Moves: Difference between revisions

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Moves are the actions a [[Denjuu]] can do in a turn. Most of the Denjuu haves three moves doing damage and one that ups a stat. Also, every Denjuu has an [[Electric Attack]], which is very powerful but requires many turns to charge up (in [[Telefang 1]]) or depletes the [[DP]] meter (in [[Telefang 2]]).
'''Moves''' are the actions a [[Denjuu]] can do in a turn. Most of the Denjuu have three moves doing damage and one that ups a stat. Also, every Denjuu has an [[electric attack]], which is very powerful but requires many turns to charge up (in [[Telefang 1]]) or depletes the [[DP]] meter (in [[Telefang 2]]).
In [[Telefang 2]], each move gained its [[move types|type]]. The type is used to calculate the effectivenes on the defending Denjuu's habitat.
 
In [[Telefang 2]], each move has its own [[move types|type]]. The type is used to calculate the effectiveness on the defending Denjuu's habitat.
 
==See also==
* [[List of moves in Telefang 1]]
* [[List of moves in Telefang 2]]
 
[[Category:Moves]]

Revision as of 21:11, 5 April 2008

Moves are the actions a Denjuu can do in a turn. Most of the Denjuu have three moves doing damage and one that ups a stat. Also, every Denjuu has an electric attack, which is very powerful but requires many turns to charge up (in Telefang 1) or depletes the DP meter (in Telefang 2).

In Telefang 2, each move has its own type. The type is used to calculate the effectiveness on the defending Denjuu's habitat.

See also