| |- | | |- |
| |0x3f | | |0x3f |
| |0xFC000 | | |0xfc000 |
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| |<span class=misc>All compressed attribmaps read by HOME A34</span>, <span class=graphics>Some uncompressed graphics ???</span>
| |
| | | | | |
| |- | | |- |
Line 401: |
Line 329: |
| |0x100000 | | |0x100000 |
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| |<span class=text>Some post-game NPC text</span>
| |
| | | | | |
| |- | | |- |
Line 407: |
Line 334: |
| |0x104000 | | |0x104000 |
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| |<span class=graphics>Move animation graphics</span>
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| |- | | |- |
| |0x42 | | |0x42 |
| |0x108000 | | |0x108000 |
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| |
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| |- | | |- |
| |0x43 | | |0x43 |
| |0x10C000 | | |0x10c000 |
| | |Blank |
| | | | | |
| |Blank
| |
| |<span class=text>+ Event text 5 (moved from 0x4a)</span>
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| |- | | |- |
| |0x44 | | |0x44 |
| |0x110000 | | |0x110000 |
| | |Blank |
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| |Blank
| |
| |<span class=text>+ Phone question text 3 (moved from 0x45)</span>
| |
| |- | | |- |
| |0x45 | | |0x45 |
| |0x114000 | | |0x114000 |
| | | | | |
| |<span class=text>Text for battles and other general stuff <br>Phone question text 3</span> | | | |
| |<span class=text>- Phone question text 3 (moved to 0x44)</span>
| |
| |- | | |- |
| |0x46 | | |0x46 |
| |0x118000 | | |0x118000 |
| | | | | |
| |<span class=text>Text messages and secret Denjuu call text</span>
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| | | | | |
| |- | | |- |
| |0x47 | | |0x47 |
| |0x11C000 | | |0x11c000 |
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| |<span class=text>NPC text 1</span>
| |
| | | | | |
| |- | | |- |
Line 449: |
Line 369: |
| |0x120000 | | |0x120000 |
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| |<span class=text>Event text 1</span>
| |
| | | | | |
| |- | | |- |
Line 455: |
Line 374: |
| |0x124000 | | |0x124000 |
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| |<span class=text>NPC text 2</span>
| |
| | | | | |
| |- | | |- |
Line 461: |
Line 379: |
| |0x128000 | | |0x128000 |
| | | | | |
| |<span class=text>Some NPC text <br>Event text 5</span> | | | |
| |<span class=text>- Event text 5 (moved to 0x43)</span>
| |
| |- | | |- |
| |0x4b | | |0x4b |
| |0x12C000 | | |0x12c000 |
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| |<span class=text>Event text 2</span>
| |
| | | | | |
| |- | | |- |
Line 473: |
Line 389: |
| |0x130000 | | |0x130000 |
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| |<span class=text>Phone question text 1</span>
| |
| | | | | |
| |- | | |- |
Line 479: |
Line 394: |
| |0x134000 | | |0x134000 |
| | | | | |
| |<span class=text>Phone question text 2</span> <br><span class=graphics>Compressed evolution graphics</span> | | | |
| |Graphics moved to 0x61
| |
| |- | | |- |
| |0x4e | | |0x4e |
| |0x138000 | | |0x138000 |
| | | | | |
| |<span class=text>Event text 3</span>
| |
| | | | | |
| |- | | |- |
| |0x4f | | |0x4f |
| |0x13C000 | | |0x13c000 |
| | | | |Unused cutscene tilemaps/palettes (?) |
| |<span class=text>NPC text 3</span>
| |
| | | | | |
| |- | | |- |
| |0x50 | | |0x50 |
| |0x140000 | | |0x140000 |
| | | | |Unused cutscene graphics |
| |<span class=text>Event text 4</span>
| |
| | | | | |
| |- | | |- |
Line 503: |
Line 414: |
| |0x144000 | | |0x144000 |
| | | | | |
| |<span class=text>Phone question text 4 <br> Phone question text 5</span> | | | |
| |<span class=text>- Phone question text 5 (moved to 0x58)</span>
| |
| |- | | |- |
| |0x52 | | |0x52 |
| |0x148000 | | |0x148000 |
| |
| |
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| | | | | |
| |- | | |- |
| |0x53 | | |0x53 |
| |0x14C000 | | |0x14c000 |
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| |
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Line 520: |
Line 428: |
| |0x54 | | |0x54 |
| |0x150000 | | |0x150000 |
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| |
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Line 526: |
Line 433: |
| |0x55 | | |0x55 |
| |0x154000 | | |0x154000 |
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Line 533: |
Line 439: |
| |0x158000 | | |0x158000 |
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| |<span class=text>Phone text (Plot-related)</span>
