Editing Wikifang:Telefang 1 Translation Patch/Bank map

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
'''Legend:'''
'''Legend:'''


* <span class=asm>Red</span> - Assembly code
* <font color=red>Red</font> - Assembly code
* <span class=text>Blue</span> - Text/text pointers
* <font color=blue>Blue</font> - Text/text pointers
* <span class=graphics>Purple</span> - Graphics
* <font color=purple>Purple</font> - Graphics
* <span class=misc>Green</span> - Other data
* <font color=green>Green</font> - Other data


{|class=wikitable cellpadding=5
{|class=wikitable cellpadding=5
Line 10: Line 10:
! width="5%" | Bank
! width="5%" | Bank
! width="10%" | ROM address
! width="10%" | ROM address
! width="10%" | Free regions
! width="43%" | Data
! width="37%" | Data
! width="42%" | Patch changes
! width="38%" | Patch changes
|-
|-
|0x0
|0x0
|0x0
|0x0
|<font color=red>$HOME, headers, bankswitch routines</font>
|
|
|<span class=asm>$HOME, headers, bankswitch routines, Map/Status Text Routine (0x3A91), </span><span class=graphics>Compressed graphics pointer table (0x1DE1, only pointers, no banks)</span>
|<span class=asm>+ extra jump into reset vector for some reason (0x63)</span><br/><span class=text>+ "Denjuua" (0x66)</span><br /><span class=asm>+ Generic Limit Break x2 (0x6E-77)<br />+ Map/Status Text advice (0x77-96)<br />+ Shop Item Limit Break Bankjump (0x96-9E)<br />+ Denjuu Name Relocator (0x9E-AF)</span>
|-
|-
|0x1
|0x1
|0x4000
|0x4000
|Blank
|
|
|Blank
|<span class=asm>+ Some ASM (andwhyisit)</span>
|-
|-
|0x2
|0x2
|0x8000
|0x8000
|0x95E0-0xC000
|
|<span class=asm>Opening logos and titlescreen (System State 0, 0x9300. Is itself a state machine.)</span>
|
|
|-
|-
Line 35: Line 31:
|0xC000
|0xC000
|
|
|<span class=asm>Super Gameboy detection/support routines (disabled normally due to improper header setting)</span>, <span class=graphics>C388: SGB borders in SNES tile format</span>
|
|
|-
|-
Line 41: Line 36:
|0x10000
|0x10000
|
|
|<span class=asm>D-shot text entry code</span>, <span class=misc>D-shot character mapping</span>
|
|
|-
|-
|0x5
|0x5
|0x14000
|0x14000
|
|<font color=red>ASM: Battle?</font>
|<span class=asm>ASM: Battle?</span>
|
|
|-
|-
Line 53: Line 46:
|0x18000
|0x18000
|
|
|<span class=misc>Compressed graphics supertable</span>, ?
|
|
|-
|-
Line 59: Line 51:
|0x1C000
|0x1C000
|
|
|<span class=graphics>Nearly every background palette set in the game (references bank D for actual color data)</span>
|
|
|-
|-
Line 65: Line 56:
|0x20000
|0x20000
|
|
|<span class=misc>Compressed attributemaps table</span>
|
|
|-
|-
Line 71: Line 61:
|0x24000
|0x24000
|
|
|<span class=misc>Compressed attributemaps table, part 2</span>
|
|
|-
|-
|0xa
|0xa
|0x28000
|0x28000
|
|
|
|
|
Line 82: Line 70:
|0xb
|0xb
|0x2C000
|0x2C000
|0x2F9BA - 0x30000
|Font, text-related code, item names
|<span class=graphics>Font (0x2D229)</span>, <span class=asm>Main script interpreter state machine (0x2C100), Font drawing (0x2CE29), text-related code</span>, <span class=misc>(0x2C94F: dialogue super pointer table)</span>, <span class=text>item names</span>
