Pokémon Diamond and Jade: Difference between revisions

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:''Pokémon Diamond redirects here. For the Pokémon game by [[wikipedia:Game Freak|Game Freak]], see [[wikipedia:Pokémon Diamond and Pearl|Pokémon Diamond and Pearl]] on Wikipedia.''
:''Pokémon Diamond redirects here. For the Pokémon game by [[wikipedia:Game Freak|Game Freak]], see [[wikipedia:Pokémon Diamond and Pearl|Pokémon Diamond and Pearl]] on Wikipedia.''
{{cleanup|There are various scans of the instruction manual, pictures of cartridges, and alternate boxarts that might be notable to include in this article}}


[[Image:PokemonDiamondTitleScreen.PNG|thumb|right|Pokémon Diamond title screen.]]
[[Image:PokemonDiamondTitleScreen.PNG|thumb|right|Pokémon Diamond title screen.]]
'''Pokémon Diamond''' and '''Jade''' are bootlegged versions of [[Keitai Denjuu Telefang 1]]. The Power Version was used to make Diamond, and the Speed Version became Jade. Along with [[Pokémon Diamond and Jade (Chinese)|a Chinese version]], partly-translated German and Spanish versions also exist. Pokemon Jade has also been used for the name for an edited version of a pirated game called Sonic Adventures 7.  
'''Pokémon Diamond''' and '''Jade''' are bootlegged versions of [[Keitai Denjuu Telefang 1]]. The Power Version was used to make Diamond, and the Speed Version became Jade. Along with [[Pokémon Diamond and Jade (Chinese)|a Chinese version]], partly-translated German and Spanish versions also exist. Pokémon Jade has also been used for the name for an edited version of a pirated game called Sonic Adventures 7.  


==Boxarts==
==Boxarts==
[[Image:Pokemon Diamond Boxart.jpg|thumb|left|Boxart of Pokémon Diamond]]
[[Image:Pokemon Diamond Boxart.jpg|thumb|left|Boxart of Pokémon Diamond]]
[[Image:Pokemon Jade Boxart.jpg|thumb|right|Boxart of Pokémon Jade]]
[[Image:Pokemon Jade Boxart.jpg|thumb|right|Boxart of Pokémon Jade]]
The monsters on the boxarts of both Pokémon Diamond and Jade depict a monster non-existent in the game, and seemed to be created entirely for the sake of a boxart. Pokémon Diamond features a blue snake creature with an unknown origin, while Jade has an altered version of the forest spirit Shishigami, from the film {{w|Princess Mononoke}}. The backs of most boxes are closely copied from the legitimate {{w|Pokémon Gold and Silver}} versions, with screenshots having been edited to include the fake mascot monsters, sometimes with monsters from other series such as {{w|Dragon Quest}} also included in the box design. There are many different variations of these boxes for different copies of the game, though this is typical of pirated games.<ref name="racieb">[http://telefang.meowcorp.us/index.html?images.html RacieB's Telefang Fansite]</ref>
The monsters on the boxarts of Pokémon Diamond and Jade are neither Denjuu nor Pokemon. Pokémon Diamond features a blue snake-like creature of unknown origin, while Jade has a modified design of the forest spirit from the film {{w|Princess Mononoke}}. The backs of most boxes are closely copied from the legitimate {{w|Pokémon Gold and Silver}} games, with screenshots having been edited to include the fake mascot monsters, sometimes with monsters from other series such as {{w|Dragon Quest}} also included in the box design. There are many different variations of these boxes for different copies of the game, though this is typical of pirated games.<ref name="racieb">[http://telefang.meowcorp.us/index.html?images.html RacieB's Telefang Fansite]</ref>


{{clr}}
{{clr}}
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==Translation==
==Translation==
[[Image:Somepointsof36lost.png|thumb|right|One of many examples of Engrish.]]
[[Image:Somepointsof36lost.png|thumb|right|One of many examples of Engrish.]]
The translation has a reputation of being very poor. It is notorious for its [[wikipedia:Engrish|Engrish]] with quotes such as "Some points of 4 lost!" Nearly all the characters' and [[Denjuu]]'s names change in translation.  
The translation has a reputation of being filled with [[wikipedia:Engrish|Engrish]], although said Engrish is usually comprehensible. Nearly all the characters' names are changed. The names given to the Denjuu in these translations are based on non-romanized versions of their original names, names of plants related to their original namesakes, or random nouns. [[Crypto]] (romanized from Kuriputo) becomes Kuribute, [[Hagumanoki]] becomes [https://en.wikipedia.org/wiki/Sumac Sumac (a plant related to the Denjuu’s namesake)] and [[Easydog]] becomes Hat (random noun). [[T-Fanger]], a term for people who use Denjuu, becomes T-Mildew (through the romanization ''T-Fangaa'', which sounds like T-Fungus). Another notable characteristic of this translation is the presence of swear words.