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| | | | | |
| |- | | |- |
| |0x57 | | |0x57 |
| |0x15C000 | | |0x15c000 |
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| |<span class=text>Phone text (Experience item-related)</span>
| |
| | | | | |
| |- | | |- |
| |0x58 | | |0x58 |
| |0x160000 | | |0x160000 |
| | |Blank |
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| |Blank
| |
| |<span class=text>+ Phone question text 5 (moved from 0x51)</span>
| |
| |- | | |- |
| |0x59 | | |0x59 |
| |0x164000 | | |0x164000 |
| | | | | |
| |<span class=graphics>Compressed overworld tilesets</span>
| |
| | | | | |
| |- | | |- |
| |0x5a | | |0x5a |
| |0x168000 | | |0x168000 |
| |
| |
| |Blank | | |Blank |
| | | | | |
| |- | | |- |
| |0x5b | | |0x5b |
| |0x16C000 | | |0x16c000 |
| |
| |
| |Blank | | |Blank |
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Line 568: |
Line 468: |
| |0x5c | | |0x5c |
| |0x170000 | | |0x170000 |
| |
| |
| |Blank | | |Blank |
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Line 574: |
Line 473: |
| |0x5d | | |0x5d |
| |0x174000 | | |0x174000 |
| |
| |
| |Blank | | |Blank |
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Line 580: |
Line 478: |
| |0x5e | | |0x5e |
| |0x178000 | | |0x178000 |
| |
| |
| | | | | |
| | | | | |
| |- | | |- |
| |0x5f | | |0x5f |
| |0x17C000 | | |0x17c000 |
| | | | | |
| |<span class=graphics>Unused cutscene tilemaps/palettes (?)</span>
| |
| | | | | |
| |- | | |- |
Line 593: |
Line 489: |
| |0x180000 | | |0x180000 |
| | | | | |
| |<span class=graphics>Unused cutscene graphics</span>
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| | | | | |
| |- | | |- |
| |0x61 | | |0x61 |
| |0x184000 | | |0x184000 |
| | |Blank |
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| |Blank
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| |Evolution graphics (refer to v89)
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| |- | | |- |
| |0x62 | | |0x62 |
| |0x188000 | | |0x188000 |
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| |
| |Blank | | |Blank |
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| |- | | |- |
| |0x63 | | |0x63 |
| |0x18C000 | | |0x18c000 |
| | | | |Acre data for Sanaeba Research Center |
| |<span class=misc>Acre data for Sanaeba Research Center</span>
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| |- | | |- |
| |0x64 | | |0x64 |
| |0x190000 | | |0x190000 |
| | | | |Acre data for Marts & Houses, Burion Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room |
| |<span class=misc>Acre data for Marts & Houses, Bryon Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room</span>
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| | | | | |
| |- | | |- |
| |0x65 | | |0x65 |
| |0x194000 | | |0x194000 |
| | | | |Acre data for Burion Ruins: Floors 1-6 |
| |<span class=misc>Acre data for Bryon Ruins: Floors 1-6</span>
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| |- | | |- |
| |0x66 | | |0x66 |
| |0x198000 | | |0x198000 |
| | | | |Acre data for Cactos Ruins |
| |<span class=misc>Acre data for Cactos Ruins</span>
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| |- | | |- |
| |0x67 | | |0x67 |
| |0x19C000 | | |0x19c000 |
| | | | |Game maps, warps, treasure chest contents |
| |<span class=misc>Game maps, warps, treasure chest contents</span>
| |
| | | | | |
| |- | | |- |
| |0x68 | | |0x68 |
| |0x1A0000 | | |0x1a0000 |
| | | | |Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna trees (same quadrants) |
| |<span class=misc>Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna Trees (same quadrants) </span>
| |
| | | | | |
| |- | | |- |
| |0x69 | | |0x69 |
| |0x1A4000 | | |0x1a4000 |
| | | | |Acre data for Overworld Map (Bottom-right quadrant), Antenna trees (Bottom-right quadrant), Toronko Village Spring, Northeast Cavern, Craft Research Center, Dementia's Mansion |
| |<span class=misc>Acre data for Overworld Map (Bottom-right quadrant), Antenna Trees (Bottom-right quadrant), Tronco Village Spring, Northeast Cavern, Craft Research Center, Dimenza's Mansion</span>
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| |- | | |- |
| |0x6a | | |0x6a |
| |0x1A8000 | | |0x1a8000 |
| | | | |Acre data for Toripa Antenna Tree Cave, Pepperi Mountains |
| |<span class=misc>Acre data for Toulipa Antenna Tree Cave, Peperi Mountains</span>
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| |- | | |- |
| |0x6b | | |0x6b |
| |0x1AC000 | | |0x1ac000 |
| | | | | |