| +VWF code, -item names
|<span class=asm>+ VWF code</span> <br><span class=text>- Item names (moved to 0x78)</span>
|-
|-
|0xc
|0xc
|0x30000
|0x30000
|
|
|
|
|
Line 94: Line 80:
|0xd
|0xd
|0x34000
|0x34000
|
|<font color=purple>Nearly every color palette in the game</font>
|<span class=graphics>Nearly every background ($4000) and object ($5D80) color palette in the game</span>
|
|
|-
|-
Line 101: Line 86:
|0x38000
|0x38000
|
|
|<span class=graphics>Nearly every object color palette configuration in the game (actual color data lives in bank D)</span><span class=misc>Stuff</span>, <span class=text>credits</span>, <span class=misc>other stuff??</span>
|
|
|-
|-
|0xf
|0xf
|0x3C000
|0x3C000
|
|<font color=green>Maps for wild Denjuu, other unknown things???</font>
|<span class=misc>Maps for wild Denjuu, other unknown things???</span>
|
|
|-
|-
|0x10
|0x10
|0x40000
|0x40000
|
|<font color=blue>Denjuu description text</font>
|<span class=text>Denjuu description text</span>
|
|
|-
|-
|0x11
|0x11
|0x44000
|0x44000
|
|
|
|
|
Line 124: Line 105:
|0x12
|0x12
|0x48000
|0x48000
|
|
|
|
|
Line 130: Line 110:
|0x13
|0x13
|0x4C000
|0x4C000
|
|
|
|
|
Line 136: Line 115:
|0x14
|0x14
|0x50000
|0x50000
|
|
|
|
|
Line 142: Line 120:
|0x15
|0x15
|0x54000
|0x54000
|
|
|
|
|
Line 148: Line 125:
|0x16
|0x16
|0x58000
|0x58000
|
|
|
|
|
Line 154: Line 130:
|0x17
|0x17
|0x5C000
|0x5C000
|
|
|
|
|
Line 160: Line 135:
|0x18
|0x18
|0x60000
|0x60000
|
|
|
|
|
Line 166: Line 140:
|0x19
|0x19
|0x64000
|0x64000
|
|
|
|
|
Line 172: Line 145:
|0x1a
|0x1a
|0x68000
|0x68000
|
|
|
|
|
Line 178: Line 150:
|0x1b
|0x1b
|0x6C000
|0x6C000
|
|
|
|
|
Line 184: Line 155:
|0x1c
|0x1c
|0x70000
|0x70000
|
|
|
|
|
Line 190: Line 160:
|0x1d
|0x1d
|0x74000
|0x74000
|
|
|
|
|
Line 196: Line 165:
|0x1e
|0x1e
|0x78000
|0x78000
|Blank
|
|
|Blank
|<span class=text>String overflow bank (opcode EC)</span>
|-
|-
|0x1f
|0x1f
|0x7C000
|0x7C000
|
|
|
|
|
Line 208: Line 175:
|0x20
|0x20
|0x80000
|0x80000
|
|
|
|
|
Line 214: Line 180:
|0x21
|0x21
|0x84000
|0x84000
|
|
|
|
|
Line 220: Line 185:
|0x22
|0x22
|0x88000
|0x88000
|
|
|
|
|
Line 226: Line 190:
|0x23
|0x23
|0x8C000
|0x8C000
|
|
|
|
|
Line 232: Line 195:
|0x24
|0x24
|0x90000
|0x90000
|
|
|
|
|
Line 238: Line 200:
|0x25
|0x25
|0x94000
|0x94000
|Blank
|
|
|Blank
|<span class=text>+ Phone question text 6 (moved from 0x26)</span>
|-
|-
|0x26
|0x26
|0x98000
|0x98000
|<font color=blue>Phone question text</font>
|
|
|<span class=asm>Phone call-related code?</span> <br><span class=text>Phone question text</span>
|<span class=text>- Phone question text 6 (moved to 0x25)</span>
|-
|-
|0x27
|0x27
|0x9C000
|0x9C000
|
|
|
|
|
Line 257: Line 216:
|0xA0000
|0xA0000
|
|
|<span class=graphics>Map room tiles</span>
|
|
|-
|-
|0x29
|0x29
|0xA4000
|0xA4000
|0xA786A-0xA8000
|
|<span class=graphics>FD numbers, compressed stuff?</span>, <span class=asm>code?</span>
|
|
|-
|-
|0x2a
|0x2a
|0xA8000
|0xA8000
|
|<font color=red>ASM: Map screen</font>