For example, [[Shigeki]] becomes Bek. [[Crypto]] becomes Kuribute. [[T-Fanger]], a term for people who use Denjuu, becomes T-Mildew, Milde-T, and Mildew-T. Another notable characteristic of this translation is the abundant swearing.
Evidence suggests that the game was translated from Japanese to Chinese first, and then from Chinese to English, retaining various errors originating from the Chinese translation.<ref>[http://s15.zetaboards.com/Tulunk_Village/topic/515438/1/?x=30 T1 Chinese bootleg - Tulunk Village]</ref>
 
Evidence suggests that the game was translated haphazardly from Japanese to Chinese first, then from Chinese to English, retaining various errors originating from the Chinese translation.<ref>[http://s15.zetaboards.com/Tulunk_Village/topic/515438/1/?x=30 T1 Chinese bootleg - Tulunk Village]</ref>


==Changes==
==Changes==
Besides translating the game, a few other changes were made. The most notable was the removal of the ability to name the protagonist, as well as nicknaming any Denjuu that the player befriends. Instead, the player is always named "Bek", and any Denjuu found are automatically named based on their species name (and shortened to six characters like the Japanese version). This change was likely made because the name input was designed to work with Japanese kana, as opposed to the Latin alphabet, and the bootleggers apparently did not know how to edit the characters for the name input.
Besides translating the game, a few other changes were made. The most notable was the removal of the ability to name the protagonist as well as the ability to nickname any Denjuu that the player befriends. The player is always named "Bek", and all befriended Denjuu are automatically nicknamed to shortened forms of their species' names. This change was made likely because the name input was designed to work with Japanese kana, as opposed to the Latin alphabet, and the bootleggers did not know how to edit the characters for the name input.


Another change was that the real-time clock was disabled, and instead replaced with a clock that only functions while the game is running. This is likely because including a real-time clock may have made the cart more expensive, or because real-time clocks rely on a battery to work properly.
Another change was that the real time clock was removed probably to save money. When an emulator is paused, sped up, or slowed down, the clock will pause, speed up or slow down as well. The clock will also stop when the game is switched off. In the original games, the clock always runs at a constant speed regardless of an emulator or gaming device. Each second in the original games passes after every 60 frames, whereas each second in the bootlegs passes after every 50 frames instead, which means the clock runs faster in ''Diamond/Jade'' than in ''Power/Speed''.


Finally, the Smilesoft, Comic BomBom, and Natsume logos, as well as the opening credits, were removed, and the game jumps straight to the title screen instead. Similarly, the credits at the end of the game were removed, although the "THANK YOU FOR YOUR PLAYING!" text was kept, albeit modified slightly. In general, it is common for bootleg carts to remove credits.
Finally, the Smilesoft, Comic BomBom, and Natsume logos, as well as the opening credits, were removed, and the game jumps straight to the title screen instead. Similarly, the credits at the end of the game were removed, although the "THANK YOU FOR YOUR PLAYING!" text was kept, albeit modified slightly. In general, it is common for bootleg carts to remove credits.
Line 33: Line 33:
==Bugs and Glitches==
==Bugs and Glitches==
{{main|Glitches}}
{{main|Glitches}}
The bootleg version contains numerous glitches, which is one reason why it is so notable.
The bootlegs contain numerous glitches:
 