| |<span class=graphics>Sprites for Denjuu #1-18</span>
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| |0x6c | | |0x6c |
| |0x1B0000 | | |0x1b0000 |
| | | | | |
| |<span class=graphics>Sprites for Denjuu #19-36</span>
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| |- | | |- |
| |0x6d | | |0x6d |
| |0x1B4000 | | |0x1b4000 |
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| |<span class=graphics>Sprites for Denjuu #37-54</span>
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| |- | | |- |
| |0x6e | | |0x6e |
| |0x1B8000 | | |0x1b8000 |
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| |<span class=graphics>Sprites for Denjuu #55-72</span>
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| |- | | |- |
| |0x6f | | |0x6f |
| |0x1BC000 | | |0x1bc000 |
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| |<span class=graphics>Sprites for Denjuu #73-90</span>
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| | | | | |
| |- | | |- |
| |0x70 | | |0x70 |
| |0x1C0000 | | |0x1c0000 |
| | | | | |
| |<span class=graphics>Sprites for Denjuu #91-108</span>
| |
| | | | | |
| |- | | |- |
| |0x71 | | |0x71 |
| |0x1C4000 | | |0x1c4000 |
| | | | | |
| |<span class=graphics>Sprites for Denjuu #109-126</span>
| |
| | | | | |
| |- | | |- |
| |0x72 | | |0x72 |
| |0x1C8000 | | |0x1c8000 |
| | | | | |
| |<span class=graphics>Sprites for Denjuu #127-144</span>
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| |- | | |- |
| |0x73 | | |0x73 |
| |0x1CC000 | | |0x1cc000 |
| | | | | |
| |<span class=graphics>Sprites for Denjuu #145-162</span>
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| | | | | |
| |- | | |- |
| |0x74 | | |0x74 |
| |0x1D0000 | | |0x1d0000 |
| | | | | |
| |<span class=graphics>Sprites for Denjuu #163-174</span>
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| |- | | |- |
| |0x75 | | |0x75 |
| |0x1D4000 | | |0x1d4000 |
| | | |
| | | | | |
| |<span class=text>Various lists: Denjuu names, T-Fanger names, attack names, types, phrases, etc.</span><br /><span class=misc>Wild Denjuu species/level data, other unknown things???</span>
| |
| |<span class=text>- Denjuu names (moved to 0x34)<br>- Battle phrases (moved to 0x78)</span>
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| |- | | |- |
| |0x76 | | |0x76 |
| |0x1D8000 | | |0x1d8000 |
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| |<span class=graphics>Encounter/phonecall backgrounds</span>
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| |- | | |- |
| |0x77 | | |0x77 |
| |0x1DC000 | | |0x1dc000 |
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| |
| |Blank | | |Blank |
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| |- | | |- |
| |0x78 | | |0x78 |
| |0x1E0000 | | |0x1e0000 |
| |
| |
| |Blank | | |Blank |
| |<span class=text>+ Battle phrases (moved from 0x75)<br>+ Item names (moved from 0xb, 0x1E2B80)</span> <br><span class=asm>+ ASM advice to print items in shops (0x1E2FD0)</span> | | |Denjuu Phrases, item names |
| |- | | |- |
| |0x79 | | |0x79 |
| |0x1E4000 | | |0x1e4000 |
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| |<span class=graphics>D-Shot buttons, windows CGB</span>
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| |0x7a | | |0x7a |
| |0x1E8000 | | |0x1e8000 |
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| |<span class=graphics>D-Shot buttons </span>
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| |0x7b | | |0x7b |
| |0x1EC000 | | |0x1ec000 |
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| |<span class=graphics>D-Shot buttons, windows GB</span>
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| |- | | |- |
| |0x7c | | |0x7c |
| |0x1F0000 | | |0x1f0000 |
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| |<span class=misc>Home screen voice sample</span>
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| |- | | |- |
| |0x7d | | |0x7d |
| |0x1F4000 | | |0x1f4000 |
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| |<span class=graphics>T-Fanger sprites, Denjuu groups, personality icons</span>
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| |- | | |- |
| |0x7e | | |0x7e |
| |0x1F8000 | | |0x1f8000 |
| | | | | |
| |<span class=graphics>T-Fanger sprites</span>
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| |- | | |- |
| |0x7f | | |0x7f |
| |0x1FC000 | | |0x1fc000 |
| | | | | |
| |<span class=graphics>T-Fanger sprites</span>
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| |- | | |- |
| |} | | |} |