|<span class=asm>ASM: Map screen</span>, <span class=text>map names</span>, <span class=graphics>item icons</span>
|
|
|-
|-
Line 275: Line 231:
|0xAC000
|0xAC000
|
|
|<span class=graphics>Item graphics</span>
|
|
|-
|-
Line 281: Line 236:
|0xB0000
|0xB0000
|
|
|<span class=graphics>Item graphics 2</span>
|
|
|-
|-
|0x2d
|0x2d
|0xB4000
|0xB4000
|
|Blank
|Blank
|
|
Line 293: Line 246:
|0xB8000
|0xB8000
|
|
|<span class=graphics>Overworld sprites</span>
|
|
|-
|-
Line 299: Line 251:
|0xBC000
|0xBC000
|
|
|<span class=graphics>Overworld sprites 2</span>
|
|
|-
|-
Line 305: Line 256:
|0xC0000
|0xC0000
|
|
|<span class=graphics>Overworld sprites 3</span>
|
|
|-
|-
Line 311: Line 261:
|0xC4000
|0xC4000
|
|
|<span class=graphics>Overworld sprites 4</span>
|
|
|-
|-
|0x32
|0x32
|0xC8000
|0xC8000
|
|
|
|
|
Line 322: Line 270:
|0x33
|0x33
|0xCC000
|0xCC000
|
|
|
|
|
Line 328: Line 275:
|0x34
|0x34
|0xD0000
|0xD0000
|
|Blank
|Blank
|<span class=text>+ Denjuu names (moved from 0x75)</span>, <span class=asm>Modified version of a function that attempts to center strings with spaces (0xD3F40, "StringTable_ADVICE_PadCopyBuffer" in disasm)</span>
|Denjuu names
|-
|-
|0x35
|0x35
|0xD4000
|0xD4000
|
|
|<span class=graphics>Compressed GB menu tilesets</span>
|
|
|-
|-
Line 341: Line 286:
|0xD8000
|0xD8000
|
|
|<span class=graphics>Compressed graphics</span>
|
|
|-
|-
Line 347: Line 291:
|0xDC000
|0xDC000
|
|
|<span class=graphics>Compressed ?, D-shot borders/versions, "You Have _ messages", PUSH START sprites</span>
|
|
|-
|-
Line 353: Line 296:
|0xE0000
|0xE0000
|
|
|<span class=graphics>Various sprites, overworld graphics, map tiles and sprites, numbers </span>
|
|
|-
|-
Line 359: Line 301:
|0xE4000
|0xE4000
|
|
|<span class=graphics>Compressed intro and cutscene graphics</span>
|
|
|-
|-
Line 365: Line 306:
|0xE8000
|0xE8000
|
|
|<span class=graphics>Compressed intro sprites, link graphics, game over</span>
|
|
|-
|-
|0x3b
|0x3b
|0xEC000
|0xEC000
|
|Blank
|<span class=graphics>Title Menu, Pause Menu, & Battle Menu Graphics</span>
|
|
|-
|-
|0x3c
|0x3c
|0xF0000
|0xF0000
|
|Blank
|Blank
|
|
Line 382: Line 320:
|0x3d
|0x3d
|0xF4000
|0xF4000
|
|Blank
|Blank
|
|
Line 389: Line 326:
|0xF8000
|0xF8000
|
|
|<span class=misc>All compressed tilemaps read by HOME A2A</span>
|
|
|-
|-
Line 395: Line 331:
|0xFC000
|0xFC000
|
|
|<span class=misc>All compressed attribmaps read by HOME A34</span>, <span class=graphics>Some uncompressed graphics ???</span>
|
|
|-
|-
|0x40
|0x40
|0x100000
|0x100000
|
|<font color=blue>Some post-game NPC text</font>
|<span class=text>Some post-game NPC text</span>
|
|
|-
|-
Line 407: Line 341:
|0x104000
|0x104000
|
|
|<span class=graphics>Move animation graphics</span>
|
|
|-
|-
|0x42
|0x42
|0x108000
|0x108000
|
|
|
|
|
Line 418: Line 350:
|0x43
|0x43
|0x10C000
|0x10C000
|Blank
|
|
|Blank
|<span class=text>+ Event text 5 (moved from 0x4a)</span>
|-
|-
|0x44
|0x44
|0x110000
|0x110000
|Blank
|
|
|Blank
|<span class=text>+ Phone question text 3 (moved from 0x45)</span>
|-
|-
|0x45
|0x45
|0x114000
|0x114000