*Pressing A+B+Select+Start simultaneously crashes the game, whereas on most Game Boy or GBC games this produces a soft reset. The reset routine is implemented by the cartridges themselves; given that the bootlegs instead crash, this routine was likely damaged in the translation process.
* The game would not load a save on some carts. Depending on the emulator or flashcart used, selecting "Contin[ue]" when a saved game is present will either cause the game to freeze entirely (which means the player cannot do anything until the emulator is reset) or act as if there is no saved game. The problem is not related to the saved data itself; the saved data is actually present, but the bootleg cannot load it properly. If one saves on Diamond, then plays Power and imports the save (possible with [[wikipedia:VisualBoyAdvance|VisualBoyAdvance]] or another [[wikipedia:emulator|emulator]]), it will load the save fine; however, the nicknames will be messed up.
*Dialing secret numbers crashes the game.
** Evidence in the game code indicates that this save-loading "bug" may actually be intentional [http://pastebin.com/NJCCdnuW]. The original code to load a saved game was replaced with largely obfuscated code with many loops that seemingly do nothing. It is believed that this was done to make it difficult for other pirates to copy these bootlegged games, and that the obfuscated code only works on custom hardware.
*Selecting "Prop" when there are no items crashes the game.
* Dialing secret Denjuu causes the game to crash. This makes it impossible to obtain secret Denjuu without cheat codes. This glitch is caused by the hackers writing entirely new code to print text on the D-Shot screen, causing the game to go to the wrong ROM bank after the phone call is finished.
*Pressing any button after the Game Over screen crashes the game.
* Selecting "[[Items|Prop]]" when no items are present causes the game to crash.
*Rapidly pressing B in the phone menu sometimes crashes the game.
* In some cartridges, pressing A+B+Select+Start simultaneously causes the game to crash. On normal Game Boy games (not only Telefang), this makes the game produce a soft reset.
*The color palette in the opening sequence is incorrect. This glitch is caused by the removal of the logos that precede the title screens.
* In some cartridges, pressing Start after the Game Over screen causes the game to crash.
*When custom tunes are played, screeching noises are often heard.
* Rapidly pressing B somewhere in the phone menu screen sometimes causes the game to crash. How this happens exactly is currently unknown.
*On Ion Island, there is a glitch that sometimes causes the door to lock after beating Gypsophi.
[[Image:Pkdiamondintro.gif|thumb|344px|left|A comparison of the original intro and the bootleg intro. Note the different colors.]]
*On some carts, vases cannot be picked up after saved data is reloaded.
* The [[Lampgera]] obtained in the game is nicknamed "o" instead of "Noisy".
*When playing the game on the original Game Boy, the title screen will be invisible until the Start button is pressed, at which point it darkens and becomes visible briefly. The phone menu screen will also display a dark background around the letters.
[[Image:Pkdiamondmonochrome.png|thumb|right|Pokémon Diamond on an original Game Boy.]]
*If the saved data is corrupt, the error screen that appears has incorrect color palettes for each tile. This is because they are unchanged from the title screen (although the colors themselves change). Some of these palettes are completely white, causing Crypto to be covered in white squares. Where Crypto is visible, he often has incorrect color palettes in certain parts. Since the title screens are different between Diamond and Jade, the tiles on the error screen will have different colors between the two versions. This glitch, like the glitch that causes incorrect color palettes on the intro screen, is caused by the removal of the Smilesoft, Natsume, and Comic BomBom logos. Since the issue is palette related, the glitch doesn't occur on a monochrome Game Boy. The message (which is still visible in both versions) is also completely untranslated from Japanese.
* The color palette is glitched in the introduction. This glitch is caused by the removal of the Smilesoft, Natsume, and Comic BomBom logos, since a flag that is necessary to color the screens is never set until entering the D-Shot screen. On carts that do not have the Game Over screen glitch, getting a Game Over and returning to the title screen will cause the intro to have correct color palettes.
