Editing Wikifang:Telefang 1 Translation Patch/Bank map

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Line 28: Line 28:
|0x2
|0x2
|0x8000
|0x8000
|0x95E0-0xC000
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|<span class=asm>Opening logos and titlescreen (System State 0, 0x9300. Is itself a state machine.)</span>
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|0xC000
|0xC000
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|<span class=asm>Super Gameboy detection/support routines (disabled normally due to improper header setting)</span>, <span class=graphics>C388: SGB borders in SNES tile format</span>
|<span class=graphics>C388: SGB borders in SNES tile format</span>
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|0x10000
|0x10000
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|<span class=asm>D-shot text entry code</span>, <span class=misc>D-shot character mapping</span>
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|0x1C000
|0x1C000
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|<span class=graphics>Nearly every background palette set in the game (references bank D for actual color data)</span>
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|0x20000
|0x20000
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|<span class=misc>Compressed attributemaps table</span>
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|0x24000
|0x24000
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|<span class=misc>Compressed attributemaps table, part 2</span>
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|0x34000
|0x34000
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|<span class=graphics>Nearly every background ($4000) and object ($5D80) color palette in the game</span>
|<span class=graphics>Nearly every color palette in the game</span>
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|0x38000
|0x38000
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|<span class=graphics>Nearly every object color palette configuration in the game (actual color data lives in bank D)</span><span class=misc>Stuff</span>, <span class=text>credits</span>, <span class=misc>other stuff??</span>
|<span class=misc>Stuff</span>, <span class=text>credits</span>, <span class=misc>other stuff??</span>
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|Blank
|Blank
|<span class=text>String overflow bank (opcode EC)</span>
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|0x1f
|0x1f
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|Blank
|Blank
|<span class=text>+ Denjuu names (moved from 0x75)</span>, <span class=asm>Modified version of a function that attempts to center strings with spaces (0xD3F40, "StringTable_ADVICE_PadCopyBuffer" in disasm)</span>
|<span class=text>+ Denjuu names (moved from 0x75)</span>
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|0x35
|0x35
Line 371: Line 371:
|0xEC000
|0xEC000
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|<span class=graphics>Title Menu, Pause Menu, & Battle Menu Graphics</span>
|Blank
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|0xF8000
|0xF8000
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|<span class=misc>All compressed tilemaps read by HOME A2A</span>
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|0xFC000
|0xFC000
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|<span class=misc>All compressed attribmaps read by HOME A34</span>, <span class=graphics>Some uncompressed graphics ???</span>
|<span class=graphics>Some uncompressed graphics ???</span>
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|0x190000
|0x190000
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|<span class=misc>Acre data for Marts & Houses, Bryon Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room</span>
|<span class=misc>Acre data for Marts & Houses, Burion Ruins: Floors 7-9, Human World, Teletel/Dendel room, unused replica of Golaking's room, D-Shot room, Palm Sea Antenna Tree switch room</span>
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|0x194000
|0x194000
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|<span class=misc>Acre data for Bryon Ruins: Floors 1-6</span>
|<span class=misc>Acre data for Burion Ruins: Floors 1-6</span>
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|0x1A0000
|0x1A0000
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|<span class=misc>Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna Trees (same quadrants) </span>
|<span class=misc>Acre data for Overworld Map (Top-left, top-right, and bottom-left quadrants), Antenna trees (same quadrants) </span>
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|0x1A4000
|0x1A4000
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|<span class=misc>Acre data for Overworld Map (Bottom-right quadrant), Antenna Trees (Bottom-right quadrant), Tronco Village Spring, Northeast Cavern, Craft Research Center, Dimenza's Mansion</span>
|<span class=misc>Acre data for Overworld Map (Bottom-right quadrant), Antenna trees (Bottom-right quadrant), Toronko Village Spring, Northeast Cavern, Craft Research Center, Dimenza's Mansion</span>
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|0x1A8000
|0x1A8000
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|<span class=misc>Acre data for Toulipa Antenna Tree Cave, Peperi Mountains</span>
|<span class=misc>Acre data for Tripa Antenna Tree Cave, Pepperi Mountains</span>
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|0x1F0000
|0x1F0000
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|<span class=misc>Home screen voice sample</span>
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