Personality: Difference between revisions

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A '''Personality''' is a trait that a [[Denjuu]] has which hinders it in battle in some way. These include not willing to attack, using the first move on its own, being late to battle often, fleeing battle, and more. The less a Denjuu's [[FD]], the more likely it is to exhibit its personality.
A '''Personality''' is a trait that a [[Denjuu]] has which effects its behavior in a certain way. Personalities are randomly assigned to Denjuu, and are described as being associated with the Denjuu's birthdate, similar to a {{w|zodiac}}. These behaviors are often hindrances and include the Denjuu being unwilling to attack, using the first move in its movelist without input from the [[T-Fanger]], being late to battle often, fleeing battle when its [[HP]] is low, and more. The less a Denjuu's [[FD]], the more likely it is to exhibit its personality.


==List of personalities==
==List of personalities==
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:Denjuu often refuses to attack.
:Denjuu often refuses to attack.
*[[Image:T1-p07.gif]] '''Timid''' (おくびょう):
*[[Image:T1-p07.gif]] '''Timid''' (おくびょう):
:Denjuu sometimes flees at low HP (if an opponent Denjuu flees, you get experience as if they were defeated.)
:Denjuu sometimes flees at low HP ''(if an opponent Denjuu flees, you get experience as if they were defeated.)''
*[[Image:T1-p08.gif]] '''Cowardly''' (ちょーおくびょう):
*[[Image:T1-p08.gif]] '''Cowardly''' (ちょーおくびょう):
:Denjuu often flees at low HP (if an opponent Denjuu flees, you get experience as if they were defeated.)
:Denjuu often flees at low HP ''(if an opponent Denjuu flees, you get experience as if they were defeated.)''
*[[Image:T1-p09.gif]] '''Tense''' (おこりんぼ):
*[[Image:T1-p09.gif]] '''Tense''' (おこりんぼ):
:Denjuu sometimes automatically uses the first attack.
:Denjuu sometimes automatically uses the first attack.
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:Denjuu often automatically uses the first attack.
:Denjuu often automatically uses the first attack.
*[[Image:T1-p11.gif]] '''Faithful''' (りちぎ):
*[[Image:T1-p11.gif]] '''Faithful''' (りちぎ):
:Denjuu arrives on time to battle (no apparent effect.)
:Denjuu arrives on time to battle ''(uncertain effect, but thought to lower the timer of Denjuu which have been called from far away.)''
*[[Image:T1-p12.gif]] '''Loyal''' (ちょーりちぎ):
*[[Image:T1-p12.gif]] '''Loyal''' (ちょーりちぎ):
:Denjuu arrives on time to battle (no apparent effect.)
:Denjuu arrives on time to battle ''(uncertain effect, but thought to lower the timer of Denjuu which have been called from far away.)''


===In Telefang 2===
===In Telefang 2===
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:Denjuu may get upset when called and not arrive at all, but is also more likely to make a critical hit.
:Denjuu may get upset when called and not arrive at all, but is also more likely to make a critical hit.
* '''Relaxed''' (のんびり):
* '''Relaxed''' (のんびり):
:Denjuu may get distracted on the way, but will "fight until the last" in battle (''exact meaning of this unknown'').
:Denjuu may get distracted on the way, but will "fight until the last" in battle ''(exact meaning of this unknown.)''
* '''Serious''' (まじめ):
* '''Serious''' (まじめ):
:Denjuu always arrives on time, but always endures attacks rather than dodging them.
:Denjuu always arrives on time, but always endures attacks rather than dodging them.
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* '''Timid''' (こわがり):
* '''Timid''' (こわがり):
:Denjuu might be too afraid to come to battle at first, but is better at dodging attacks.
:Denjuu might be too afraid to come to battle at first, but is better at dodging attacks.
<!-- I'm positive that Irritable Denjuu will not come AT ALL and Timid ones will have a ? icon. I'm somewhat sure that Hasty and Relaxed ones will also have a ? icon (Denjuu with a ? icon may come eventually if you give them time). I'm not sure about Stubborn at all, though. I'll try to test it later. --TAKUMI 巧 -->
==Trivia==
In Telefang 1, due to a [[Glitches#Personality_probability_bug|programming error]], a Denjuu has a 14% chance of having a Relaxed personality. Every other personality has an 8% probability of being chosen. Another error, related to FD calculation, can cause a Denjuu to misbehave nearly constantly.