*Personalities and statuses often have nonsensical text, or are blank. This is because the Japanese games used an 8-character limit for personalities and a 4-character limit for statuses, but the bootlegs acted as if there was a 16-character limit for each.
* Custom tunes can not be created. When attempting to do so, screeching noises sound, making this feature unusable.
* There is a glitch in [[Ion Island]] where the door sometimes locks up after beating [[Gypsophi]].
* On some carts, vases can not be picked up after the power is shut off. However, this glitch may never even be observed on carts that cannot load saved data.
* When playing in monochrome mode, the title screen is invisible until the Start button is pressed, at which point it darkens and becomes visible.
* When playing in monochrome mode, the background of the letters in the phone menu screen are darker than they should be.
* A second in the game passes after every 50 frames instead of 60, making the clock run 20% faster than normal<ref>Verified with VisualBoyAdvance's Memory Viewer and Frame Advance features</ref>. This can be observed by looking at the clock on the bottom of the screen.
* If the saved data is corrupt, the error screen that appears has incorrect color palettes for each tile. This is because they are unchanged from the title screen (although the colors themselves change). Some of these palettes are completely white, causing Crypto to be covered in white squares. Where Crypto is visible, he often has incorrect color palettes in certain parts. Since the title screens are different between Diamond and Jade, the tiles on the error screen will have different colors between the two versions. This glitch, like the glitch that causes incorrect color palettes on the intro screen, is caused by the removal of the Smilesoft, Natsume, and Comic BomBom logos. Since the issue is palette related, the glitch doesn't occur on a monochrome Game Boy. The message (which is still visible in both versions) is also completely untranslated from Japanese.
<gallery widths=160px heights=144px>
<gallery widths=160px heights=144px>
File:Pokemon Diamond save corruption.png|Save corruption screen in Pokémon Diamond.
File:Pokemon Diamond save corruption.png|Save corruption screen in Pokémon Diamond.
File:Pokemon Jade save corruption.png|Save corruption screen in Pokémon Jade.
File:Pokemon Jade save corruption.png|Save corruption screen in Pokémon Jade.
</gallery>
</gallery>
==Anti-Piracy==
Even though the bootlegs infringe on the copyrights of Telefang, they contain anti-piracy measures to prevent other pirates from further ripping off the bootlegs.
===Save Issues===
Most copies of the bootlegs are unable to load a saved game. While commonly misbelieved to be a bug, this is in fact a result of an anti-piracy measure. The cartridges use custom hardware similar to MBC3, but use RTC-like registers not present on licensed MBC3 cartridges. The anti-piracy measure uses obfuscated code that is executed when the player attempts to load a saved file, and this code will only allow the file to load on this custom hardware.
If the player attempts to load a save on either some ROM files or on standard MBC3 hardware, the game will freeze. On flashcarts, such as the Everdrive series, the game will instead, after several minutes, reset to the title screen with a glitched palette, since the game now thinks that it is run on a monochrome Game Boy.
An example of an emulator which supports these bootlegs is [https://hhug.me/?post=88 hhugboy].
Selecting "Contin[ue]" on some ROMs, emulators or cartridges will not freeze the games but instead cause them to act as if the data is absent.
Even when the save cannot be loaded, the save is still present. Via emulation, one can load a saved file from ''Diamond'' in ''Power'' or a saved file from ''Jade'' in ''Speed''; it will work correctly aside from the names of all befriended Denjuu being glitched.
===Dumping Issues===
Bootleg cartridges are known to contain an anti-piracy measure to make them difficult to dump. At least the Jade bootleg lies about the size of the ROM by falsifying the header that specifies the ROM size. This results in some ROM dumping tools dumping an incomplete ROM. This can be worked around by overdumping the ROM if the ROM dumping device supports it.