|<font color=blue>Text for battles and other general stuff, Phone question text</font>
|
|
|<span class=text>Text for battles and other general stuff <br>Phone question text 3</span>
|<span class=text>- Phone question text 3 (moved to 0x44)</span>
|-
|-
|0x46
|0x46
|0x118000
|0x118000
|
|<font color=blue>Text messages and secret Denjuu call text</font>
|<span class=text>Text messages and secret Denjuu call text</span>
|
|
|-
|-
|0x47
|0x47
|0x11C000
|0x11C000
|
|<font color=blue>NPC text (Toronko -> Barran)</font>
|<span class=text>NPC text 1</span>
|
|
|-
|-
|0x48
|0x48
|0x120000
|0x120000
|
|<font color=blue>Story/event text (Intro -> Kurinon, shops)</font>
|<span class=text>Event text 1</span>
|
|
|-
|-
|0x49
|0x49
|0x124000
|0x124000
|
|<font color=blue>NPC text (Barran -> Tripa)</font>
|<span class=text>NPC text 2</span>
|
|
|-
|-
|0x4a
|0x4a
|0x128000
|0x128000
|<font color=blue>Some NPC text, Text for various events (?)</font>
|
|
|<span class=text>Some NPC text <br>Event text 5</span>
|<span class=text>- Event text 5 (moved to 0x43)</span>
|-
|-
|0x4b
|0x4b
|0x12C000
|0x12C000
|
|<font color=blue>Story/event text (Kurinon -> Ion Island)</font>
|<span class=text>Event text 2</span>
|
|
|-
|-
|0x4c
|0x4c
|0x130000
|0x130000
|
|<font color=blue>Phone question text</font>
|<span class=text>Phone question text 1</span>
|
|
|-
|-
|0x4d
|0x4d
|0x134000
|0x134000
|<font color=blue>Phone question text</font>
|
|
|<span class=text>Phone question text 2</span> <br><span class=graphics>Compressed evolution graphics</span>
|Graphics moved to 0x61
|-
|-
|0x4e
|0x4e
|0x138000
|0x138000
|
|<font color=blue>Story/event text (Ion Island -> Sanaeba's lab)</font>
|<span class=text>Event text 3</span>
|
|
|-
|-
|0x4f
|0x4f
|0x13C000
|0x13C000
|
|<font color=blue>NPC text (Tripa -> Burion Ruins)</font>
|<span class=text>NPC text 3</span>
|
|
|-
|-
|0x50
|0x50
|0x140000
|0x140000
|
|<font color=blue>Story/event text (Sanaeba's lab -> End, plus other events)</font>
|<span class=text>Event text 4</span>
|
|
|-
|-
|0x51
|0x51
|0x144000
|0x144000
|<font color=blue>Phone question text</font>
|
|
|<span class=text>Phone question text 4 <br> Phone question text 5</span>
|<span class=text>- Phone question text 5 (moved to 0x58)</span>
|-
|-
|0x52
|0x52
|0x148000
|0x148000
|
|
|
|
|
Line 514: Line 430:
|0x53
|0x53
|0x14C000
|0x14C000
|
|
|
|
|
Line 520: Line 435:
|0x54
|0x54
|0x150000
|0x150000
|
|
|
|
|
Line 526: Line 440:
|0x55
|0x55
|0x154000
|0x154000
|
|
|
|
|
Line 532: Line 445:
|0x56
|0x56
|0x158000
|0x158000
|
|<font color=blue>Phone text (Plot-related)</font>
|<span class=text>Phone text (Plot-related)</span>
|
|
|-
|-
|0x57
|0x57
|0x15C000
|0x15C000
|
|<font color=blue>Phone text (Experience item-related)</font>
|<span class=text>Phone text (Experience item-related)</span>
|
|
|-
|-
|0x58
|0x58
|0x160000
|0x160000
|Blank
|
|
|Blank
|<span class=text>+ Phone question text 5 (moved from 0x51)</span>
|-
|-
|0x59
|0x59
|0x164000
|0x164000
|
|
|<span class=graphics>Compressed overworld tilesets</span>
|
|
|-
|-
|0x5a
|0x5a
|0x168000
