Editing Wikifang:Telefang 1 Translation Patch/Bank map
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Latest revision | Your text | ||
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|0x0 | |0x0 | ||
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|<span class=asm>$HOME, headers, bankswitch routines | |<span class=asm>$HOME, headers, bankswitch routines</span> | ||
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|0x1 | |0x1 | ||
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|0x2 | |0x2 | ||
|0x8000 | |0x8000 | ||
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|0xC000 | |0xC000 | ||
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| | |<span class=graphics>C388: SGB borders in SNES tile format</span> | ||
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|0x10000 | |0x10000 | ||
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|0x1C000 | |0x1C000 | ||
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|0x20000 | |0x20000 | ||
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|0x24000 | |0x24000 | ||
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|0xb | |0xb | ||
|0x2C000 | |0x2C000 | ||
|0x2F9BA - | |0x2F9BA - 0x2FFFF | ||
|<span class=graphics>Font (0x2D229)</span>, <span class=asm>Main script interpreter state machine (0x2C100), Font drawing (0x2CE29), text-related code</span>, <span class=misc>(0x2C94F: dialogue super pointer table)</span>, <span class=text>item names</span> | |<span class=graphics>Font (0x2D229)</span>, <span class=asm>Main script interpreter state machine (0x2C100), Font drawing (0x2CE29), text-related code</span>, <span class=misc>(0x2C94F: dialogue super pointer table)</span>, <span class=text>item names</span> | ||
|<span class=asm>+ VWF code</span> <br><span class=text>- Item names (moved to 0x78)</span> | |<span class=asm>+ VWF code</span> <br><span class=text>- Item names (moved to 0x78)</span> | ||
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|0x34000 | |0x34000 | ||
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|<span class=graphics>Nearly every | |<span class=graphics>Nearly every color palette in the game</span> | ||
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|0x38000 | |0x38000 | ||
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| | |<span class=misc>Stuff</span>, <span class=text>credits</span>, <span class=misc>other stuff??</span> | ||
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|Blank | |Blank | ||
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|0x1f | |0x1f | ||
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|0x29 | |0x29 | ||
|0xA4000 | |0xA4000 | ||
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|<span class=graphics>FD numbers, compressed stuff?</span>, <span class=asm>code?</span> | |<span class=graphics>FD numbers, compressed stuff?</span>, <span class=asm>code?</span> | ||
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|Blank | |Blank | ||
|<span class=text>+ Denjuu names (moved from 0x75 | |<span class=text>+ Denjuu names (moved from 0x75)</span> | ||
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|0x35 | |0x35 | ||
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|0xEC000 | |0xEC000 | ||
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| | |Blank | ||
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|0xF8000 | |0xF8000 | ||
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|0xFC000 | |0xFC000 | ||
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| | |<span class=graphics>Some uncompressed graphics ???</span> | ||
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|0x190000 | |0x190000 | ||
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|<span class=misc>Acre data for Marts & Houses, | |<span class=misc>Acre data for Marts & Houses, Burion Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room</span> | ||
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|0x194000 | |0x194000 | ||
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|<span class=misc>Acre data for | |<span class=misc>Acre data for Burion Ruins: Floors 1-6</span> | ||
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|0x1A0000 | |0x1A0000 | ||
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|<span class=misc>Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna | |<span class=misc>Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna trees (same quadrants) </span> | ||
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|0x1A4000 | |0x1A4000 | ||
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|<span class=misc>Acre data for Overworld Map (Bottom-right quadrant), Antenna | |<span class=misc>Acre data for Overworld Map (Bottom-right quadrant), Antenna trees (Bottom-right quadrant), Toronko Village Spring, Northeast Cavern, Craft Research Center, Dimenza's Mansion</span> | ||
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|0x1A8000 | |0x1A8000 | ||
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|<span class=misc>Acre data for | |<span class=misc>Acre data for Tripa Antenna Tree Cave, Pepperi Mountains</span> | ||
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|Blank | |Blank | ||
|<span class=text>+ Battle phrases (moved from 0x75)<br>+ Item names (moved from 0xb | |<span class=text>+ Battle phrases (moved from 0x75)<br>+ Item names (moved from 0xb)</span> <br><span class=asm>+ ASM advice to print items in shops</span> | ||
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|0x79 | |0x79 | ||
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|0x1F0000 | |0x1F0000 | ||
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