==Banning==
==Banning==
When Telefang Power and Speed were first pirated as Pokemon Diamond and Jade, it was fairly common to find the latter two masquerading as "rare Pokémon games" on auction sites such as eBay. Due to their infringement on two registered trademarks, they were eventually banned from these auction sites. As a result, Diamond and Jade are much harder to find these days. Nevertheless, copies of these notorious fakes can still be found from time to time.
When Telefang Power and Speed were first pirated as Pokémon Diamond and Jade, it was fairly common to find the latter two masquerading as "rare Pokémon games" on auction sites such as eBay. Due to their infringement on two registered trademarks, they were eventually banned from these auction sites. As a result, Diamond and Jade are much harder to find these days. Nevertheless, copies of these notorious fakes can still be found from time to time.


==Bug fix patches==
==Bug fix patches==
There are several patches that fix several of the crashing issues in the bootlegs, courtesy of Blaziken257. They can be found here:
There are several patches that fix several of the crashing issues in the bootlegs, courtesy of Blaziken257. They can be found here:
* http://s15.zetaboards.com/Tulunk_Village/topic/6951624/1/
* https://forum.telefang.net/viewtopic.php?f=25&t=1000
* http://s15.zetaboards.com/Tulunk_Village/topic/7225124/1/
* https://forum.telefang.net/viewtopic.php?f=25&t=987


==References==
==References==

Latest revision as of 00:22, 21 January 2024

Pokémon Diamond redirects here. For the Pokémon game by Game Freak, see Pokémon Diamond and Pearl on Wikipedia.
Pokémon Diamond title screen.

Pokémon Diamond and Jade are bootlegged versions of Keitai Denjuu Telefang 1. The Power Version was used to make Diamond, and the Speed Version became Jade. Along with a Chinese version, partly-translated German and Spanish versions also exist. Pokémon Jade has also been used for the name for an edited version of a pirated game called Sonic Adventures 7.

Boxarts[edit]

Boxart of Pokémon Diamond
Boxart of Pokémon Jade

The monsters on the boxarts of Pokémon Diamond and Jade are neither Denjuu nor Pokemon. Pokémon Diamond features a blue snake-like creature of unknown origin, while Jade has a modified design of the forest spirit from the film Princess Mononoke. The backs of most boxes are closely copied from the legitimate Pokémon Gold and Silver games, with screenshots having been edited to include the fake mascot monsters, sometimes with monsters from other series such as Dragon Quest also included in the box design. There are many different variations of these boxes for different copies of the game, though this is typical of pirated games.[1]

Cartridges[edit]

For both Pokémon Diamond and Pokémon Jade, the cartridges are unlike legitimate Game Boy cartridges, and like the boxes, different variations of these cartridges exist.[1] [2] Most of the art on the cartridges are taken from the boxes of their respective games. Also, one type of Diamond cartridge has a nonstandard white casing, and Jade has a nonstandard green translucent casing. There are other Jade cartridges with black casings, just like other Game Boy Color games that are compatible with the original Game Boy. Also, like other bootleg cartridges, some of these cartridges say either "GAME", "GAME COLOR" or nothing at all on the top instead of the usual "Nintendo GAME BOY™" that is on authentic cartridges. They might also use a different, simpler type of screw on the back than those found on authentic cartridges.

Sometimes, either Diamond or Jade is bundled with a pirated Pokémon Crystal, which, like Diamond and Jade, is unofficially and poorly translated from the Japanese version (most likely before Crystal was released outside of Japan), and has glitches not present in the original version. Also, some cartridges have both Diamond and Jade in one.

Translation[edit]

One of many examples of Engrish.

The translation has a reputation of being filled with Engrish, although said Engrish is usually comprehensible. Nearly all the characters' names are changed. The names given to the Denjuu in these translations are based on non-romanized versions of their original names, names of plants related to their original namesakes, or random nouns. Crypto (romanized from Kuriputo) becomes Kuribute, Hagumanoki becomes Sumac (a plant related to the Denjuu’s namesake) and Easydog becomes Hat (random noun). T-Fanger, a term for people who use Denjuu, becomes T-Mildew (through the romanization T-Fangaa, which sounds like T-Fungus). Another notable characteristic of this translation is the presence of swear words.

Evidence suggests that the game was translated from Japanese to Chinese first, and then from Chinese to English, retaining various errors originating from the Chinese translation.[3]

Changes[edit]

Besides translating the game, a few other changes were made. The most notable was the removal of the ability to name the protagonist as well as the ability to nickname any Denjuu that the player befriends. The player is always named "Bek", and all befriended Denjuu are automatically nicknamed to shortened forms of their species' names. This change was made likely because the name input was designed to work with Japanese kana, as opposed to the Latin alphabet, and the bootleggers did not know how to edit the characters for the name input.

Another change was that the real time clock was removed probably to save money. When an emulator is paused, sped up, or slowed down, the clock will pause, speed up or slow down as well. The clock will also stop when the game is switched off. In the original games, the clock always runs at a constant speed regardless of an emulator or gaming device. Each second in the original games passes after every 60 frames, whereas each second in the bootlegs passes after every 50 frames instead, which means the clock runs faster in Diamond/Jade than in Power/Speed.

Finally, the Smilesoft, Comic BomBom, and Natsume logos, as well as the opening credits, were removed, and the game jumps straight to the title screen instead. Similarly, the credits at the end of the game were removed, although the "THANK YOU FOR YOUR PLAYING!" text was kept, albeit modified slightly. In general, it is common for bootleg carts to remove credits.