|0x168000
|
|Blank
|Blank
|
|
Line 562: Line 470:
|0x5b
|0x5b
|0x16C000
|0x16C000
|
|Blank
|Blank
|
|
Line 568: Line 475:
|0x5c
|0x5c
|0x170000
|0x170000
|
|Blank
|Blank
|
|
Line 574: Line 480:
|0x5d
|0x5d
|0x174000
|0x174000
|
|Blank
|Blank
|
|
Line 580: Line 485:
|0x5e
|0x5e
|0x178000
|0x178000
|
|
|
|
|
Line 586: Line 490:
|0x5f
|0x5f
|0x17C000
|0x17C000
|
|<font color=purple>Unused cutscene tilemaps/palettes (?)</font>
|<span class=graphics>Unused cutscene tilemaps/palettes (?)</span>
|
|
|-
|-
|0x60
|0x60
|0x180000
|0x180000
|
|<font color=purple>Unused cutscene graphics</font>
|<span class=graphics>Unused cutscene graphics</span>
|
|
|-
|-
|0x61
|0x61
|0x184000
|0x184000
|Blank
|
|
|Blank
|Evolution graphics (refer to v89)
|-
|-
|0x62
|0x62
|0x188000
|0x188000
|
|Blank
|Blank
|
|
Line 610: Line 510:
|0x63
|0x63
|0x18C000
|0x18C000
|
|<font color=green>Acre data for Sanaeba Research Center</font>
|<span class=misc>Acre data for Sanaeba Research Center</span>
|
|
|-
|-
|0x64
|0x64
|0x190000
|0x190000
|
|<font color=green>Acre data for Marts & Houses, Burion Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room</font>
|<span class=misc>Acre data for Marts & Houses, Bryon Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room</span>
|
|
|-
|-
|0x65
|0x65
|0x194000
|0x194000
|
|<font color=green>Acre data for Burion Ruins: Floors 1-6</font>
|<span class=misc>Acre data for Bryon Ruins: Floors 1-6</span>
|
|
|-
|-
|0x66
|0x66
|0x198000
|0x198000
|
|<font color=green>Acre data for Cactos Ruins</font>
|<span class=misc>Acre data for Cactos Ruins</span>
|
|
|-
|-
|0x67
|0x67
|0x19C000
|0x19C000
|
|<font color=green>Game maps, warps, treasure chest contents</font>
|<span class=misc>Game maps, warps, treasure chest contents</span>
|
|
|-
|-
|0x68
|0x68
|0x1A0000
|0x1A0000
|
|<font color=green>Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna trees (same quadrants) </font>
|<span class=misc>Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna Trees (same quadrants) </span>
|
|
|-
|-
|0x69
|0x69
|0x1A4000
|0x1A4000
|
|<font color=green>Acre data for Overworld Map (Bottom-right quadrant), Antenna trees (Bottom-right quadrant), Toronko Village Spring, Northeast Cavern, Craft Research Center, Dementia's Mansion</font>
|<span class=misc>Acre data for Overworld Map (Bottom-right quadrant), Antenna Trees (Bottom-right quadrant), Tronco Village Spring, Northeast Cavern, Craft Research Center, Dimenza's Mansion</span>
|
|
|-
|-
|0x6a
|0x6a
|0x1A8000
|0x1A8000
|
|<font color=green>Acre data for Toripa Antenna Tree Cave, Pepperi Mountains</font>
|<span class=misc>Acre data for Toulipa Antenna Tree Cave, Peperi Mountains</span>
|
|
|-
|-
|0x6b
|0x6b
|0x1AC000
|0x1AC000
|
|<font color=purple>Sprites for Denjuu #1-18</font>
|<span class=graphics>Sprites for Denjuu #1-18</span>
|
|
|-
|-
|0x6c
|0x6c
|0x1B0000
|0x1B0000
|
|<font color=purple>Sprites for Denjuu #19-36</font>
|<span class=graphics>Sprites for Denjuu #19-36</span>
|
|
|-
|-
|0x6d
|0x6d
|0x1B4000
|0x1B4000
|
|<font color=purple>Sprites for Denjuu #37-54</font>