<!-- I'm positive that Irritable Denjuu will not come AT ALL and Timid ones will have a ? icon. I'm somewhat sure that Hasty and Relaxed ones will also have a ? icon (Denjuu with a ? icon may come eventually if you give them time). I'm not sure about Stubborn at all, though. I'll try to test it later. --TAKUMI 巧 -->


{{stub}}
{{stub}}
[[Category:Telefang gameplay elements]]
[[Category:Telefang gameplay elements]]

Revision as of 15:56, 27 September 2012

A Personality is a trait that a Denjuu has which effects its behavior in a certain way. Personalities are randomly assigned to Denjuu, and are described as being associated with the Denjuu's birthdate, similar to a zodiac. These behaviors are often hindrances and include the Denjuu being unwilling to attack, using the first move in its movelist without input from the T-Fanger, being late to battle often, fleeing battle when its HP is low, and more. The less a Denjuu's FD, the more likely it is to exhibit its personality.

List of personalities

In Telefang 1

  • Relaxed (のんびり):
Denjuu sometimes gets distracted on the way to battle.
  • Carefree (ちょーのんびり):
Denjuu often gets distracted on the way to battle.
  • Careless (あわてもの):
Denjuu sometimes gets lost on the way to battle.
  • Oblivious (ちょーあわてもの):
Denjuu often gets lost on the way to battle.
  • Selfish (わがまま):
Denjuu sometimes refuses to attack.
  • Stubborn (ちょーわがまま):
Denjuu often refuses to attack.
  • Timid (おくびょう):
Denjuu sometimes flees at low HP (if an opponent Denjuu flees, you get experience as if they were defeated.)
  • Cowardly (ちょーおくびょう):
Denjuu often flees at low HP (if an opponent Denjuu flees, you get experience as if they were defeated.)
  • Tense (おこりんぼ):
Denjuu sometimes automatically uses the first attack.
  • Irritable (ちょーおこりんぼ):
Denjuu often automatically uses the first attack.
  • Faithful (りちぎ):
Denjuu arrives on time to battle (uncertain effect, but thought to lower the timer of Denjuu which have been called from far away.)
  • Loyal (ちょーりちぎ):
Denjuu arrives on time to battle (uncertain effect, but thought to lower the timer of Denjuu which have been called from far away.)

In Telefang 2

There are fewer personalities in Telefang 2, but now they also have positive effects. Practically all of the ill effects of personalities boil down to Denjuu saying they'll be late and there being an indefinite number of turns on the wait counter (shown with a question mark), or the Denjuu sometimes not arriving at all.

  • Hasty (せっかち):
Denjuu is more likely to make a wrong turn on the way, but is faster in battle.
  • Irritable (たんき):
Denjuu may get upset when called and not arrive at all, but is also more likely to make a critical hit.
  • Relaxed (のんびり):
Denjuu may get distracted on the way, but will "fight until the last" in battle (exact meaning of this unknown.)
  • Serious (まじめ):
Denjuu always arrives on time, but always endures attacks rather than dodging them.
  • Stubborn (わがまま):
Denjuu may not feel like coming to battle, but his friend (the one visible on the status screen) is much more likely to turn up.
  • Timid (こわがり):
Denjuu might be too afraid to come to battle at first, but is better at dodging attacks.

Trivia

In Telefang 1, due to a programming error, a Denjuu has a 14% chance of having a Relaxed personality. Every other personality has an 8% probability of being chosen. Another error, related to FD calculation, can cause a Denjuu to misbehave nearly constantly.


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