Bugs and Glitches[edit]

Main article: Glitches

The bootlegs contain numerous glitches:

  • Pressing A+B+Select+Start simultaneously crashes the game, whereas on most Game Boy or GBC games this produces a soft reset. The reset routine is implemented by the cartridges themselves; given that the bootlegs instead crash, this routine was likely damaged in the translation process.
  • Dialing secret numbers crashes the game.
  • Selecting "Prop" when there are no items crashes the game.
  • Pressing any button after the Game Over screen crashes the game.
  • Rapidly pressing B in the phone menu sometimes crashes the game.
  • The color palette in the opening sequence is incorrect. This glitch is caused by the removal of the logos that precede the title screens.
  • When custom tunes are played, screeching noises are often heard.
  • On Ion Island, there is a glitch that sometimes causes the door to lock after beating Gypsophi.
  • On some carts, vases cannot be picked up after saved data is reloaded.
  • When playing the game on the original Game Boy, the title screen will be invisible until the Start button is pressed, at which point it darkens and becomes visible briefly. The phone menu screen will also display a dark background around the letters.
  • If the saved data is corrupt, the error screen that appears has incorrect color palettes for each tile. This is because they are unchanged from the title screen (although the colors themselves change). Some of these palettes are completely white, causing Crypto to be covered in white squares. Where Crypto is visible, he often has incorrect color palettes in certain parts. Since the title screens are different between Diamond and Jade, the tiles on the error screen will have different colors between the two versions. This glitch, like the glitch that causes incorrect color palettes on the intro screen, is caused by the removal of the Smilesoft, Natsume, and Comic BomBom logos. Since the issue is palette related, the glitch doesn't occur on a monochrome Game Boy. The message (which is still visible in both versions) is also completely untranslated from Japanese.
  • Personalities and statuses often have nonsensical text, or are blank. This is because the Japanese games used an 8-character limit for personalities and a 4-character limit for statuses, but the bootlegs acted as if there was a 16-character limit for each.

Anti-Piracy[edit]

Even though the bootlegs infringe on the copyrights of Telefang, they contain anti-piracy measures to prevent other pirates from further ripping off the bootlegs.

Save Issues[edit]

Most copies of the bootlegs are unable to load a saved game. While commonly misbelieved to be a bug, this is in fact a result of an anti-piracy measure. The cartridges use custom hardware similar to MBC3, but use RTC-like registers not present on licensed MBC3 cartridges. The anti-piracy measure uses obfuscated code that is executed when the player attempts to load a saved file, and this code will only allow the file to load on this custom hardware.

If the player attempts to load a save on either some ROM files or on standard MBC3 hardware, the game will freeze. On flashcarts, such as the Everdrive series, the game will instead, after several minutes, reset to the title screen with a glitched palette, since the game now thinks that it is run on a monochrome Game Boy. An example of an emulator which supports these bootlegs is hhugboy.

Selecting "Contin[ue]" on some ROMs, emulators or cartridges will not freeze the games but instead cause them to act as if the data is absent.

Even when the save cannot be loaded, the save is still present. Via emulation, one can load a saved file from Diamond in Power or a saved file from Jade in Speed; it will work correctly aside from the names of all befriended Denjuu being glitched.

Dumping Issues[edit]

Bootleg cartridges are known to contain an anti-piracy measure to make them difficult to dump. At least the Jade bootleg lies about the size of the ROM by falsifying the header that specifies the ROM size. This results in some ROM dumping tools dumping an incomplete ROM. This can be worked around by overdumping the ROM if the ROM dumping device supports it.

Banning[edit]

When Telefang Power and Speed were first pirated as Pokémon Diamond and Jade, it was fairly common to find the latter two masquerading as "rare Pokémon games" on auction sites such as eBay. Due to their infringement on two registered trademarks, they were eventually banned from these auction sites. As a result, Diamond and Jade are much harder to find these days. Nevertheless, copies of these notorious fakes can still be found from time to time.

Bug fix patches[edit]

There are several patches that fix several of the crashing issues in the bootlegs, courtesy of Blaziken257. They can be found here:

References[edit]

See also[edit]