|<span class=graphics>Sprites for Denjuu #37-54</span>
|
|
|-
|-
|0x6e
|0x6e
|0x1B8000
|0x1B8000
|
|<font color=purple>Sprites for Denjuu #55-72</font>
|<span class=graphics>Sprites for Denjuu #55-72</span>
|
|
|-
|-
|0x6f
|0x6f
|0x1BC000
|0x1BC000
|
|<font color=purple>Sprites for Denjuu #73-90</font>
|<span class=graphics>Sprites for Denjuu #73-90</span>
|
|
|-
|-
|0x70
|0x70
|0x1C0000
|0x1C0000
|
|<font color=purple>Sprites for Denjuu #91-108</font>
|<span class=graphics>Sprites for Denjuu #91-108</span>
|
|
|-
|-
|0x71
|0x71
|0x1C4000
|0x1C4000
|
|<font color=purple>Sprites for Denjuu #109-126</font>
|<span class=graphics>Sprites for Denjuu #109-126</span>
|
|
|-
|-
|0x72
|0x72
|0x1C8000
|0x1C8000
|
|<font color=purple>Sprites for Denjuu #127-144</font>
|<span class=graphics>Sprites for Denjuu #127-144</span>
|
|
|-
|-
|0x73
|0x73
|0x1CC000
|0x1CC000
|
|<font color=purple>Sprites for Denjuu #145-162</font>
|<span class=graphics>Sprites for Denjuu #145-162</span>
|
|
|-
|-
|0x74
|0x74
|0x1D0000
|0x1D0000
|
|<font color=purple>Sprites for Denjuu #163-174</font>
|<span class=graphics>Sprites for Denjuu #163-174</span>
|
|
|-
|-
|0x75
|0x75
|0x1D4000
|0x1D4000
|Various text strings, such as Denjuu names, T-Fanger names, attack names, types, etc.<br />Wild Denjuu species/level data, other unknown things???
|
|
|<span class=text>Various lists: Denjuu names, T-Fanger names, attack names, types, phrases, etc.</span><br /><span class=misc>Wild Denjuu species/level data, other unknown things???</span>
|<span class=text>- Denjuu names (moved to 0x34)<br>- Battle phrases (moved to 0x78)</span>
|-
|-
|0x76
|0x76
|0x1D8000
|0x1D8000
|
|
|<span class=graphics>Encounter/phonecall backgrounds</span>
|
|
|-
|-
|0x77
|0x77
|0x1DC000
|0x1DC000
|
|Blank
|Blank
|
|
Line 736: Line 615:
|0x78
|0x78
|0x1E0000
|0x1E0000
|
|Blank
|Blank
|<span class=text>+ Battle phrases (moved from 0x75)<br>+ Item names (moved from 0xb, 0x1E2B80)</span> <br><span class=asm>+ ASM advice to print items in shops (0x1E2FD0)</span>
|Denjuu Phrases, item names
|-
|-
|0x79
|0x79
|0x1E4000
|0x1E4000
|
|
|<span class=graphics>D-Shot buttons, windows CGB</span>
|
|
|-
|-
Line 749: Line 626:
|0x1E8000
|0x1E8000
|
|
|<span class=graphics>D-Shot buttons </span>
|
|
|-
|-
Line 755: Line 631:
|0x1EC000
|0x1EC000
|
|
|<span class=graphics>D-Shot buttons, windows GB</span>
|
|
|-
|-
Line 761: Line 636:
|0x1F0000
|0x1F0000
|
|
|<span class=misc>Home screen voice sample</span>
|
|
|-
|-
Line 767: Line 641:
|0x1F4000
|0x1F4000
|
|
|<span class=graphics>T-Fanger sprites, Denjuu groups, personality icons</span>
|
|
|-
|-
Line 773: Line 646:
|0x1F8000
|0x1F8000
|
|
|<span class=graphics>T-Fanger sprites</span>
|
|
|-
|-
Line 779: Line 651:
|0x1FC000
|0x1FC000
|
|
|<span class=graphics>T-Fanger sprites</span>
|
|
|-
|-
|}
|}
Please note that all contributions to Wikifang are considered to be released under the Attribution-NonCommercial-ShareAlike 3.0 Unported (see Wikifang:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)